Harlune's Diplomacy: Difference between revisions

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# Use the statue in the fourth room from the south in the east hallway on the right (east side of hallway running north to south) to enter the [[Falatacot Visitor's Alcove]].
# Use the statue in the fourth room from the south in the east hallway on the right (east side of hallway running north to south) to enter the [[Falatacot Visitor's Alcove]].
#: <font color="green">This is the statue that Roderick told you about.  You activate it and are teleported away to the Falatacot Visitor's Alcove.</font>
#: <font color="green">This is the statue that Roderick told you about.  You activate it and are teleported away to the Falatacot Visitor's Alcove.</font>
# In the first dungeon, head right at the T-junction. Use the second door you come across and follow through.  Do '''NOT''' jump into any pits, you will not be able to get out.  You go down once, then up twice.  The second door going up, stop and clear the spawn if you can.
# From the drop, head South, and take your first Right. Use the ''second'' door you find, and move through the linear dungeon until you reach a large room with a statue in it.   
#Eventually reach a big, empty room.  There is a floor lever just inside the room.  Use this plate to spawn the statue and about 10 guardsAfter a few minutes you will receive a message that the statue's eyes have lit up and you can now use the statue to portal onto the next dungeon. You MUST hit that level to spawn the statue.  Depending on where the guards spawn, you may be able to close the door and wait outside for the statue to charge up.  If not, you can run around inside the room for a few minutes, dodging spells, until it is good.
#* '''Note:''' If you reach a pit, you have taken the wrong door.  Do ''not'' jump into any pits, you will not be able to get out.   
#In the next dungeon go right and down at the junction and follow it through to the end.  When you reach a door, behind that is the empty room and the statue. As you go in seven [[Blood Priestess]]es and an [[Elite Zharalim Agent]] will spawn -- retreat into the hallway and close the door until the statue charges, or run around the room dodging them.
# Use the floor plate in the middle of the large room, which triggers the spawn of about 10 undeadsSurvive in the room until you receive a green message.  Then use the statue.
#* <font color="green"> The statue's eyes light up suddenly - it can be used again, you would surmise.</font>
# In the next dungeon go right and down at the junction and follow it through to the end.  When you reach a door, behind that is the empty room and the statue. As you go in seven [[Blood Priestess]]es and an [[Elite Zharalim Agent]] will spawn -- retreat into the hallway and close the door until the statue charges, or run around the room dodging them.
#*NOTE: The far wall behind the statues can be used to be avoided by the casters, and eventually even the melee types will get tired of you.  If you die, you can run back quickly, and both statues might still be up.
#*NOTE: The far wall behind the statues can be used to be avoided by the casters, and eventually even the melee types will get tired of you.  If you die, you can run back quickly, and both statues might still be up.
#*NOTE: You must have the Diplomatic Message on you to use the statues.   
#*NOTE: You must have the Diplomatic Message on you to use the statues.   

Revision as of 10:54, 23 January 2012

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Harlune's Diplomacy
Level: ??
Type: Solo/Group
Starts At: ??
Repeat: ??

Quest Overview

Harlune the Misanthrope has disappeared from the Mite Maze and the mysterious Roderick claims to be working on his behalf and asks you to deliver a diplomatic message on his behalf to the Falatacot on Bur.

Walk Through

  1. Speak to Roderick in Mite Maze, where Harlune the Misanthrope used to be (take the first right at Alfrega the Reedshark, the room with the apple tree). He will give you the Diplomatic Message from Harlune (speak twice if you get A Crabbed Note at first).
  2. Use the Portal to Bur at 67.4N 30.5E. Stick left until you come to the portal to Kor-Gursha.
  3. Continue east, passing the Collector Golem, until you reach Scout Leader Tmauruk. Speak to him, and then continue east to the Southern Catacombs portal.
  4. Stick right past Guruk and use the Rock next to Temple of the Three, Ritual Chambers portal to enter the Upper Catacombs.
  5. Use the statue in the fourth room from the south in the east hallway on the right (east side of hallway running north to south) to enter the Falatacot Visitor's Alcove.
    This is the statue that Roderick told you about. You activate it and are teleported away to the Falatacot Visitor's Alcove.
  6. From the drop, head South, and take your first Right. Use the second door you find, and move through the linear dungeon until you reach a large room with a statue in it.
    • Note: If you reach a pit, you have taken the wrong door. Do not jump into any pits, you will not be able to get out.
  7. Use the floor plate in the middle of the large room, which triggers the spawn of about 10 undeads. Survive in the room until you receive a green message. Then use the statue.
    • The statue's eyes light up suddenly - it can be used again, you would surmise.
  8. In the next dungeon go right and down at the junction and follow it through to the end. When you reach a door, behind that is the empty room and the statue. As you go in seven Blood Priestesses and an Elite Zharalim Agent will spawn -- retreat into the hallway and close the door until the statue charges, or run around the room dodging them.
    • NOTE: The far wall behind the statues can be used to be avoided by the casters, and eventually even the melee types will get tired of you. If you die, you can run back quickly, and both statues might still be up.
    • NOTE: You must have the Diplomatic Message on you to use the statues.
    • Note: It is not necessary to use the corpse of the Elite Zharalim Agent (a yellow dot, NPC corpse) to use the statue.
  9. Get to the end of the last dungeon and talk to the Falatacot Herald. He will take your Note...IMMEDIATELY run up and around the platform behind him! Several very tough monsters* will spawn. Tip: If you are an archer or mage, perch from the platform above the mob. Be careful the Laisu Sclavus casts Poison Health (20% lower health for 5 minutes) and there is no shortcut back.
    • Your job is to kill the Blood Priestesses. One of them holds the Trinket you need to give to Roderick. The Blood Priestesses are IMPERIL VULNERABLE to COLD. If you can Imperil them, they go down to cold weapons incredibly fast. If you are a mage, Yield them (Magic def is over 500), and do the normal fire undead slayer beat down.
    • If soloing: talk to the Herald and quickly jump up to the platform and wait, after a period of time the spawned creatures will ignore you allowing you to vuln and pull the Priestesses over one by one.
    • If running multiple characters: Only 1 character in 3 needs to give the message. Pick the one with Lockpick, so he can easily get his next time. Note that if you talk to Roderick before giving him the trinket, he will replace your message, even if you gave it already (he's assuming you died).
      • One of the Blood Priestesses will drop three Falatacot Blood Prophetess Trinkets that you must return to Roderick for XP and the title "Expendable". (If your fellowship is more than 3, the Herald respawns very quickly).
  10. Recall Last Portal. If you went to Bur right from Roderick, this brings you back to the Mite Maze. Head back up to Roderick for your reward.
    • Note: If you talk to Roderick before handing in the trinket he will give you another Diplomatic Message. This will save you from having to make an extra trip to the Mite Maze the next time you do the quest.
  11. If you speak to the NPC a 2nd time, he will give you a ride to Teth ;)

* Giving the note to the herald spawns a Thralled Guruk Reaper, Ancient Counselor, Falatacot Consort, Tortured Spirit, Infused Blood Golem, Laisu Sclavus and two Falatacot Blood Prophetesses.

Videos

<youtube>OwvzB9BdaHs</youtube>

Maps

Dungeon Coordinates Wiki Map ACmaps
Mite Maze 41.1N 57.3E -- 01F8
Kor-Gursha On Bur -- --
Southern Catacombs Inside Kor-Gursha -- --
Upper Catacombs Inside Southern Catacombs 00CE.gif --
Falatacot Visitor's Alcove Use Rock in the Upper Catacombs -- --

Items

Quest Items

Diplomatic Message from Harlune Falatacot Warden Statue Falatacot Blood Prophetess Trinket

Experience Rewards

Title Rewards

Lore & Dialog

Town Crier tells you, "Rumor has it that Harlune has picked up and left the Mite Maze, though he still maintains a residence there. It might be worth finding out what's going on down there."

Town Crier tells you, "I've heard that Roderick, the bodyguard in the Mite Maze who's watching over Harlune's business, has some shady ties..."

Ulgrim the Unpleasant tells you, "You know, I really admire that Harlune fellow. I mean, he taught Celcynd everything he knows, right? And Celcynd spends all of his time in a bar drinking! Clearly, Harlune is wise."


Roderick tells you, "Hmm...Ya think ya might be interested in doin' a favor for Harlune? Ya look tough enough to survive what he has in mind."
Roderick gives you Diplomatic Message from Harlune.
Roderick tells you, "The Falatacot Matriarchs sent him a message, ya see, askin' if he'd like to ally. Well, of course he don't - the Falatacot can't be trusted one bit. So he wants to send a message back...but ya know how Harlune can be."
Roderick tells you, "Anyways, he asked me to find some volunteers to deliver the mission. He didn't tell me to mention it, but I'll be nice and mention it anyways - the Falatacot ain't gonna be happy when they read the message."
Roderick tells you, "Here, take this and bring it to Bur. One of the statues up there should lead to a new place where ya can go and deliver the message, and then ya better be ready for a fight. If ya win, bring something back to prove to me that ya won."

Roderick tells you, "Ya have the note - what are ya doin' here still? Go to Bur and find the way to deliver that note. Ya need to use a new statue to get in - it's in a place that us Isparians ain't never been to before now. Don't forget to bring back proof ya won."


This is the statue that Roderick told you about. You activate it and are teleported away to the Falatacot Visitor's Alcove.


The state [sic] looks as if it has been tampered with...its eyes are dull.

The statue's eyes light up suddenly - it can be used again, you would surmise.

The statue whispers in your head, "You bear a message for the matriarchs. You may pass."
Falatacot Warden Statue teleports you with Welcomed by the Blood Witches


Your lightning coruscates over Elite Zharalim Agent's mortal remains!
You search the body again, but you find nothing new.
The statue whispers in your head, "You bear a message for the matriarchs. You may pass."


You hand over all of your Diplomatic Message from Harlunes.
The Falatacot Herald reads the message from Harlune. At first, his aged face is impassive, but as he continues reading a visage of sheer fury appears.
Falatacot Herald says, "You would dare mock our offer so?! You would dare present me with such insults?! Do you see that corpse in the corner? That is from the last messenger we had to deal with, dispatched from that Dericost worm Rytheran!"
Falatacot Hearlad says, "It is fortunate for you the Matriarchs themselves are indisposed - your deaths shall be quick, instead! Come, servants of the Blood, destroy these interlopers and drain their blood for our ends!"
Falatacot Blood Prophetess says, "You would dare such insolence? Fear our wrath!"


Falatacot Herald tells you, "Why do you bother me, human? If you have nothing for me, leave!"


Roderick tells you, "Ya lost the note? I got extra copies, but be careful with the thing! Bring me back proof ya won, when they attack."
Roderick gives you Diplomatic Message from Harlune.

Roderick tells you, "Ya have the note -- what are ya doin' here still? Go to Bur and find the way to deliver that note. Ya need to use a new statue to get in - it's in a place that us Isparians ain't never been to before now. Don't forget to bring back proof ya won."


You give Roderick Falatacot Blood Prophetess Trinket.
Roderick tells you, "So...ya survived, huh? Congratulations. To think I thought ya wouldn't make it..."
You have been given the title "Expendable" by Roderick.
You've earned 1,017,135,420 experience.


You give Roderick Falatacot Blood Prophetess Trinket.
Roderick tells you, "Ya seem like a glutton for punishment. Still, I gotta admit - I'm impressed."
You have been given the title "Hard to Kill" by Roderick.
You've earned 678,090,280 experience.