Health: Difference between revisions

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| +10 || [[Warrior's Vitality]]
| +10 || [[Warrior's Vitality]]
| +5 || [[Warrior's Lesser Vitality]]
| +5 || [[Warrior's Lesser Vitality]]
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| +7 || [[Benediction of Immortality]]
| ?? || [[Minor Benediction of Immortality]]
| ?? || [[Lesser Benediction of Immortality]]
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| +7 || [[Benediction of Immortality]]
| ?? || [[Minor Benediction of Immortality]]
| ?? || [[Lesser Benediction of Immortality]]
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Revision as of 19:59, 16 October 2008

Description

Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentations can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is ?? and the current theoretical maximum is ??.


Formula

Endurance / 2


Spell Stacking

Spells stack vertically and override horizontally.
+25 Hunter's Hardiness +22.5 Endurance Incantation +20 Perseverance +17.5 Endurance Self VI +15 Endurance Self V
+10 Epic Endurance +7.5 Major Endurnace +5 Moderate Endurance +2.5 Minor Endurance
+1.5 Dark Persistance
+50 Blazing Heart +30 Essence Glutton +25 Essence Sluice +20 Essence Spike +15 Life Giver
+15 Warrior's Greater Vitality +10 Warrior's Vitality +5 Warrior's Lesser Vitality
+7 Benediction of Immortality ?? Minor Benediction of Immortality ?? Lesser Benediction of Immortality
+125 Prodigal Endurance
+10% Asheron's Benediction +8% Asheron's Lesser Benediction
+10% Health Boost