Healing (Skill): Difference between revisions

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* As part of the [[Spring 2014]] patch the following changes were made;
* As part of the [[Spring 2014]] patch the following changes were made;
** Healing animations are now shorter. The heal comes earlier in the animation.
** Healing animations are now shorter. The heal comes earlier in the animation.
* As part of the [[March Patch|May Update]] the following changes were made;
* As part of the [[March Patch|May Patch]] the following changes were made;
** Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3.  
** Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3.  


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Skill]]

Revision as of 14:28, 9 May 2014

Related topics: Healing Kits

Introduced:  Release Updated:  Spring 2014, May Patch


Healing
Description Helps you heal injuries.
Formula (Focus + Coordination) / 3
Base Status Unusable
Cost to Train 6
Cost to Specialize 4
Buffs Healing Mastery (Spell), Coordination (Spell), Focus (Spell)
Debuffs Healing Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell)

General

Items

Starting Equipment

All

Handy Healing Kit

Other Items

Spell Stacking


Notes

  • Unusable if not trained or specialized.
  • Heal with hotkeys by putting a Heal Kit on a hot key, then dragging and dropping your main pack (big tan one) onto a hot key. Then press the kit key followed by the pack key and you will heal yourself.
  • The difficulty of healing increases based on the absolute amount of life lost and is different for combat and peace modes:
    • Peace mode difficulty: (Amount of Missing Health * 2)
    • Combat mode difficulty: (Amount of Missing Health * 2.6)
    • Note: These formulas imply that as total health increases, the difficulty of healing at relative life values (e.g. healing at 50% life) increases.
  • As part of the Forces of Nature patch, the following changes were made:
    • The formula for used for effective healing skill (when compared to healing difficulty) was altered:[1]
      • Trained Healing: (Buffed Healing Skill + Kit Bonus) * 1.1
      • Specialized Healing: (Buffed Healing Skill + Kit Bonus) * 1.5
    • A new combat mode healing animation was added.
      • Note: Previously, the combat mode heal sequence dropped the player to peace mode, healed, and then reverted the player to combat mode.[2]
  • As part of the Spring 2014 patch the following changes were made;
    • Healing animations are now shorter. The heal comes earlier in the animation.
  • As part of the May Patch the following changes were made;
    • Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat