Item Tinkering: Difference between revisions
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|Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. | |Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. | ||
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== Trinket Imbueing == | |||
{|cellpadding=3 style="border:1px solid #e5e5e5; background:#f9f9f9; vertical-align:top;" | |||
!colspan=2 bgcolor=#d0d0d0| Salvage | |||
!bgcolor=#d0d0d0| {{Icon|Minor Gearcrafting Armature}} [[Minor Gearcrafting Armature|Minor]] | |||
!bgcolor=#d0d0d0| {{Icon|Moderate Gearcrafting Armature}} [[Moderate Gearcrafting Armature|Moderate]] | |||
!bgcolor=#d0d0d0| {{Icon|Major Gearcrafting Armature}} [[Major Gearcrafting Armature|Major]] | |||
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| {{Icon|Salvaged Amber}} || [[Salvaged Amber]] || [[Augmented Stamina I]] || [[Augmented Stamina II]] || [[Augmented Stamina III]] | |||
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|colspan=5| | |||
---- | |||
|- | |||
| {{Icon|Salvaged Diamond}} || [[Salvaged Diamond]] || [[Augmented Damage I]] || [[Augmented Damage II]] || [[Augmented Damage III]] | |||
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|colspan=5| | |||
---- | |||
|- | |||
| {{Icon|Salvaged Gromnie Hide}} || [[Salvaged Gromnie Hide]] || [[Augmented Damage Reduction I]] || [[Augmented Damage Reduction II]] || [[Augmented Damage Reduction III]] | |||
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|colspan=5| | |||
---- | |||
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| {{Icon|Salvaged Pyreal}} || [[Salvaged Pyreal]] || [[Augmented Understanding I]] || [[Augmented Understanding II]] || [[Augmented Understanding III]] | |||
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|colspan=5| | |||
---- | |||
|- | |||
| {{Icon|Salvaged Ruby}} || [[Salvaged Ruby]] || [[Augmented Health I]] || [[Augmented Health II]] || [[Augmented Health III]] | |||
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|colspan=5| | |||
---- | |||
|- | |||
| {{Icon|Salvaged Sapphire}} || [[Salvaged Sapphire]] || [[Augmented Mana I]] || [[Augmented Mana II]] || [[Augmented Mana III]] | |||
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* See [[Gearcraft Items]] for Salvage Material associated with the retired, and now part of Item Tinkering, [[Gearcraft]] Skill. | * See [[Gearcraft Items]] for Salvage Material associated with the retired, and now part of Item Tinkering, [[Gearcraft]] Skill. | ||
Revision as of 23:17, 13 March 2012
Related topics: Skills, Crafting, Tinkering, Category:Item Tinkering, Gearcraft, Gearcraft Items, Category:Gearcraft, Category:Gearcraft Recipe, Category:Gearcraft Guide
Introduced: | Repercussions | Updated: | Master of Arms |
Item Tinkering | |
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Description | Lets you improve many items (including weapons and armor) in certain basic ways. |
Formula | (Focus + Coordination) / 2 |
Base Status | Untrained - Trained for free on Gharu'ndim, and on Lugians with changed innate abilities. |
Cost to Train | 2 |
Cost to Specialize | 0 - specialized via Yoshi's Essence augment. |
Buffs | Item Tinkering Expertise (Spell), Coordination (Spell), Focus (Spell) |
Debuffs | Item Tinkering Ignorance (Spell), Clumsiness (Spell), Bafflement (Spell) |
Materials
Material | Modification |
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Amber | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Diamond | Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement. |
Amber | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Ebony | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim. |
Gold | Apply this material to a treasure-generated item to raise the item's value by 25%. |
Gromnie Hide | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Linen | Apply this material to a treasure-generated item to reduce the item's burden by 25%. |
Moonstone | Apply this material to a treasure-generated item to increase its maximum mana by 100. |
Pine | Apply this material to treasure-generated armor to reduce the item's value by 25%. |
Porcelain | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho. |
Pyreal | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Ruby | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Sapphire | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Silk | Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft. |
Silver | Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement. |
Teak | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. |
Trinket Imbueing
- See Gearcraft Items for Salvage Material associated with the retired, and now part of Item Tinkering, Gearcraft Skill.
Guides
Notes
- Originally the Appraise Item skill at a cost of 2 to train, 2 to specialize and a formula of Focus.
- During the Repercussions event, when appraisal of items was removed, the skill became Item Tinkering.
- During the Master of Arms event, Gearcraft was integrated into Item Tinkering
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |