Item Tinkering: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Sucamarto
imported>Sucamarto
Line 86: Line 86:
|}
|}


* See [[Trinket Imbuing]] for Salvage Material associated with the retired, and now part of Item Tinkering, [[Gearcraft]] Skill.
* See [[Trinket Imbuing]] for Salvage Material that is now part of the [[Item Tinkering]] skill. This salvage was orginally associated with the retired [[Gearcraft]] Skill.


== Guides ==
== Guides ==

Revision as of 23:21, 13 March 2012

Related topics: Skills, Crafting, Tinkering, Category:Item Tinkering, Gearcraft, Gearcraft Items, Category:Gearcraft, Category:Gearcraft Recipe, Category:Gearcraft Guide

Introduced:  Repercussions Updated:  Master of Arms
Item Tinkering
Description Lets you improve many items (including weapons and armor) in certain basic ways.
Formula (Focus + Coordination) / 2
Base Status Untrained - Trained for free on Gharu'ndim, and on Lugians with changed innate abilities.
Cost to Train 2
Cost to Specialize 0 - specialized via Yoshi's Essence augment.
Buffs Item Tinkering Expertise (Spell), Coordination (Spell), Focus (Spell)
Debuffs Item Tinkering Ignorance (Spell), Clumsiness (Spell), Bafflement (Spell)

Materials

Material Modification
Amber Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
Diamond Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement.
Amber Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
Ebony Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim.
Gold Apply this material to a treasure-generated item to raise the item's value by 25%.
Gromnie Hide Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
Linen Apply this material to a treasure-generated item to reduce the item's burden by 25%.
Moonstone Apply this material to a treasure-generated item to increase its maximum mana by 100.
Pine Apply this material to treasure-generated armor to reduce the item's value by 25%.
Porcelain Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho.
Pyreal Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
Ruby Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
Sapphire Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
Silk Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft.
Silver Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement.
Teak Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian.

Guides

Notes

  • Originally the Appraise Item skill at a cost of 2 to train, 2 to specialize and a formula of Focus.
  • During the Repercussions event, when appraisal of items was removed, the skill became Item Tinkering.
  • During the Master of Arms event, Gearcraft was integrated into Item Tinkering
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat