Leather Salvage: Difference between revisions

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  | Patch Introduced = [[Repercussions]]
  | Patch Introduced = [[Repercussions]]
  |  Related Quests = [[Salvaging]]
  |  Related Quests = [[Salvaging]]
  |          Updated = [[A Swelling Tide]]
  |          Updated = [[A Swelling Tide]], [[Master of Design]]
}}
}}
{{Crafting
{{Crafting
  |              Name = Salvaged Leather (100)
  |              Name = Leather Salvage (100)
  |        Icon Image = Salvaged Leather Icon.png
  |        Icon Image = Leather Salvage Icon.png
  |        Live Image =  Live.jpg
  |        Live Image =  Live.jpg
  | Live Image Caption =  
  | Live Image Caption =  
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* [[:Special:Whatlinkshere/{{PAGENAME}} | Recipes]] which call for {{PAGENAME}}.
* [[:Special:Whatlinkshere/{{PAGENAME}} | Recipes]] which call for {{PAGENAME}}.
* Does not stack.
* Does not stack.
* In [[Master of Design]] the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
* Does not require any skill to apply.
* Does not require any skill to apply.
* Renders an item [[Retained]]
* Renders an item [[Retained]]

Revision as of 14:24, 26 November 2011

Introduced:  Repercussions Related Quests:  Salvaging Updated:  A Swelling Tide, Master of Design


Leather Salvage (100)
Value: Variable
100 Burden Units

A strip of leather material salvaged from old items.

Workmanship: Variable

Salvaged from ?? items

Special Properties: Bonded

Apply this material to a treasure-generated item in order to render the item "Retained." Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target.

Notes

  • Recipes which call for Leather Salvage.
  • Does not stack.
  • In Master of Design the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
  • Does not require any skill to apply.
  • Renders an item Retained
  • Salvaged Leather got a use during the A Swelling Tide event