Gauntlet: Difference between revisions

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{{Item Table|Caption=Quest Items|Gauntlet Ticket}}
{{Item Table|Caption=Quest Items|Gauntlet Ticket}}


{{Item Table|Caption=Rewards| Gauntlet Coin| Gauntlet Treasure Key| Gauntlet Vault Key|Yellow Society Locket|Brown Society Locket|Nether Society Orb}}
{{Item Table|Caption=Rewards| Gauntlet Coin| Gauntlet Treasure Key| Gauntlet Vault Key|Yellow Society Locket|Brown Society Locket|Blue Society Band|Purple Society Band|Nether Society Orb}}


== Experience Rewards ==
== Experience Rewards ==

Revision as of 20:20, 5 March 2014

Related topics: ??

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Gauntlet
Level: ??
Type: Locked Fellowship
Starts At: ??
Time to Complete: 1 hour
Repeat: ??

Quest Overview

You must be a member of a society, either the Celestial Hand, the Radiant Blood or the Eldrytch Web.

  • Important: Rare gems are not allowed - you will not be able to enter the Gauntlet if you have a rare gem in your inventory. Any active rares will also be dispelled upon entry. However, you can enter with spectral rares.
  • There are three distinct dungeons accessed in front of each society stronghold but you can enter any one of them irrespective of what society you belong to.
  • There are mini-bosses that can be accessed after you complete a certain number of stages.
  • Required slayers include tumerok, mukkir, shadow and burun (?).

Walk Throughs

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Maps

Dungeon Coordinates Wiki Map ACmaps
?? ?? -- --

Items

Quest Items

Gauntlet Ticket

Rewards

Gauntlet Coin Gauntlet Treasure Key Gauntlet Vault Key Yellow Society Locket Brown Society Locket Blue Society Band Purple Society Band Nether Society Orb

Experience Rewards

Reward Chart

Room Title XP Luminance Coins
1 ?? ?? ?? -
2 ?? 50,000,000 5,000 -
3 ?? ?? 7,500 -
4 ?? ?? ?? ??
5 ?? ?? ?? ??
6 ?? 125,000,000 15,000 1
7 ?? ?? ?? ??
  • Note: You must use the exit door to have completed a room. For example, killing the spawn in room 2 then using the door and entering room 3 counts as having beaten 2.

Lore & Dialog

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