Health: Difference between revisions
From Drunkapedia
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| +15 || [[Endurance Self V]] | | +15 || [[Endurance Self V]] | ||
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| +15 || [[Warrior's Greater Vitality]] | | +20 || [[Warrior's Ultimate Vitality]]*** | ||
| +10 || [[Warrior's Vitality]] | | +15 || [[Warrior's Greater Vitality]] | ||
| +10 || [[Warrior's Vitality]] | |||
| +5 || [[Warrior's Lesser Vitality]] | | +5 || [[Warrior's Lesser Vitality]] | ||
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Revision as of 07:03, 21 October 2008
Description
Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentations can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is 341 and the current theoretical maximum is 647.7(?).
Formula
Endurance / 2
Spell Stacking
- *These items use the Helmet slot, and cannot be used together.
- **Carraida's Benediction uses the Necklace, and both Bracelet Slots, and cannot be used with these.