Graveyard: Difference between revisions

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[[Image:graveyard.jpg]]
[[Image:graveyard.jpg]]
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The Graveyard is an area in the Southeastern Direlands designed for high-level small group hunting. It was introduced in the [[Ancient Enemies]] patch. The graveyard has been updated with new content during the [[Strange Sightings]], [[Dark Materials]], [[Corrupted Sovereigns]], [[Prodigal Sons]], [[Foolish Ambition]], [[Upping the Ante]], [[Introductions]], [[Dispatch]], [[Shattered Lines]], and [[Ancient Powers]] events.
The Graveyard is an area in the Southeastern Direlands designed for high-level small group hunting. It was introduced in the [[Ancient Enemies]] patch. The graveyard has been updated with new content during the [[Strange Sightings]], [[Dark Materials]], [[Corrupted Sovereigns]], [[Prodigal Sons]], [[Foolish Ambition]], [[Upping the Ante]], [[Introductions]], [[Dispatch]], [[Shattered Lines]], [[Ancient Powers]], and [[Risks and Rewards]] events.
 
== Unique Design ==


==Unique Design==
The Graveyard was the first place to see a lot of new tech being developed.
The Graveyard was the first place to see a lot of new tech being developed.
*The spawns in the graveyard change depending on the time displayed on the map panel. The spawns switch to the easier "day" creatures at Dawnsong and to the harder "night" creatures at Evensong. (See [[Time]] for more details.)
*The spawns in the graveyard change depending on the time displayed on the map panel. The spawns switch to the easier "day" creatures at Dawnsong and to the harder "night" creatures at Evensong. (See [[Time]] for more details.)
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*There are a few collection quests which use the NPC item detection tech, where an NPC will search your bags for an item or items and take it directly out, so you do not have to give the items to the NPC yourself - a very helpful feature in the deadly environment of the Graveyard.
*There are a few collection quests which use the NPC item detection tech, where an NPC will search your bags for an item or items and take it directly out, so you do not have to give the items to the NPC yourself - a very helpful feature in the deadly environment of the Graveyard.


==Quests & Shopkeepers ==
 
{|border=1 cellspacing=0 cellpadding=4 style=background:#F0F0F0  class="sortable"
== Quests ==
{|border=1 cellspacing=0 cellpadding=4 style=background:#F0F0F0   
!Quest
!Quest
!Restriction
!Restriction
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| [[Amelia]] || 150+ (?) || 30 Million xp, [[Amelia's Pet Gargoyle]], Title, and 1 [[Ancient Mhoire Coin]]
| [[Amelia]] || 150+ (?) || 30 Million xp, [[Amelia's Pet Gargoyle]], Title, and 1 [[Ancient Mhoire Coin]]
|-  
|-  
| [[DeathTail Quest]] || None ||100 Million xp, Title, and 1 [[Ancient Mhoire Coin]]
| [[DeathTail Quest]] || None ||100 Million xp, Title, and 1 [[Ancient Mhoire Coin]]
|-  
|-  
|[[Disturbance in the Ley Lines]] || 150+ || 300 Million and [[Visage of Menilesh]]
|[[Disturbance in the Ley Lines]] || 150+ || 300 Million and [[Visage of Menilesh]]
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| [[Lady Mhoire]] || None || 3-5 Coins, Title, and a [[Mana Forge Key]]
| [[Lady Mhoire]] || None || 3-5 Coins, Title, and a [[Mana Forge Key]]
|-  
|-  
| [[Lalalas in My Head]] || 160+ ||710 Million xp, Title, [[Jester's Cards|Jester's Card]], and [[Braced Mana Forge Key]]
| [[K'nath Core Quest]] || 160+ ||710 Million xp, Title, [[Jester's Cards|Jester's Card]], and [[Braced Mana Forge Key]]
|-  
|-  
| [[Lord Mhoire]] || None || 3-5 [[Ancient Mhoire Coin]]s, Title, and [[Mana Forge Key]]
| [[Lord Mhoire]] || None || 3-5 [[Ancient Mhoire Coin]]s, Title, and [[Mana Forge Key]]
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| [[Ranger Lord Mhoire]] || None || 3-5 [[Ancient Mhoire Coin]]s, Title, and a [[Mana Forge Key]]
| [[Ranger Lord Mhoire]] || None || 3-5 [[Ancient Mhoire Coin]]s, Title, and a [[Mana Forge Key]]
|-  
|-  
| [[The Jester]] || 160+ || Xp, Title, [[Dark Scarab]], [[Arcane Pyramid (Spell)]], and a [[Jester's Cards|Jester's Card]]
| [[The Jester]] || 160+ || Xp, 3 Titles, [[Dark Scarab]], [[Arcane Pyramid (Spell)]], and a [[Jester's Cards|Jester's Card]]
|-  
|-  
|}
|}
=== Graveyard Society Tasks ===
{|border=1 cellspacing=0 cellpadding=4 style=background:#F0F0F0 
!Quest
!Rank Required
|-
| [[Investigate the Factions]] || Before Joining a Society
|-
| [[Shambling Archivist Destroyer]] || Initiate
|-
| [[Undead Jaw Bone Collector Task]] || Initiate
|-
| [[Wight Blade Sorcerer Kill Task]] || Initiate
|-
| [[Graveyard Package Delivery]] || Adept
|-
| [[Tracing The Stone]] || Adept
|-
|}




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{{NPC Row
{{NPC Row
  | NPC Name = Apep-tek the Tolerant
  | NPC Name = Apep-tek the Tolerant
  | Location = 65.3S 44.0W (near the recall bunker)
  | Location = 65.3S, 44.0W (near the recall bunker)
  |    Type = Collector
  |    Type = Collector
  |  Details = Gives 15 Million xp for 10 [[Pyre Shroud]]s (must be level 100+)
  |  Details = Gives 15 Million xp for 10 [[Pyre Shroud]]s (must be level 100+)
}}
{{NPC Row
| NPC Name = Candrus Steady-Hand
| Location = 65.8S, 45.3W (outside the Graveyard in the valley to the west)
|    Type = Quest NPC
|  Details = [[Investigate the Factions]]
}}
{{NPC Row
| NPC Name = Jawaq ibn Janath
| Location = 64.2S, 44.0W (outside the Graveyard in the valley to the southeast)
|    Type = Quest NPC
|  Details = [[Investigate the Factions]]
}}
{{NPC Row
| NPC Name = Kousu Temo
| Location = 65.3S, 42.3W (just outside the northern edge Graveyard)
|    Type = Quest NPC
|  Details = [[Investigate the Factions]]
}}
{{NPC Row
| NPC Name = Lo Shoen
| Location = 65.3S, 43.4W (Just outside the Graveyard to the southeast)
|    Type = Quest NPC
|  Details = [[Hunter Quest (Grave Rats)]] and [[DeathTail Quest]]
}}
}}
{{NPC Row
{{NPC Row
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  |    Type = Shopkeeper
  |    Type = Shopkeeper
  |  Details = Sells a variety of items in exchange for [[Ancient Mhoire Coin]]s  
  |  Details = Sells a variety of items in exchange for [[Ancient Mhoire Coin]]s  
}}
{{NPC Row
| NPC Name = Jester
| Location = 64.6S 43.8W (use the northern [[Summoning Stone]] to summon him)
|    Type = Quest NPC
|  Details = [[K'nath Core Quest]]
}}
{{NPC Row
| NPC Name = Jester
| Location = 65.8S 43.8W (use the southern [[Summoning Stone]] to summon him)
|    Type = Quest NPC
|  Details = [[Jester's Lost Marbles]]
}}
}}
{{NPC Row
{{NPC Row
  | NPC Name = Shade of Parieth
  | NPC Name = Shade of Parieth
  | Location = 65.6S 43.9W (south end of the Graveyard)
  | Location = 65.6S 43.9W (Spawns only at night at the south end of the Graveyard)
  |    Type = Collector
  |    Type = Collector
  |  Details = 6 Million xp per 10 [[Exhumed Bones]]
  |  Details = 6 Million xp per 10 [[Exhumed Bones]]
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{{NPC Row
{{NPC Row
  | NPC Name = Skettek the Wanderer   
  | NPC Name = Skettek the Wanderer   
  | Location = Outside the Graveyard to the southeast
  | Location = 65.3S, 43.4W (Just outside the Graveyard to the southeast)
  |    Type = Shopkeeper
  |    Type = Shopkeeper
  |  Details = Vendor with regular supplies (spell comps, fletching supplies, alchemy supplies, etc.)
  |  Details = Vendor with regular supplies (spell comps, fletching supplies, alchemy supplies, etc.)
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==Graveyard Trophies==
== Graveyard Trophies ==
 
* [[Image:Ancient Journal Page Icon.png]] [[Ancient Journal Page]]
 
* [[Image:Ancient Mhoire Coin Icon.png]] [[Ancient Mhoire Coin]]
 
* [[Image:Ornate Bone Key Icon.png]] [[Ornate Bone Key]]
 
* [[Image:Pyre Shroud Icon.png]] [[Pyre Shroud]]
 
* [[Image:Exhumed Bones Icon.png]] [[Exhumed Bones]]


* [[Image:Jester's Token Icon.png]] [[Jester's Token]]
{{Item Table|Ancient Journal Page|Ancient Mhoire Coin|Exhumed Bones|Jester's Token|Ornate Bone Key|Pristine Mana Shard|Pyre Shroud|Pyre Skeleton Jaw}}


* [[Image:Ace of Hands Icon.png]] [[Deck of Hands]] (Individual cards)
* [[Image:Ace of Hands Icon.png]] [[Deck of Hands]] (Individual cards)
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==Lore==
== Lore ==
The Lore of the graveyard is still somewhat unclear. It would seem that in the distant past, Geraine, His Eternal Splendor, destroyed the  House Mhoire. It is unclear why, but in [[Rytheran's Letter]] he refers to the House Mhoire as the traitor house. For millennia the House Mhoire was burried beneath the ground, but recently, as written in his letter, Rytheran left the [[Mage Academy]] in search of a mysterious magical book, the [[Book of Eibhil]]. He found the book and began to read from it to restore his memories and power. By reading from this book, dark magic rose the Graveyard to the surface once more.
 
It would seem that in the distant past [[Rytheran]] under the direction of, [[Geraine]], His Eternal Splendor, destroyed the  House Mhoire using the [[Book of Eibhil]]. It is unclear why, but in [[Rytheran's Letter]] he refers to the House Mhoire as the traitor house. It is presumed that the House of Mhoire left because they objected to becoming undead like Geraine and many of the other Dericost nobles. For millennia the House Mhoire was buried beneath the ground, but recently, as written in his letter, Rytheran left the [[Mage Academy]] in search of a mysterious magical book, the [[Book of Eibhil]]. He found the book and began to read from it to restore his memories and power. By reading from this book, dark magic rose the Graveyard to the surface once more.


;Texts Related to the Graveyard:
'''Texts Related to the Graveyard:'''


*[[Ancient Journal Page #1]]
*[[Ancient Journal Page #1]]
*[[Ancient Journal Page #2]]
*[[Ancient Journal Page #2]]
*[[Book of Eibhil]]
*[[Rytheran's Letter]]
*[[Rytheran's Journal]]
*[[Rytheran's Journal]]
*[[Laylana's Love Letter]]
*[[Laylana's Love Letter]]
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*[[The Jester's Revelations]]
*[[The Jester's Revelations]]


==Creatures==
* [[Blight Rat]]
* [[Blight Spirit]]
* [[Blood Curse Rat]] - (Quest)
* [[Corrupted Dread]]
* [[DeathTail]] - (Quest)
* [[Despair Wisp]]
* [[Grave Rat]]
* [[Hatred Wisp]]
* [[Pyre Minion]]
* [[Pyre Skeleton]]
* [[Pyre Champion]]
* [[Sorrow Wisp]]
* [[Spectral Dread]]
* [[Wight]]
* [[Wight Captain]]
* [[Wight Blade Sorcerer]]
* [[Shambling Archivist]] - ([[Shambling Archivist Destroyer|Quest]])
==Tactics==
(Originally posted on [http://vnboards.ign.com/frostfell/b5153/107416976/p1/?9 ACVault Frostfell forums] by Taomagicdragon)
The spawns in Graveyard vary by time of day or night, with each in-game day and night cycle being measured by one real-life hour. Day time lasts from Dawnsong until Evensong. During the day the following creatures can be found:
====Daytime====
*Grave Rats (Weak to Lightning/Slashing/Bludgeoning) (Uses piercing and acid damage)
*Pyre Minions (Weak to Fire/Bludgeoning) (Uses bludgeoning damage)
*Pyre Skeletons (Weak to Fire/Bludgeoning) (Uses AR fire damage and can cast vulns and fire wars)
*Corrupted Dreads (Weak to Fire/Lightning/Slashing) (Uses cold damage as well as vulns and cold wars)
Out of these, the Corrupted Dreads can be found only inside the crypts on the landscape, while the others can be found both in the crypts and outside. Melee damage is the main danger, with magic being employed commonly by the Corrupted Dreads and Pyre Skeletons. Corrupted Dreads cast Frost Vulnerability, while Skeletons cast Fire Vulnerability. During the night the spawns, and the danger, increase dramatically. Night time lasts from Evensong until Dawnsong. The following mobs are out at night:
====Nighttime====
*Wights (Weak to Slashing/Fire) (Uses bludgeon damage)
*Wight Captains (Weak to Slashing/Fire) (Uses slash/bludgeon damage and can cast imps/vulns/slash wars)
*Wight Blade Sorcerers (Weak to Slashing/Fire) (Casts imps/vulns/fester/slash wars)
*Pyre Minions (Weak to Fire/Bludgeoning) (Uses bludgeon damage)
*Pyre Skeletons (Weak to Fire/Bludgeoning) (Uses AR fire damage and can cast vulns and fire wars)
*Pyre Champions (Weak to Fire/Bludgeoning) (Uses a shield as well as AR fire damage and can cast imps/vulns and fire wars)
*Corrupted Dreads (Weak to Fire/Lightning/Slashing) (Uses cold damage as well as vulns and cold wars)
*Spectral Dreads (Weak to Fire/Lightning/Slashing) (Uses cold damage as well as vulns and cold wars)
*Sorrow Wisps (Weak to Slashing/Bludgeoning) (Uses Neutral damage as well as vulns and cold wars)
*Hatred Wisps (Weak to Slashing/Bludgeoning) (Uses Neutral damage as well as vulns and fire wars)
*Despair Wisps (Weak to Slashing/Bludgeoning) (Uses Neutral damage as well as vulns and acid wars)
All of these can spawn outside but, for the most part, the Dreads tend to be the only real residents of the crypts. The spawns this time around are far more magic intensive; but do not underestimate the power of their physical attacks as they do hurt, badly, when imperiled and vulned. It tends to be easier (not easy) to stay on the top of the crypts as well as avoiding the wisps altogether due to the time it takes to kill them.
The strategies for hunting in this place are as varied as the players exploring and so I have taken the liberty of writing a few tactics for different templates; solo or group (though this place is designed for groups).
(Boundary trap refers to using the outside borders on the eastern, southern, and northern exits to trap spawn and dispatch in a safer fashion.)
Note: Alchemy grenades are mentioned but you can obviously use life magic at your discretion.
==Solo Tactics==
;Mage
*Day: Grave Rats and Corrupted Dreads.
*Night: Corrupted/Spectral Dreads, Wights, and Wisps.
Jump atop the crypts, heads, or towers then vuln appropriately to match a same-type CS wand (slaying property where applicable) and then cast wars from above. Using a rend weapon (Slaying when applicable), you can fire into the graveyard from beyond the boundary markers where, if you angle correctly, you can trap the spawn.
;Missile
Focus:
*Day: Grave Rats and Pyre Minions/Skeletons.
*Night: Pyre and Wight Creatures.
Note: Exquisite Composite weapon is a MUST for the Pyre Champions (for soloing due to shields)
Jump atop the crypts, heads, or towers then vuln/imperil appropriately to match a same-type CS/AR bow (slaying property where applicable) and then shoot from above. The composite bow works great for this when not using a slaying weapon. If using a generic AR/CS bow (without slaying) then the Dark Idol Fetish will be of use here. Using the royal runed weapon, cast into the spawn to cast an imp and then switch to the rend/slaying weapon of your choice. For this strategy I would recommend it being best employed near the boundary stones in order to trap spawn.
;Melee
Same as Missile.
Note: Being solo, it may be best to avoid the Pyre Champions due to their shields.
Using an [[Sanguinary Aegis]] ([[Shield of Isin Dule]]/[[Shield of Perfect Light]]/[[Aegis of the Golden Flame]]) and [[Royal Runed Weapons]], attack the spawns to imperil them, and then switch to the appropriate rend/slaying. Keep your back away from the spawns, and try to lure out near the boundaries or fight within the few safe crypts as to retreat quickly if needed.
Note: If you have Alchemy Grenades then (for missiles and melees) you can use them to lure spawn to you, setting up the boundary-trap, as well as use them to actually vuln/imperil.
===Group Tactics===
;Mage + Missile
*Day: All.
*Night: All
Eerily efficient in the Graveyard, the mage and missile character will follow either the first or second ideas simultaneously. The difference being that the mage imperils/vulns everything and heals the archer as they go to loot. The archer will use CS/AR/Slaying weapons. This set up is perfect for using the terrain and the only huge weakness is when it comes time for the mage to loot unless the missile character can heal.
;Mage + Melee
*Day: All.
*Night: All but the Wisps.
This grouping is centered around the mage luring into the boundary-trap or into a choke point in the door way of a crypt. The mage will imperil/vuln everything and the melee takes them out. You could also have the mage sit high up on a crypt or tower and keep the spawn bust while the melee swings away with a CS/AR/Slaying weapon in relative safety. Though the melee and mage will be more vulnerable to damage, it makes looting easier without a total breakdown of tempo. Stick to the door way choke points or boundary-traps and you’ll be fine.
;Missile + Melee
*Day: Grave Rats and Pyre Minions/Skeletons.
*Night: Pyre creatures and Wights (sans the Blade Sorcerer)
In this set up, the archer will lure with the royal runed weapon to lay the imps as well as set up a choke point or boundary trap. The melee will swing away with the rend/slaying weapon appropriate. Makes looting easier at the cost of more exposure to damage. If one of the players uses the Alchemy Grenades then they will perform the role of imp/vulning to set up the strategies. The lurer could also be high up to distract the spawns keeping the melee safe. If the melee has the grenades, then both members can perch above in safety using the strategy a Mage + Missile team would.
;Mage + Mage
Same as Mage for all points except one mage can take the role of support while the other mage uses CS/Slaying weapons.
;Missile + Missile
Same as Mage + Missile with one archer using the royal runed weapon to lure and imperil or use the Alchemy Grenades.
;Melee + Melee
*Day: All
*Night: All but Wight Blade Sorcerer and Wisps.
This plays vastly different due to the melees being able to turn shielded opponents one way so the partner can attack from behind. One melee will use royal runed weapons to lay down the imperils while the others swings away with a rend/slaying weapon. If a melee uses the Alchemy Grenades then assume the Mage + Melee scenario.
==Geography==
The Ancient Graveyard has two sides: North and South and are separated by a gated boundary. Each half is unique:
North:
*Amelia Quest
*Lord Mhoire Quest
*Lady Mhoire Quest (Sealed vault is in this half)
*Jester Quests (Marbles/Spectral Weapons)
*1 mausoleum (with the statues)
*5 crypts
*2 towers
*1 large rock cave
*2 head-crypts
*1 entrance/exit (with boundary for trapping)
Highlights: Perching perching perching! The Mausoleum on the hill can be used as a safe house during the day while the cave can be used at night..
South:
*Vendors
*Exhumed Bones Turn-in
*Pyre Shrouds Turn-in
*Grave Rat Kill Task
*Deathtail Quest (rat bunkers are all over Graveyard)
*Jester Quests (All)
*Rytheran’s Journal quest
*4 Crypts
*2 Partially sunken heads
*2 statues
*1 large pillar
*3 exits for quick escape (East has a gating boundary for trapping while the South has a small loose boundary and another one is fairly safe for escape in the West)
Highlights: Has a wide open field for larger groups and melee bashing! There is also a safe crypt at 65.6S 43.0W and another one a bit north of that where you can duck into to heal up and/or take a break and log. Use the statues and pillar as well as the heads to dodge wars, line up spawns, or steal a chance to heal.
==Recommended equipment==
Below is the recommended equipment for each template that tend to be popular and useful.
;Mage:
*Fire/Slash Rend Undead Slayer fully brass’d or gg’d
*Fire/Slash CS Undead Slayer fully brass’d or gg’d
*Lightning Rend fully brass’d or gg’d
*CS/Rend Bludgeon fully brass’d or gg’d
*Ghost Slayer
;Missile:


*Exquisite Composite Weapon
== Creatures ==
*Royal Runed Weapon
{{Creature Class|Fire Elemental}}
*Fire/Slash Rend Undead Slayer fully brass’d or hog’d
:* [[Corrupted Pyre Spark]] - (Found only with the [[Corrupted Pyre Oak]])
C*Fire/Slash CS/AR Undead Slayer fully brass’d or hog’d
*S/AR/Rend Bludgeon fully brass’d or hog’d
*AR/Rend Bludgeon/Fire with Dark Fetish Idol and hog’d
*Ghost Slayer


;Melee
{{Creature Class|Ghost}}
:* [[Corrupted Dread]]
:* [[Lady Tairla Mhoire]] - (Rare Spawn, [[Lady Mhoire|Quest]])
:* [[Spectral Dread]]
:* [[Spectral Handmaiden]] - (Only found with [[Lady Tairla Mhoire]])


*Aegis shield with A (Isin Dule, etc)L
{{Creature Class|Golem}}
*Royal Runed Weapon
:* [[Corrupted Pyre Oak]] - (Rare Spawn, [[Ranger Lord Mhoire|Quest]])
*Fire/Slash Rend Undead Slayer fully tinked for damage or brass
*Fire/Slash CS/AR Undead Slayer fully tinked for damage or brass
*CS/AR/Rend Bludgeon/Slash fully tinked for damage or brass
*Ghost Slayer


===Covenant Armour Guide===
{{Creature Class|Rat}}
:* [[Blight Rat]]
:* [[Blood Curse Rat]] - ([[DeathTail Quest|Quest]], only found with DeathTail)
:* [[DeathTail]] - ([[DeathTail Quest|Quest]])


*Piercing (day)
{{Creature Class|Skeleton}}
*Acid (day)
:* [[Pyre Minion]]
*Cold (day and night)
:* [[Pyre Skeleton]]
*Fire (day and night)
:* [[Pyre Champion]]
*Slashing (night)
*Bludgeoning (day and night)


About the only thing you are safe from is lightning damage so when using covenant armour focus on everything else. If you wish to only hunt in the day time then focus on piercing, bludgeoning, fire, and acid damage (cold if you intend on fighting the Dreads in the crypts). For the night time that’s when slashing, bludgeoning, fire damage is most important with cold for the Dreads.
{{Creature Class|Undead}}
:* [[Shambling Archivist]] - ([[Shambling Archivist Destroyer|Quest]])
:* [[Wight]]
:* [[Wight Captain]]
:* [[Wight Blade Sorcerer]]


==Trophies==
{{Creature Class|Wisp}}
:* [[Despair Wisp]]
:* [[Hatred Wisp]]
:* [[Sorrow Wisp]]


In addition to the normal experience and loot profile (which is not shabby) there are numerous trophies to earn on your kills. Below are the items and what creature drops them with the highest rates, there will be a separate section below to explain the Jester‘s Cards:


*[[Pyre Shroud]]s (Day: Pyre Skeletons Night: Wight Captains)
== Graveyard Tactics and Equipment ==
*[[Ancient Mhoire Coin]] (Day: Corrupted Dreads Night: Wight Captains/Blade <br>Sorcerers or Spectral Dreads or Pyre Champions)
*[[Ornate Bone Key]]s (Same as Coins)
*[[Exhumed Bones]] (Night Only: Landscape/crypts)
*[[Jester's Token]]s/Cards (Day/Night: Any)


These items can be found on other spawns (Most of the night time spawns can drop the first three items for example) but the ones listed have the higher rates, which even still are quite low. The Wight Captains and Blade Sorcerers can drop up to three shrouds at one time so if you’re looking for those, they’re your best bet. Exhumed Bone Piles spawn between Evensong and Dawnsong (Dusk ‘til Dawn) and need to be attacked in order to pick up a bone, similar to how you would break crates in other quests. Coins and keys drop off the spawns during the Evensong to Dawnsong timeframe but only the crypt-residing Corrupted Dreads drop these during the day as they are unaffected by daylight being inside and all. When you wish to turn in these items see the following:
* [[Graveyard Tactics and Equipment|Read this article that contains a lot of advice about how to hunt in the Graveyard]]


*Pyre Shrouds - (10 needed) - 65.3S 44.0W - Apep-Tek the Tolerant - Anytime
*Exhumed Bones - (10 needed) - 65.6S 43.0W - Shade of Parieth - Night
*Ornate Bone Keys - (1 needed) - 64.6S 44.1W - Guardian Statue - Anytime
*Ancient Mhoire Coins - (At least 1 needed) - 65.4S 44.0W - Hurnmel the Smith - Night
*Jester’s Token - (1 needed) - Any casino owner - Anytime
*[[Deck of Hands]]/[[Deck of Eyes]] - (1 deck needed, see below) - Jester (random area in the graveyard) - Night


There are no timers on any of the items or when you can turn them in, so think of them as bonuses for hunting. You receive up to 15 million experience for every 10 shrouds and every 10 bones yields 6 million experience. The keys are for use in a quest that will be explained later in this guide while the coins can be used as a sort of currency for use with the vendor in the estate, luckily inside a crypt as to provide some protection while buying. Pages of lore can sometimes drop in which the translator of Hebian-To will gladly translate for you.
==See also==
==See also==
*[[Factions]]
*[[Factions]]

Revision as of 18:26, 4 June 2009

File:Graveyard.jpg


The Graveyard is an area in the Southeastern Direlands designed for high-level small group hunting. It was introduced in the Ancient Enemies patch. The graveyard has been updated with new content during the Strange Sightings, Dark Materials, Corrupted Sovereigns, Prodigal Sons, Foolish Ambition, Upping the Ante, Introductions, Dispatch, Shattered Lines, Ancient Powers, and Risks and Rewards events.

Unique Design

The Graveyard was the first place to see a lot of new tech being developed.

  • The spawns in the graveyard change depending on the time displayed on the map panel. The spawns switch to the easier "day" creatures at Dawnsong and to the harder "night" creatures at Evensong. (See Time for more details.)
  • The Graveyard was the first place to use the Alternative Currency tech, where NPCs will accept some other item instead of Pyreals for payment. In the case of the Graveyard, this currency is the Ancient Mhoire Coin.
  • There are a few collection quests which use the NPC item detection tech, where an NPC will search your bags for an item or items and take it directly out, so you do not have to give the items to the NPC yourself - a very helpful feature in the deadly environment of the Graveyard.


Quests

Quest Restriction Rewards
Amelia 150+ (?) 30 Million xp, Amelia's Pet Gargoyle, Title, and 1 Ancient Mhoire Coin
DeathTail Quest None 100 Million xp, Title, and 1 Ancient Mhoire Coin
Disturbance in the Ley Lines 150+ 300 Million and Visage of Menilesh
Hunter Quest (Grave Rats) 100+ 50 Million xp and Lo Shoen's Rat Bait
Jester's Cards None Deck of Eyes and Deck of Hands
Jester's Lost Marbles 160+ 130 Million, 2 Titles, Jester's Card, Spectral Weapons, and maybe an Ancient Mhoire Coin
Lady Mhoire None 3-5 Coins, Title, and a Mana Forge Key
K'nath Core Quest 160+ 710 Million xp, Title, Jester's Card, and Braced Mana Forge Key
Lord Mhoire None 3-5 Ancient Mhoire Coins, Title, and Mana Forge Key
Lord Rytheran's Journal None First Time: 248 Million xp, Repeat Runs: 123 Millions xp
Ranger Lord Mhoire None 3-5 Ancient Mhoire Coins, Title, and a Mana Forge Key
The Jester 160+ Xp, 3 Titles, Dark Scarab, Arcane Pyramid (Spell), and a Jester's Card


Graveyard Society Tasks

Quest Rank Required
Investigate the Factions Before Joining a Society
Shambling Archivist Destroyer Initiate
Undead Jaw Bone Collector Task Initiate
Wight Blade Sorcerer Kill Task Initiate
Graveyard Package Delivery Adept
Tracing The Stone Adept


NPCs

NPC Name Location Type Details
Amelia 64.8S 43.8W (only at night) Quest NPC Talk to her to start the quest
Apep-tek the Tolerant 65.3S, 44.0W (near the recall bunker) Collector Gives 15 Million xp for 10 Pyre Shrouds (must be level 100+)
Candrus Steady-Hand 65.8S, 45.3W (outside the Graveyard in the valley to the west) Quest NPC Investigate the Factions
Jawaq ibn Janath 64.2S, 44.0W (outside the Graveyard in the valley to the southeast) Quest NPC Investigate the Factions
Kousu Temo 65.3S, 42.3W (just outside the northern edge Graveyard) Quest NPC Investigate the Factions
Lo Shoen 65.3S, 43.4W (Just outside the Graveyard to the southeast) Quest NPC Hunter Quest (Grave Rats) and DeathTail Quest
Hurnmel the Smith 65.4S 44.0W (spawns only at night at the bottom of the recall bunker) Shopkeeper Sells a variety of items in exchange for Ancient Mhoire Coins
Jester 64.6S 43.8W (use the northern Summoning Stone to summon him) Quest NPC K'nath Core Quest
Jester 65.8S 43.8W (use the southern Summoning Stone to summon him) Quest NPC Jester's Lost Marbles
Shade of Parieth 65.6S 43.9W (Spawns only at night at the south end of the Graveyard) Collector 6 Million xp per 10 Exhumed Bones
Skettek the Wanderer 65.3S, 43.4W (Just outside the Graveyard to the southeast) Shopkeeper Vendor with regular supplies (spell comps, fletching supplies, alchemy supplies, etc.)



Graveyard Trophies

Ancient Journal Page Ancient Mhoire Coin Exhumed Bones Jester's Token Ornate Bone Key Pristine Mana Shard Pyre Shroud Pyre Skeleton Jaw


Lore

It would seem that in the distant past Rytheran under the direction of, Geraine, His Eternal Splendor, destroyed the House Mhoire using the Book of Eibhil. It is unclear why, but in Rytheran's Letter he refers to the House Mhoire as the traitor house. It is presumed that the House of Mhoire left because they objected to becoming undead like Geraine and many of the other Dericost nobles. For millennia the House Mhoire was buried beneath the ground, but recently, as written in his letter, Rytheran left the Mage Academy in search of a mysterious magical book, the Book of Eibhil. He found the book and began to read from it to restore his memories and power. By reading from this book, dark magic rose the Graveyard to the surface once more.

Texts Related to the Graveyard:


Creatures

Fire Elemental

Ghost

Golem

Rat

Skeleton

Undead

Wisp


Graveyard Tactics and Equipment


See also