Harlune's Diplomacy: Difference between revisions

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#Find you way through the dungeons, but do NOT jump into any pits.  You will not be able to get out.  You will eventually reach a big, empty room.  Shortly, several enemies and a statue will spawn.  After a couple minutes (or maybe killing the right enemy), you will receive a message that the statue has become active.  You can now use it to portal to the next dungeon.
#Find you way through the dungeons, but do NOT jump into any pits.  You will not be able to get out.  You will eventually reach a big, empty room.  Shortly, several enemies and a statue will spawn.  After a couple minutes (or maybe killing the right enemy), you will receive a message that the statue has become active.  You can now use it to portal to the next dungeon.
#Same thing in the next dungeon.  Use the statue at the end once it lets you.
#Same thing in the next dungeon.  Use the statue at the end once it lets you.
#Get to the end of the last dungeon and talk to the NPC.  He will take your Note, and then several monsters will spawn.  One of the Blood Priestesses will drop special Trinkets (3 at a time?) that you must return to Roderick for XP and the title "Expendable".
#Get to the end of the last dungeon and talk to the [[Falatacot Herald]].  He will take your Note, and then several monsters will spawn (2 [[Falatacot Blood Prophetesses]], [[Thralled Guruk Reaper]], [[Ancient Counseler]], [[Falatacot Consort]], [[Tortured Spirit]], [[Infused Blood Golem]], [[Laisu Sclavus]]).  One of the Blood Priestesses will drop special three [[Ancient Blood Prophetess Trinket]]s that you must return to Roderick for XP and the title "Expendable".
#If you speak to the NPC a 2nd time, he will give you a ride to Teth ;)
#If you speak to the NPC a 2nd time, he will give you a ride to Teth ;)



Revision as of 20:23, 3 July 2008

Quest Summary
Quest type Solo/Group
XP Reward 688mil+ (lvl 248)
XP Cap ???
Item Reward None
Title Reward Expendable
Starting location Mite Maze
Timer 13 days (on looting trinket)
Level Restrictions ???
Level Suggestions ???
Introduced in Dispatch

Walk Through

  1. Speak to Roderick in Mite Maze, past where Harlune the Misanthrope used to be. He will give you the Diplomatic Message from Harlune (speak twice if you get A Crabbed Note at first).
  2. Head to Bur and then the Southern Catacombs. Use the "Rock" dungeon. The statue Roderick mentions is in the fourth room from the south in the east hallway. The statue will teleport you into the Falatacot Visitor's Alcove.
  3. Find you way through the dungeons, but do NOT jump into any pits. You will not be able to get out. You will eventually reach a big, empty room. Shortly, several enemies and a statue will spawn. After a couple minutes (or maybe killing the right enemy), you will receive a message that the statue has become active. You can now use it to portal to the next dungeon.
  4. Same thing in the next dungeon. Use the statue at the end once it lets you.
  5. Get to the end of the last dungeon and talk to the Falatacot Herald. He will take your Note, and then several monsters will spawn (2 Falatacot Blood Prophetesses, Thralled Guruk Reaper, Ancient Counseler, Falatacot Consort, Tortured Spirit, Infused Blood Golem, Laisu Sclavus). One of the Blood Priestesses will drop special three Ancient Blood Prophetess Trinkets that you must return to Roderick for XP and the title "Expendable".
  6. If you speak to the NPC a 2nd time, he will give you a ride to Teth ;)

Items

File:Diplomatic Message from Harlune icon.png Diplomatic Message from Harlune

Lore & Dialog

Town Crier tells you, "Rumor has it that Harlune has picked up and left the Mite Maze, though he still maintains a residence there. It might be worth finding out what's going on down there."

Town Crier tells you, "I've heard that Roderick, the bodyguard in the Mite Maze who's watching over Harlune's business, has some shady ties..."

Ulgrim the Unpleasant tells you, "You know, I really admire that Harlune fellow. I mean, he taught Celcynd everything he knows, right? And Celcynd spends all of his time in a bar drinking! Clearly, Harlune is wise."


Roderick tells you, "Hmm...Ya think ya might be interested in doin' a favor for Harlune? Ya look tough enough to survive what he has in mind."
Roderick gives you Diplomatic Message from Harlune.
Roderick tells you, "The Falatacot Matriarchs sent him a message, ya see, askin' if he'd like to ally. Well, of course he don't - the Falatacot can't be trusted one bit. So he wants to send a message back...but ya know how Harlune can be."
Roderick tells you, "Anyways, he asked me to find some volunteers to deliver the mission. He didn't tell me to mention it, but I'll be nice and mention it anyways - the Falatacot ain't gonna be happy when they read the message."
Roderick tells you, "Here, take this and bring it to Bur. One of the statues up there should lead to a new place where ya can go and deliver the message, and then ya better be ready for a fight. If ya win, bring something back to prove to me that ya won."

Roderick tells you, "Ya have the note - what are ya doin' here still? Go to Bur and find the way to deliver that note. Ya need to use a new statue to get in - it's in a place that us Isparians ain't never been to before now. Don't forget to bring back proof ya won."


This is the statue that Roderick told you about. You activate it and are teleported away to the Falatacot Visitor's Alcove.


The state [sic] looks as if it has been tampered with...its eyes are dull.

The statue's eyes light up suddenly - it can be used again, you would surmise.

The statue whispers in your head, "You bear a message for the matriarchs. You may pass."
Falatacot Warden Statue teleports you with Welcomed by the Blood Witches