Jester's Lost Marbles: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Tlosk
imported>Tlosk
Line 43: Line 43:
#The marbles are on the ground on a cliff by the east side of GY. Go to 62.8S 45.1W to get up onto the cliffside, then follow the ledge around to 65.1S 43.7W and pick up the [[Jester's Marbles]].
#The marbles are on the ground on a cliff by the east side of GY. Go to 62.8S 45.1W to get up onto the cliffside, then follow the ledge around to 65.1S 43.7W and pick up the [[Jester's Marbles]].
#Give them to the [[Jester]], he randomly spawns in the [[Graveyard]], portaling to a new spot every few minutes.
#Give them to the [[Jester]], he randomly spawns in the [[Graveyard]], portaling to a new spot every few minutes.
#He will open a portal to the [[Mhoire Armory]], if you miss it there is also a fixed location portal at 64.8S 44.3W inside a bunker.
#He will open a portal to the [[Mhoire Armory]], if you miss it there is also a fixed location portal at 64.8S 44.3W inside a bunker. This same portal can be used to get back if you die, or when repeating the quest.
#The dungeon is filled with very high level ghosts. The object is to find the ten markers, they look like small floating beach balls. Fighting is probably counterproductive, the ghosts are both high health and highly resistant. There are many locked doors, although it appears there are alternate routes that bypass them. You cannot log in the dungeon, it will send you to the Lifestone when logging back in. The dungeon is very large and extremely dangerous. The [[West Armory Captain]] drops an 8 hour key that unlocks all doors, however lockpick can also be used (diff 330 doors). The markers show up when using "Find Next Item". The dungeon is a "No item drop on death" dungeon. The [[Corrupted Maiden]]s hit extremely hard but are slow moving, if you are running past them, as long as you avoid getting close they won't sticky melee and are too slow to catch up to you. [[Image:00EA.png]]
#The dungeon is filled with very high level ghosts. The object is to find the ten markers, they look like small floating beach balls. Fighting is probably counterproductive, the ghosts are both high health and highly resistant. The [[Corrupted Maiden]]s hit extremely hard but are slow moving, if you are running past them, as long as you avoid getting close they won't sticky melee and are too slow to catch up to you.
#In addition to the markers, there is a [[Forge Golem]] that drops 10 [[Forge Vault Key]]s to a nearby chest (7 day pick-up timer). To get to him take the Forge portal then destroy the south wall, he's in a large room not far past there.
#There are many locked doors that are one way locked (can be opened from the other side). There are two options here, you can either use lockpick skill (doors are 330 difficulty) to pick doors (fastest) or there are Armory Captains at the top of each armory wing that drop a 8 hour keys that open the doors for that wing. You can get to each captain without LP. Additionally some LP doors can be bypassed by taking a longer route that also involves destroying [[Door]]s (there are Lava Cooled [[Stone Wall]]s that everyone has to destroy, LP or no).
#From the golem room, go north and use the key to open the [[Forge Vault]] that contains a [[Spectral Ingot]] and may also contain GY cards and Mhoire coins. Just past the vault is another version of [[Hurnmel the Smith]] (he says he comes here during the day).  
#You cannot log in the dungeon, it will send you to the Lifestone when logging back in. The dungeon is a "No item drop on death" dungeon, even [[Dropped on Death]] items will not drop. The dungeon is large and extremely dangerous. The markers show up when using "Find Next Item". [[Image:00EA.png]] (map coming shortly)
#He sells Spectral weapon stamps that last 3 days when used (and Hurnmel in Gravyard sells a [[Spectral Binding Stone]] that converts the weapon into a permanent form for 15 [[Ancient Mhoire Coin]]s. On the table by Hurnmel is a [[ToDo List]]. '''WARNING''' - The weapons are drop on death, so wait to use the stamp until you have the binding stone if you don't want to risk losing it.
#In addition to the markers (can skip markers if you do not want the xp or title rewards), there is a [[Forge Golem]] that drops 10 [[Forge Vault Key]]s to the nearby [[Forge Vault]] (7 day pick-up timer). He is on the Forge level, all paths that do not involve passing a destroyable door lead to his room. One from the Forge portal drop, take the south passage, go past a wood door on the left, go left at the next Y intersection, then stick right until you come to a large room, the golem will be in the middle.
#After looting keys from the golem, go north and use the key to open the [[Forge Vault]] that contains a [[Spectral Ingot]] and may also contain GY cards and Mhoire coins. Just past the vault is another version of [[Hurnmel the Smith]] (he says he comes here during the day, though he is always there).  
#He sells the Spectral weapon stamps. These are summoning gems that when used put the weapon in your pack, the weapon will last 3 days and then expire. However it's possible to convert the weapon into a Soul Bound version that is permanent. Do this by adding a [[Spectral Binding Stone]] sold by [[Hurnmel the Smith]] in Gravyard  for 15 [[Ancient Mhoire Coin]]s. On the table by Hurnmel is a [[ToDo List]]. '''WARNING''' - The weapons are drop on death, so wait to use the stamp until you have the binding stone if you don't want to risk losing it.
#Give 10th marker to Jester for the title "Secret Keeper" and xp.
#Give 10th marker to Jester for the title "Secret Keeper" and xp.



Revision as of 07:17, 18 May 2008

File:Forge Golem in Mhoire Armory.jpg
Forge Golem in the heart of the Mhoire Armory.
Quest Summary
Quest type Solo/Group
XP Reward
XP Cap
Item Reward Spectral Weapon
Title Reward Marble Wrangler
Secret Keeper
Starting location Graveyard
Timer 7 days
Maps Mhoire Armory
Level Restrictions 160+
Level Suggestions 160+
Introduced in Introductions

Walk Through

  1. The Jester in the Graveyard has lost his marbles and asks you to find them if you speak to him.
  2. The marbles are on the ground on a cliff by the east side of GY. Go to 62.8S 45.1W to get up onto the cliffside, then follow the ledge around to 65.1S 43.7W and pick up the Jester's Marbles.
  3. Give them to the Jester, he randomly spawns in the Graveyard, portaling to a new spot every few minutes.
  4. He will open a portal to the Mhoire Armory, if you miss it there is also a fixed location portal at 64.8S 44.3W inside a bunker. This same portal can be used to get back if you die, or when repeating the quest.
  5. The dungeon is filled with very high level ghosts. The object is to find the ten markers, they look like small floating beach balls. Fighting is probably counterproductive, the ghosts are both high health and highly resistant. The Corrupted Maidens hit extremely hard but are slow moving, if you are running past them, as long as you avoid getting close they won't sticky melee and are too slow to catch up to you.
  6. There are many locked doors that are one way locked (can be opened from the other side). There are two options here, you can either use lockpick skill (doors are 330 difficulty) to pick doors (fastest) or there are Armory Captains at the top of each armory wing that drop a 8 hour keys that open the doors for that wing. You can get to each captain without LP. Additionally some LP doors can be bypassed by taking a longer route that also involves destroying Doors (there are Lava Cooled Stone Walls that everyone has to destroy, LP or no).
  7. You cannot log in the dungeon, it will send you to the Lifestone when logging back in. The dungeon is a "No item drop on death" dungeon, even Dropped on Death items will not drop. The dungeon is large and extremely dangerous. The markers show up when using "Find Next Item". File:00EA.png (map coming shortly)
  8. In addition to the markers (can skip markers if you do not want the xp or title rewards), there is a Forge Golem that drops 10 Forge Vault Keys to the nearby Forge Vault (7 day pick-up timer). He is on the Forge level, all paths that do not involve passing a destroyable door lead to his room. One from the Forge portal drop, take the south passage, go past a wood door on the left, go left at the next Y intersection, then stick right until you come to a large room, the golem will be in the middle.
  9. After looting keys from the golem, go north and use the key to open the Forge Vault that contains a Spectral Ingot and may also contain GY cards and Mhoire coins. Just past the vault is another version of Hurnmel the Smith (he says he comes here during the day, though he is always there).
  10. He sells the Spectral weapon stamps. These are summoning gems that when used put the weapon in your pack, the weapon will last 3 days and then expire. However it's possible to convert the weapon into a Soul Bound version that is permanent. Do this by adding a Spectral Binding Stone sold by Hurnmel the Smith in Gravyard for 15 Ancient Mhoire Coins. On the table by Hurnmel is a ToDo List. WARNING - The weapons are drop on death, so wait to use the stamp until you have the binding stone if you don't want to risk losing it.
  11. Give 10th marker to Jester for the title "Secret Keeper" and xp.

Items

Images

File:Jester's Marker Live.jpg
Jester's Marker floats in the air.

Lore & Dialog

Jester tells you, "I'm just a fool after all. I'm here to dance, joke and sing. I'm here to distract you from what's re*grk*"
The Jester clutches his mouth and begins to laugh uncontrollably.
Jester tells you, "I lost my marbles yesterday... I'm always losing them."
Jester tells you, "If you happen upon my marbles could you please return them to me?"
Jester tells you, "I don't think I was very far from here."


You give Jester Jester's Marbles.
Jester tells you, "Hey! You found my marbles!"
The Jester holds the sack of marbles lovingly.
Jester says, "I missed you guys."
The Jester looks up at you and quickly stashes his marbles away. He then points down at the ground in front of you. As soon as you look at the place he is pointing to he smacks you in the head with a stamp reading "Marble Wrangler."
Jester tells you, "First you help me escape from that horrible prison. And now you found my marbles! You're trying to get on my good side aren't you?"
Jester tells you, "Perhaps you have time for a little test? I promise it won't hurt."
Jester tells you, "Of course excruciating pain or death aren't really something I understand to well anymore... I'm sure it will be fine."
The Jester summons a portal to the Mhoire Armory.
Jester tells you, "Somewhere through that portal you will find ten markers I've placed around. Simply touch every marker and return the final marker to me to complete the test."
Jester tells you, "I'm sure a job well done will be payment enough, but perhaps you might find something of value in the armory. And I may tell you a secret if you like."


<Player> strikes the final blow and the Forge Golem crumbles. Bits of ghostly blue metal can be seen in it's remains.