Health to Stamina (Spell): Difference between revisions

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Latest revision as of 15:54, 14 December 2009

Related topics: Spells, Spell Research

 
  • Spells within a group will override spells in the same group with the same or lower difficulty.
  • Spells in different groups will stack with each other.
  • Type refers to whether a spell is player castable ( ), player castable but retired ( ), player usable but only on items ( ), only used by creatures ( ), or unknown/not in game ( This spell needs classification or is not yet available in game. ).


Group I

Type Spell Links Duration Range Mana Difficulty Description Base Components
Health to Stamina Self I -- 0.0 10 1 Drains one-half of the caster's Health and gives 90% of that to his/her Stamina (maximum of 50).
Health to Stamina Self II -- 0.0 20 50 Drains one-half of the caster's Health and gives 100% of that to his/her Stamina (maximum of 100).
Health to Stamina Self III -- 0.0 30 100 Drains one-half of the caster's Health and gives 110% of that to his/her Stamina (maximum of 150).
Health to Stamina Self IV -- 0.0 40 150 Drains one-half of the caster's Health and gives 120% of that to his/her Stamina (maximum of 200).
Health to Stamina Self V -- 0.0 50 200 Drains one-half of the caster's Health and gives 135% of that to his/her Stamina .
Health to Stamina Self VI -- 0.0 60 250 Drains one-half of the caster's Health and gives 150% of that to his/her Stamina .
Self Sacrifice -- 0.0 70 300 Drains one-half of the caster's Health and gives 175% of that to his/her Stamina .
Incantation of Health to Stamina Self -- 0.0 80 350 Drains one-half of the caster's Health and gives 200% of that to his/her Stamina .