Lady Jaera's Tomb Quest: Difference between revisions

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  |            Updated = [[A Small Victory]], [[Ancient Enemies]]
  |            Updated = [[A Small Victory]], [[Ancient Enemies]]
  |  
  |  
  |          Live Image = Live.jpg
  |          Live Image = Lady Jaera's Tomb Quest Live.jpg
  |  Live Image Caption =  
  |  Live Image Caption = Lady Jaera's Tomb
  |          Quest Type = Solo/Group
  |          Quest Type = Solo/Small Group
  |          Kill Task = False
  |          Kill Task = False
  |      Start Location = [[Al-Jalima]]
  |      Start Location = [[Al-Jalima]]
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  |  Level Suggestions = 30+
  |  Level Suggestions = 30+
  |        Item Rewards = Tier 4 Loot
  |        Item Rewards = Tier 4 Loot
  |      Max XP Reward = 118,000 ?
  |      Max XP Reward = 118,000
  |              Titles =  
  |              Titles =  
  |  
  |  
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}}
}}
== Quest Overview ==
== Quest Overview ==
In its heyday this quest offered great singularity level loot which justified the effort required. Now its only really worth completing for nostalgia or fun.
This quest involved lots of lever pulling on short timers and is recommended for 2 or more unless you have very high run skill. It helps to scout the different areas also, otherwise it can get quite confusing.


== Walk Through ==
== Walk Through ==
==== The Burial Temple ====
==== The Burial Temple ====
<font color=green>'''OPTIONAL'''</font>
# Speak to [[Tazal al-Ashfai]] just outside of [[Al-Jalima]] at 6.1N, 3.5E.
# Speak to [[Tazal al-Ashfai]] just outside of [[Al-Jalima]] at 6.1N, 3.5E.
# He will ask you to go to the [[Burial Temple]] at 8.5N, 6.0E and retrieve a black gem for him from the creature known as Kelannik.
# He will ask you to go to the [[Burial Temple]] at 8.5N, 6.0E and retrieve a black gem for him from the creature known as Kelannik.
Line 38: Line 39:


==== The Mage Academy ====
==== The Mage Academy ====
# The portal takes you to the [[Mage Academy]].
'''Lockpick skill is needed for this part of the quest.'''
 
# From the drop room take note of the lever to your right for reference and go straight ahead and down the ramp ignoring the first two turns. Take the third turn off to the east on level 6 (see map).
'''Lockpick needed for this part'''
# You should come to a room with a stone statue in front of you and an Iron Golem to your left behind a lever activated door.
# Head south east and hug the right wall until you reach a room with 3 levers and various Zefirs. Kill the green [[Kilif Zefir]]s and take the [[Stone Key]] for later. Hit the wall levers only (center lever releases the Iron Golem) and run back to the ramp and up to the west room. Take a right and then left into the room that is now open (this door is on a very short timer).
# You now need to pull that lever in the portal drop room to open the room here with the Banderling Captain who has the [[Old Key]]. If you do not have a friend to help, simply use the floor plates here to reopen the door and run up and pull the lever yourself - but be quick.
# Now you have the Old Key run back to the ramp and go left and then straight across into the east room. Go right and then open the door to your left using the [[Old Key]]. Inside this room is another lever operated door (door 4 on map) with lever no. 5 behind that. If you have a friend get him to do the next step, unlock the metal door and wait at door 5:
# To open door 4 go down as far as possible via the ramp and unlock the wooden door, the lever to door 4 is behind it.
# Note the locked metal gate opposite this lever (lever 5 opens a door in that green room).
# Head back up to the door now opened and pull lever 5 and run down, unlock the gate and head into the sewer area via door 5.
# Ignore the first junction and keep going east around to a locked metal door, use the [[Cursed Key]] to open it.
# Go up the ramp and stick to the path ignoring all side rooms until you reach a room with a surface portal and a Lich Lord. Jump down and enter the library where [[Rytheran's Apprentice]] awaits. Defeat him and take [[Rytheran's Key]] and [[Sheets of Paper]] for translation. Now you have Rytheran's Key you need to make your way to Lady Jaera's Tomb.
# Use the surface portal and reenter the academy, go back to the room with the statue and the golem behind a lever door (third room down). Go south east and hug the left wall until you reach a room with pillars and an [[Obsidian Golem]] guarding a door.
# Kill the Golem and use the [[Stone Key]] on the door. Beware of the lightning traps in this room and dispatch the two other Golems as the Tomb casts Imperil level 5 on you.
# Use [[Rytheran's Key]] on [[Lady Jaera's Tomb]] for your rewards.


== Maps ==
== Maps ==
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{{Item Table
{{Item Table
|Caption=Quest Items
| Caption=Quest Items
|Black Gem
| Black Gem
|Cursed Key
| Cursed Key
|Sheets of Paper
| Sheets of Paper
|Old Key
| Old Key
|Rytheran's Key
| Rytheran's Key
|Stone Key
| Stone Key
|Lady Jaera's Tomb
| Lady Jaera's Tomb
}}
}}


== Images ==
== Images ==
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
File:Live.jpg|Caption
File:Lady Jaera's Tomb Quest Live 2.jpg|Burial Temple
File:Live.jpg|Caption
File:Lady Jaera's Tomb Quest Live 3.jpg|Stone Statue and locked Golem
File:Lady Jaera's Tomb Quest Live 4.jpg|Rytheran's Library
File:Lady Jaera's Tomb Quest Live 5.jpg|Area with Lady Jaera's Tomb
</gallery>
</gallery>



Revision as of 13:15, 18 August 2009

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Lady Jaera's Tomb Quest
Level: ??
Type: Solo/Small Group
Starts At: ??
Repeat: ??

Quest Overview

In its heyday this quest offered great singularity level loot which justified the effort required. Now its only really worth completing for nostalgia or fun. This quest involved lots of lever pulling on short timers and is recommended for 2 or more unless you have very high run skill. It helps to scout the different areas also, otherwise it can get quite confusing.

Walk Through

The Burial Temple

  1. Speak to Tazal al-Ashfai just outside of Al-Jalima at 6.1N, 3.5E.
  2. He will ask you to go to the Burial Temple at 8.5N, 6.0E and retrieve a black gem for him from the creature known as Kelannik.
  3. Run to the temple, when inside head east and jump down. Now head straight south through a false wall and down a ramp, at the next section head straight again and then at the T junction take a right.
  4. In the next room go left and around to the lever, use it and then take the north passage through two rooms and take the first left down the ramp. You will come to a door that is now open. Inside this room is Lord Kelannik and his two guards.
  5. Defeat Kelannik and take his Black Gem and Cursed Key. Take the exit portal just outside the room and run back to Tazal al-Ashfai.
  6. Hand Tazal the Black Gem for some experience and he will attempt to summon the portal Kelannik uses.

The Mage Academy

Lockpick skill is needed for this part of the quest.

  1. From the drop room take note of the lever to your right for reference and go straight ahead and down the ramp ignoring the first two turns. Take the third turn off to the east on level 6 (see map).
  2. You should come to a room with a stone statue in front of you and an Iron Golem to your left behind a lever activated door.
  3. Head south east and hug the right wall until you reach a room with 3 levers and various Zefirs. Kill the green Kilif Zefirs and take the Stone Key for later. Hit the wall levers only (center lever releases the Iron Golem) and run back to the ramp and up to the west room. Take a right and then left into the room that is now open (this door is on a very short timer).
  4. You now need to pull that lever in the portal drop room to open the room here with the Banderling Captain who has the Old Key. If you do not have a friend to help, simply use the floor plates here to reopen the door and run up and pull the lever yourself - but be quick.
  5. Now you have the Old Key run back to the ramp and go left and then straight across into the east room. Go right and then open the door to your left using the Old Key. Inside this room is another lever operated door (door 4 on map) with lever no. 5 behind that. If you have a friend get him to do the next step, unlock the metal door and wait at door 5:
  6. To open door 4 go down as far as possible via the ramp and unlock the wooden door, the lever to door 4 is behind it.
  7. Note the locked metal gate opposite this lever (lever 5 opens a door in that green room).
  8. Head back up to the door now opened and pull lever 5 and run down, unlock the gate and head into the sewer area via door 5.
  9. Ignore the first junction and keep going east around to a locked metal door, use the Cursed Key to open it.
  10. Go up the ramp and stick to the path ignoring all side rooms until you reach a room with a surface portal and a Lich Lord. Jump down and enter the library where Rytheran's Apprentice awaits. Defeat him and take Rytheran's Key and Sheets of Paper for translation. Now you have Rytheran's Key you need to make your way to Lady Jaera's Tomb.
  11. Use the surface portal and reenter the academy, go back to the room with the statue and the golem behind a lever door (third room down). Go south east and hug the left wall until you reach a room with pillars and an Obsidian Golem guarding a door.
  12. Kill the Golem and use the Stone Key on the door. Beware of the lightning traps in this room and dispatch the two other Golems as the Tomb casts Imperil level 5 on you.
  13. Use Rytheran's Key on Lady Jaera's Tomb for your rewards.

Maps

Dungeon Coordinates Wiki Map ACmaps
Burial Temple 8.5N, 6.0E -- 013E
Mage Academy 74.7N, 18.5E -- 0139

Items

Quest Items

Black Gem Cursed KeyFile:Sheets of Paper Icon.png Sheets of Paper Old Key Rytheran's Key Stone Key Lady Jaera's Tomb

Images

Lore & Dialog

Tazal al-Ashfai tells you, "Hail, traveler. It is pleasant to meet anyone here in the wastes. Tell me, have you discovered a crypt in these regions called the Burial Temple?"
Tazal al-Ashfai tells you, "I have heard that the dead walk there, and one in particular always carries a certain black gem I seek for my research."
Tazal al-Ashfai tells you, "Through my studies, I have found that the dreadful creature is named Kelannik."
Tazal al-Ashfai tells you, "Please retrieve this gem and return it to me. Your courage will not go unrewarded."

You give Tazal al-Ashfai Black Gem.
Tazal al-Ashfai tells you, "Wonderful! Can you see the portal energy pulsing within it?"
You've earned 118,000 experience.
Tazal al-Ashfai tells you, "No doubt you have seen and experienced much on this adventure!"
Tazal al-Ashfai tells you, "I have heard stories that the ancient dead of Dereth talk to each other as we do, and form a society underneath our own..."
Tazal al-Ashfai says, "Let us see where this Kelannik fellow liked to travel."
Tazal al-Ashfai tells you, "Why, I do believe that this portal leads to the Mage Academy! Beware young traveler, this place is not for the faint of heart..."


You give Kuyiza bint Zayi the Translator Sheets of Paper.
Kuyiza bint Zayi the Translator tells you, "Indeed, this is the runic script of old Dericost, a language not used in well over 5000 years... Save for this letter, which looks newly written..."
Kuyiza bint Zayi looks slightly troubled.
Kuyiza bint Zayi the Translator tells you, "This was found on Rytheran's Apprentice? It seems Rytheran is up to something involving that ancient graveyard and some book that was powerful enough to scare even the ancient Dericost into not using it."
Kuyiza bint Zayi shudders
Kuyiza bint Zayi the Translator tells you, "Here, see for yourself."
Kuyiza bint Zayi the Translator gives you Rytheran's Letter.

Notes