Game Mechanics: Difference between revisions
From Drunkapedia
imported>Arkalor No edit summary |
imported>Arkalor No edit summary |
||
Line 9: | Line 9: | ||
* [[Graphics]] | * [[Graphics]] | ||
* [[Portal Storm]]s | * [[Portal Storm]]s | ||
=== [[Allegiances]] === | |||
---- | |||
* [[Allegiance Officers]] | |||
* [[Allegiance Rank]] | |||
* [[Monarch]] | |||
* [[Patron]] | |||
* [[Vassal]] | |||
* [[XP Passup]] | |||
=== [[Character Advancement]] === | === [[Character Advancement]] === | ||
Line 56: | Line 65: | ||
* [[Salvaging]] | * [[Salvaging]] | ||
* [[Gearcrafting]] | * [[Gearcrafting]] | ||
=== [[Fellowships]] === | |||
---- | |||
* [[Fellowship Bonus]] | |||
* [[Fellowship Spells]] | |||
=== [[Spawn Distributions]] === | === [[Spawn Distributions]] === | ||
Line 137: | Line 151: | ||
* [[Tailoring]] | * [[Tailoring]] | ||
* [[Wedding Trials|Weddings]] | * [[Wedding Trials|Weddings]] | ||
=== [[Trade]] === | === [[Trade]] === |
Revision as of 20:07, 24 May 2012
Related topics: Category:Game Concept, Asheron's Call Handbook
Links to articles and categories discussing game mechanics in detail.
General Game Mechanics
Allegiances
Character Advancement
Power & Prestige
Skills, Attributes, and Experience Costs
- Skills
- Skill Costs
- Skill Credits
- Attributes
- Attribute Costs
- Level Costs
- Attribute & Skill Redistribution
Item Storage
Combat
- Combat & Defensive Skills
- Armor and Weapon Augmentations
- Health Regeneration
- Mana Regeneration
- Stamina Regeneration
- Natural Resistances
- Rating
Crafting
Fellowships
Spawn Distributions
Death
Housing
Items
Loot System
Magic
Player Versus Player
Quest System
Recreation
- Barbers and Hairstyles
- Chess
- Emotes
- Fishing
- Gambling
- Masks and Guises
- Pets
- Seasonal Quests
- Tailoring
- Weddings