Item Tinkering: Difference between revisions
From Drunkapedia
imported>Sanddh mNo edit summary |
imported>Sanddh m (→Materials) |
||
Line 67: | Line 67: | ||
|Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. | |Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. | ||
|} | |} | ||
* See [[ | * See [[Gearcraft Items]] for Salvage Material associated with the retired, and now part of Item Tinkering, [[Gearcraft]] Skill. | ||
== Guides == | == Guides == |
Revision as of 15:00, 6 March 2012
Related topics: Skills, Crafting, Tinkering, Category:Item Tinkering, Gearcraft, Gearcraft Items, Category:Gearcraft, Category:Gearcraft Recipe, Category:Gearcraft Guide
Introduced: | Repercussions | Updated: | Master of Arms |
Item Tinkering | |
---|---|
Description | Lets you improve many items (including weapons and armor) in certain basic ways. |
Formula | (Focus + Coordination) / 2 |
Base Status | Untrained - Trained for free on Gharu'ndim, and on Lugians with changed innate abilities. |
Cost to Train | 2 |
Cost to Specialize | 0 - specialized via Yoshi's Essence augment. |
Buffs | Item Tinkering Expertise (Spell), Coordination (Spell), Focus (Spell) |
Debuffs | Item Tinkering Ignorance (Spell), Clumsiness (Spell), Bafflement (Spell) |
Materials
Material | Modification |
---|---|
Copper | Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement. |
Ebony | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim. |
Gold | Apply this material to a treasure-generated item to raise the item's value by 25%. |
Linen | Apply this material to a treasure-generated item to reduce the item's burden by 25%. |
Moonstone | Apply this material to a treasure-generated item to increase its maximum mana by 100. |
Pine | Apply this material to treasure-generated armor to reduce the item's value by 25%. |
Porcelain | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho. |
Silk | Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft. |
Silver | Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement. |
Teak | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. |
- See Gearcraft Items for Salvage Material associated with the retired, and now part of Item Tinkering, Gearcraft Skill.
Guides
Notes
- Originally the Appraise Item skill at a cost of 2 to train, 2 to specialize and a formula of Focus.
- During the Repercussions event, when appraisal of items was removed, the skill became Item Tinkering.
- During the Master of Arms event, Gearcraft was integrated into Item Tinkering
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |