Life Magic (Skill): Difference between revisions
From Drunkapedia
imported>Arkalor No edit summary |
imported>Arkalor (→Notes) |
||
Line 52: | Line 52: | ||
* The School of the Heart | * The School of the Heart | ||
* In the [[Lost in the New Horizon]] event, level VII [[Life Magic]] was introduced. | * In the [[Lost in the New Horizon]] event, level VII [[Life Magic]] was introduced. | ||
* In the [[Castling]] event, major changes were made to | * In the [[Castling]] event, major changes were made to the transfer spells (. See [[Announcements - 2002/06 - Castling#Letter to the Players 3|here]] for more information. | ||
* In the [[The Slumbering Giant]] event, changes were made to the range and drain percentages of transfer and harm spells. | * In the [[The Slumbering Giant]] event, changes were made to the range and drain percentages of transfer and harm spells. See [[Announcements - 2003/01 - The Slumbering Giant#Letter to the Players|here]] for more details. | ||
* In the [[Heart of Woe]] event, the stamina and mana drain spells were adjusted to work just like health drains in terms of percent drained and the received multiplier. See [[Announcements - 2003/06 - Heart of Woe#Letter to the Players|here]] for more information. | |||
* In the [[Across the Vast Divide]] event, the transfer spells were adjusted with transfer caps and improved efficiency for the lower-level versions of the spells. See [[Announcements - 2004/03 - Across the Vast Divide#Letter to the Players|here]] for more information. | |||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] | ||
[[Category:Magic Skill]] | [[Category:Magic Skill]] |
Revision as of 18:45, 19 December 2012
Related topics: Magic
Introduced: | Release | Updated: | Lost in the New Horizon, The Slumbering Giant |
Description
Life Magic | |
---|---|
Description | Allows you to cast spells that heal and protect creatures. |
Formula | (Focus + Self) / 4 |
Base Status | Unusable |
Cost to Train | 12 |
Cost to Specialize | 8 |
Buffs | Life Magic Mastery (Spell), Focus (Spell), Willpower (Spell) |
Debuffs | Life Magic Ineptitude (Spell), Bafflement (Spell), Feeblemind (Spell) |
Starting Equipment
All
Spell Stacking
- Spell Stacking and override information for spells that affect Life Magic can be found at:
Notes
- The School of the Heart
- In the Lost in the New Horizon event, level VII Life Magic was introduced.
- In the Castling event, major changes were made to the transfer spells (. See here for more information.
- In the The Slumbering Giant event, changes were made to the range and drain percentages of transfer and harm spells. See here for more details.
- In the Heart of Woe event, the stamina and mana drain spells were adjusted to work just like health drains in terms of percent drained and the received multiplier. See here for more information.
- In the Across the Vast Divide event, the transfer spells were adjusted with transfer caps and improved efficiency for the lower-level versions of the spells. See here for more information.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |