Gear Crossbow Quest: Difference between revisions

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== Walk Through ==
== Walk Through ==
# There are no known NPC associated with this quest, just head to [[Fiun Outpost]] and run west to the [[Frozen Cave]] at 93.5N 60.5W.
# There are no known NPC associated with this quest, just head to [[Fiun Outpost]] and run west to the [[Frozen Cave]] at 93.5N 60.5W.
:* '''Route:''' Short run west of [[Fiun Outpost]]. Because it is easy to die in this dungeon, you may want to tie to the surface portal just inside the [[Ruschk Iceberg]] dungeon to the north at 96.3N 60.0W.
#* '''Route:''' Short run west of [[Fiun Outpost]]. Because it is easy to die in this dungeon, you may want to tie to the surface portal just inside the [[Ruschk Iceberg]] dungeon to the north at 96.3N 60.0W.
# This is a complicated dungeon that is a series of tunnels and frozen ledges/bridges that criss-cross back and forth over a large chasm with a high damage floor at the bottom (with no way back up from the very bottom). There is more than one way to the boss room near the bottom, including some jumps to ledges that skip sections. Jumping is risky though because of high damage winds that can easily kill you if you are cold vulned (a near constant condition due to the frost elementals that spam wars and vulns).
# This is a complicated dungeon that is a series of tunnels and frozen ledges/bridges that criss-cross back and forth over a large chasm with a high damage floor at the bottom (with no way back up from the very bottom). There is more than one way to the boss room near the bottom, including some jumps to ledges that skip sections. Jumping is risky though because of high damage winds that can easily kill you if you are cold vulned (a near constant condition due to the frost elementals that spam wars and vulns).
# Other than the big jump at the very start, you can avoid the other jumps by killing Walls of Ice (normal damage) and Frozen Stone Walls (life bolts, immune to other damage).
# Other than the big jump at the very start, you can avoid the other jumps by killing Walls of Ice (normal damage) and Frozen Stone Walls (life bolts, immune to other damage).

Revision as of 14:36, 20 February 2010

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Gear Crossbow Quest
Level: ??
Type: Solo/Group
Starts At: ??
Time to Complete: 30 min
Repeat: ??

Quest Overview

Find the Frozen Gearknight in the Frozen Cave dungeon and free him by slaying the Frozen Glacial Golem for xp and a Gear Crossbow. The dungeons has no level req but is very dangerous for all but the highest level characters, including high damage cold winds and frozen slurry floors.

Walk Through

  1. There are no known NPC associated with this quest, just head to Fiun Outpost and run west to the Frozen Cave at 93.5N 60.5W.
    • Route: Short run west of Fiun Outpost. Because it is easy to die in this dungeon, you may want to tie to the surface portal just inside the Ruschk Iceberg dungeon to the north at 96.3N 60.0W.
  2. This is a complicated dungeon that is a series of tunnels and frozen ledges/bridges that criss-cross back and forth over a large chasm with a high damage floor at the bottom (with no way back up from the very bottom). There is more than one way to the boss room near the bottom, including some jumps to ledges that skip sections. Jumping is risky though because of high damage winds that can easily kill you if you are cold vulned (a near constant condition due to the frost elementals that spam wars and vulns).
  3. Other than the big jump at the very start, you can avoid the other jumps by killing Walls of Ice (normal damage) and Frozen Stone Walls (life bolts, immune to other damage).
  4. Near the very end of the dungeon you'll come to a large down-sloping room with a large ice overhang that is on both sides and the ceiling at the bottom of the slope. Under the overhang is a floor trap that spawns a handful of Gear Knights. There are two ways to complete the quest from this point, choose one:
    1. Walk on the trap to trigger the Gear Knight spawn, kill them all and the Frozen Glacial Golem will die automatically, causing the Frozen Gearknight to change from ethereal to a killable creature.
    2. Jump over the trap and kill the Frozen Glacial Golem yourself (pull him to the side for the best chance at avoiding issues). Once dead, the Frozen Gearknight changes from ethereal to a killable creature.
  5. Do small damage to break the ice around the Frozen Gearknight and the NPC Ordas Myr will immediately appear in the same spot. Speak to him for xp and the crossbow. Ordas will disappear after a few minutes.

Maps

Dungeon Coordinates Wiki Map ACmaps
Frozen Cave 93.5N 60.5W 33F4.png --

Items

Rewards

Gear Crossbow

Experience Rewards

Images

Click image for full size version.

Lore & Dialog

You obliterate Frozen Gearknight!
Ordas Myr tells you, "Please, tell me, when is it? I was frozen, solid."
Ordas Myr tells you, "Many years ago I lost track of time. We Gearknights normally keep perfect time."
Ordas Myr tells you, "The intense cold must have effected me."
Ordas Myr tells you, "I must thank you for freeing me from the ice."
Ordas Myr tells you, "Accept this crossbow, they are granted to our bravest warriors."
Ordas Myr gives you Gear Crossbow.
Ordas Myr gives you 10 Adventurer's Tokens.
You've earned 150,000,000 experience. (Level 275)


Ordas Myr tells you, "As the ice froze around me I found myself thinking I would never be free again."
Ordas Myr tells you, "Thank you for freeing me from this icy prison."

Notes

  • When released the transition from ethereal and encased in ice to killable creature for the Frozen Gearknight is unreliable. It is supposed to occur when the Frozen Glacial Golem is either killed directly, or dies indirectly as a result of killing all the Gear Knights that spawn from the nearby floor trap. As a consequence you may need to kill the golem more than once (the transition is brief so check right away).
  • The NPC does not indicate the length of the repeat timer, so it's possible it may not be repeatable.