Health: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Tlosk
imported>Tlosk
Line 28: Line 28:
| +20 || [[Essence Spike]]
| +20 || [[Essence Spike]]
| +15 || [[Life Giver]]
| +15 || [[Life Giver]]
|-
| +15 || [[Warrior's Greater Vitality]]
| +10 || [[Warrior's Vitality]]
| +5 || [[Warrior's Lesser Vitality]]
| ||
| ||
|-
|-
| +125 || [[Prodigal Endurance]]
| +125 || [[Prodigal Endurance]]

Revision as of 05:13, 19 August 2008

Description

Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentations can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is ?? and the current theoretical maximum is ??.


Formula

Endurance / 2


Spell Stacking

Spells stack vertically and override horizontally.
+25 Hunter's Hardiness +22.5 Endurance Incantation +20 Perseverance +17.5 Endurance Self VI +15 Endurance Self V
+10 Epic Endurance +7.5 Major Endurnace +5 Moderate Endurance +2.5 Minor Endurance
+50 Blazing Heart +30 Essence Glutton +25 Essence Sluice +20 Essence Spike +15 Life Giver
+15 Warrior's Greater Vitality +10 Warrior's Vitality +5 Warrior's Lesser Vitality
+125 Prodigal Endurance
+10% Asheron's Benediction +8% Asheron's Lesser Benediction