Jump: Difference between revisions
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imported>An Adventurer m (moved Jump (Skill) to Jump) |
imported>An Adventurer No edit summary |
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!bgcolor=#CCC5A3 colspan=2| <big>Jump</big> | !bgcolor=#CCC5A3 colspan=2| {{Icon|Jump}} <big>Jump</big> | ||
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|bgcolor=#d0d0d0 width=150px| Description | |bgcolor=#d0d0d0 width=150px| Description |
Revision as of 12:05, 23 January 2011
Related topics: Skills
Jump | |
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Description | Helps you jump higher and fall farther without taking damage. |
Formula | (Strength + Coordination) / 2 |
Base Status | Trained |
Cost to Train | 0 |
Cost to Specialize | 4 |
Buffs | Jumping Mastery (Spell), Strength (Spell), Coordination (Spell) |
Debuffs | Jumping Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell) |
Notes
- All characters have this skill trained for free.
- The Jump skill is a 10-to-1 conversion to Feet, so anyone with a jump skill of 350 can jump up to 35 feet high.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |