Leveling Guides: Difference between revisions

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imported>Drayvock
(Reformatting to create a more clean cut guide with links to various areas of the wiki. This is a work in progress. Finished up to level 90.)
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'''Levels 1-5:'''
'''Levels 1-5:'''
* Melee- Academy
<br>
* Missile- Academy
Run through the [[Training Academy]].
* Mage- Academy
<br>
 
<br>
 
'''Levels 5-20:'''
'''Levels 5-20:'''
 
<br>
 
''Weapons:''<br>
* Melee – Atlan Weps or Explorer – Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
* Melee – Use [[Atlan Weapons Quest|Atlan Wepons]] or [[Exploration Society Letters|Explorer Weapons]]
* Missile – Equisite Elariwood Bow or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
* Missile – Use [[Elari Wood Bow|Exquisite Elari Wood Bow]] or [[Exploration Society Letters|Explorer Weapons]]
* Mage – Gaerlan Wands or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
* Mage – Use [[Taulandoi]], [[Saulandoi]], or [[Exploration Society Letters|Explorer Wands]]
 
<br>
''Farm In''<br>
[[Olthoi Arcade]]<br>
<br>
''For extra experience do the following quests:''<br>
[[Olthoi Pincers|Harvester and Gardener Pincers]],<br>
[[Hunter Quest (Blood Shreths)]],<br>
[[Alfrin's Stolen Supplies]],<br>
[[Moarsmen on the Shores|Moarsmen on the Shores (Redspire Quest)]],<br>
[[Hunter Quest (Small Fledgling Mukkirs)]],<br>
[[The Beacon Quest]].<br>
<br>
<br>
'''Levels 20-25:'''
'''Levels 20-25:'''
 
<br>
 
''Weapons:''<br>
* Same weapons as above but for all three head to 20+ hive in nanto.
* Melee - No Change
 
* Missile - No Change
 
* Mage - No Change
<br>
''Farm In''<br>
[[Matron Hive South]]<br>
<br>
<br>
'''Levels 25-45:'''
'''Levels 25-45:'''
 
<br>
 
* Melee – [[Atlan Weapons Quest|Fire Atlan Weapons]] or [[Armor Rending]] Fire Weapon -  
* Melee – Fire Atlans or AR fire swords - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
* Missile – Low level [[Composite Bow Quest|Composite Bow]] with [[Enchanted Fire Arrow|Enchanted Fire Arrows]] or [[Deadly Fire Arrow|Deadly Fire Arrows]]
* Missile – Low level Composite Bow with enchanted fire arrows (or crafted ones) - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
* Mage – [[Critical Strike]] Wand using [[Flame Bolt (Spell)]]
* Mage – CS wand with fire spells – Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
<br>
 
''Farm In:''<BR>
[[Black Spawn Den]]<br>
[[Tusker Barracks]] (40+)<br>
<br>
''For extra experience do the following quests:''<br>
[[Hunter Quest (Tusker Guards)]]<br>
<br>
<br>
'''Levels 45-50:'''
'''Levels 45-50:'''
 
<br>
 
''Weapons:''<br>
* Use Lightning rend for all three,(fire works too) then head into Fiuns ([[Abayar's Laboratory]]).
* Melee - [[Lightning Rending]], [[Fire Rending]] or [[Cold Rending]] Weapon
 
* Missile - [[Lightning Rending]], [[Fire Rending]] or [[Cold Rending]] Weapon
 
* Mage - [[Lightning Rending]], [[Fire Rending]] or [[Cold Rending]] Wand with respective spells.
<br>
''Farm In:''<br>
[[Abayar's Laboratory]]
<br>
<br>
'''Levels 50-90:'''
'''Levels 50-90:'''
 
<br>
 
''Weapons:''<br>
* Continue in Fiuns or move to [[Crystalline Crag]] (better for ranged characters), if you’re a melee consider speccing Magic def for now and grabbing an aegis. Use slash rends at the crag, fire (or any elemental) on the rest.
* Melee - See "Farm In". Consider grabbing an [[Sanguinary Aegis Quest|Sanguinary Aegis]].
 
* Missile - See "Farm In"
 
* Mage - See "Farm In"
<br>
''Farm In:''<br>
[[Abayar's Laboratory]] ([[Lightning Rending]], [[Fire Rending]] or [[Cold Rending]])<br>
[[Crystalline Crag]] (Better for ranged characters) ([[Slash Rending]])<br>
<br>
<BR>
'''Levels 90-110:'''
'''Levels 90-110:'''



Revision as of 23:08, 28 November 2009

Some of the following information was taking from a post by Taomagicdragon_SC on turbine boards.

~Leveling Guide~


Levels 1-5:
Run through the Training Academy.

Levels 5-20:
Weapons:


Farm In
Olthoi Arcade

For extra experience do the following quests:
Harvester and Gardener Pincers,
Hunter Quest (Blood Shreths),
Alfrin's Stolen Supplies,
Moarsmen on the Shores (Redspire Quest),
Hunter Quest (Small Fledgling Mukkirs),
The Beacon Quest.


Levels 20-25:
Weapons:

  • Melee - No Change
  • Missile - No Change
  • Mage - No Change


Farm In
Matron Hive South


Levels 25-45:


Farm In:
Black Spawn Den
Tusker Barracks (40+)

For extra experience do the following quests:
Hunter Quest (Tusker Guards)


Levels 45-50:
Weapons:


Farm In:
Abayar's Laboratory

Levels 50-90:
Weapons:

  • Melee - See "Farm In". Consider grabbing an Sanguinary Aegis.
  • Missile - See "Farm In"
  • Mage - See "Farm In"


Farm In:
Abayar's Laboratory (Lightning Rending, Fire Rending or Cold Rending)
Crystalline Crag (Better for ranged characters) (Slash Rending)


Levels 90-110:


  • Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”


Levels 110-130:


  • Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters


Levels 130-140:


  • Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.


Levels 140-150:


  • Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).


Levels 150+:


Dark Isle

  • Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
  • Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
  • Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
  • General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.

If you have the resources:


Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.

Original Information

This is a quick rundown of how to best level up newly created characters.


1-30


30-50


50-90

  • Viamont Staging Area - There are three locations outside Glenden Wood (the locations in the Viamont Staging Area quest) which spawn monsters instantly as long as the Pillars are not killed. A high level will typically fellow with a level 50, who sits in town. The high level can kill monsters at an extremely high rate, leveling the lower level character from 50 to 90 in one day.


90-110

  • Fiuns - Lightning works best here. They cast a lot of magic.


110-140 - 60 mil/hr

  • 110 Eaters dungeon (Ravenous Vault) - All melee, acid/pierce/slash/bludgeon. Melee D approaching 470 is around when they can never hit you. Slash works best on them.


140+ - 100-200 mil/hr

  • Egg Orchard dungeons - Similar to eaters - all melee, acid/pierce/slash/bludgeon. Use piercing or bludgeoning damage.