Item Tinkering: Difference between revisions
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== Materials == | == Materials == | ||
{|class=wikitable | {|class=wikitable | ||
!Material | !width=110|Material | ||
!Modification | !Modification | ||
|- | |- | ||
|[[Image:Salvaged Copper Icon.png]] [[Salvaged Copper|Copper]] | | [[Image:Salvaged Copper Icon.png]] [[Salvaged Copper|Copper]] | ||
| | |Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement. | ||
|- | |- | ||
|[[Image:Salvaged Ebony Icon.png]] [[Salvaged Ebony|Ebony]] | | [[Image:Salvaged Ebony Icon.png]] [[Salvaged Ebony|Ebony]] | ||
| | |Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim. | ||
|- | |- | ||
|[[Image:Salvaged Gold Icon.png]] [[Salvaged Gold|Gold]] | | [[Image:Salvaged Gold Icon.png]] [[Salvaged Gold|Gold]] | ||
| | |Apply this material to a treasure-generated item to raise the item's value by 25%. | ||
|- | |- | ||
|[[Image:Salvaged Linen Icon.png]] [[Salvaged Linen|Linen]] | | [[Image:Salvaged Linen Icon.png]] [[Salvaged Linen|Linen]] | ||
| | |Apply this material to a treasure-generated item to reduce the item's burden by 25%. | ||
|- | |- | ||
|[[Image:Salvaged Moonstone Icon.png]] [[Salvaged Moonstone|Moonstone]] | | [[Image:Salvaged Moonstone Icon.png]] [[Salvaged Moonstone|Moonstone]] | ||
| | |Apply this material to a treasure-generated item to increase its maximum mana by 100. | ||
|- | |- | ||
|[[Image:Salvaged Pine Icon.png]] [[Salvaged Pine|Pine]] | |[[Image:Salvaged Pine Icon.png]] [[Salvaged Pine|Pine]] | ||
| | |Apply this material to treasure-generated armor to reduce the item's value by 25%. | ||
|- | |- | ||
|[[Image:Salvaged Porcelain Icon.png]] [[Salvaged Porcelain|Porcelain]] | | [[Image:Salvaged Porcelain Icon.png]] [[Salvaged Porcelain|Porcelain]] | ||
| | |Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho. | ||
|- | |- | ||
|[[Image:Salvaged Silk Icon.png]] [[Salvaged Silk|Silk]] | | [[Image:Salvaged Silk Icon.png]] [[Salvaged Silk|Silk]] | ||
| | |Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft. | ||
|- | |- | ||
|[[Image:Salvaged Silver Icon.png]] [[Salvaged Silver|Silver]] | | [[Image:Salvaged Silver Icon.png]] [[Salvaged Silver|Silver]] | ||
| | |Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement. | ||
|- | |- | ||
|[[Image:Salvaged Teak Icon.png]] [[Salvaged Teak|Teak]] | | [[Image:Salvaged Teak Icon.png]] [[Salvaged Teak|Teak]] | ||
| | |Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. | ||
|} | |} | ||
Revision as of 10:53, 7 April 2011
Related topics: Skills, Crafting, Tinkering, Item Tinkering, Category:Item Tinkering
Item Tinkering | |
---|---|
Description | Lets you improve many items (including weapons and armor) in certain basic ways. |
Formula | (Focus + Coordination) / 2 |
Base Status | Untrained - Trained for free on Gharu'ndim, and on Lugians with changed innate abilities. |
Cost to Train | 2 |
Cost to Specialize | 0 - specialized via Yoshi's Essence augment. |
Buffs | Item Tinkering Expertise (Spell), Coordination (Spell), Focus (Spell) |
Debuffs | Item Tinkering Ignorance (Spell), Clumsiness (Spell), Bafflement (Spell) |
Materials
Material | Modification |
---|---|
Copper | Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement. |
Ebony | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim. |
Gold | Apply this material to a treasure-generated item to raise the item's value by 25%. |
Linen | Apply this material to a treasure-generated item to reduce the item's burden by 25%. |
Moonstone | Apply this material to a treasure-generated item to increase its maximum mana by 100. |
Pine | Apply this material to treasure-generated armor to reduce the item's value by 25%. |
Porcelain | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho. |
Silk | Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft. |
Silver | Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement. |
Teak | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. |
Notes
- Originally the Appraise Item skill at a cost of 2 to train, 2 to specialize and a formula of Focus.
- During the Repercussions event, when appraisal of items was removed, the skill became Item Tinkering.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |