Lifestone: Difference between revisions
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{{MPP Loc | 19.7 | N | 3.3 | W | LS | Gharu'ndim Outpost{{!}}19.7N, 3.3W - Gharu'ndim Outpost }} | {{MPP Loc | 19.7 | N | 3.3 | W | LS | Gharu'ndim Outpost{{!}}19.7N, 3.3W - Gharu'ndim Outpost }} | ||
{{MPP Loc | 12.2 | N | 2.4 | E | LS | Four Towers{{!}}12.2N, 2.4E - Four Towers }} | {{MPP Loc | 12.2 | N | 2.4 | E | LS | Four Towers{{!}}12.2N, 2.4E - Four Towers }} | ||
{{MPP Loc | 9 | {{MPP Loc | 8.9 | N | 43.4 | E | LS | 8.9N, 43.4E - Merchant's House and Lifestone }} | ||
{{MPP Loc | 4.4 | N | 35.5 | E | LS | Adventurer's Haven{{!}}4.4N, 35.5E - Adventurer's Haven }} | {{MPP Loc | 4.4 | N | 35.5 | E | LS | Adventurer's Haven{{!}}4.4N, 35.5E - Adventurer's Haven }} | ||
{{MPP Loc | 3.9 | N | 70.5 | E | LS | 3.9N, 70.5E - Village }} | {{MPP Loc | 3.9 | N | 70.5 | E | LS | 3.9N, 70.5E - Village }} | ||
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{{MPP Loc | 8.7 | S | 53.8 | E | LS | Folthid Estate{{!}}8.7S, 53.8E - Folthid Estate }} | {{MPP Loc | 8.7 | S | 53.8 | E | LS | Folthid Estate{{!}}8.7S, 53.8E - Folthid Estate }} | ||
{{MPP Loc | 8.8 | S | 75.2 | E | LS | Dryreach{{!}}8.8S, 75.2E - Southeast of Dryreach }} | {{MPP Loc | 8.8 | S | 75.2 | E | LS | Dryreach{{!}}8.8S, 75.2E - Southeast of Dryreach }} | ||
{{MPP Loc | 17. | {{MPP Loc | 17.7 | S | 70.7 | E | LS | 17.7S, 70.7E - Empty House and Lifestone }} | ||
{{MPP Loc | 19.8 | S | 47.9 | E | LS | Blackmire Swamp{{!}}19.8S, 47.9E - Blackmire Swamp }} | {{MPP Loc | 19.8 | S | 47.9 | E | LS | Blackmire Swamp{{!}}19.8S, 47.9E - Blackmire Swamp }} | ||
{{MPP Loc | 20.6 | S | 44.2 | E | LS | 20.6S, 44.2E - Roadside Vendors }} | {{MPP Loc | 20.6 | S | 44.2 | E | LS | 20.6S, 44.2E - Roadside Vendors }} |
Revision as of 17:44, 8 May 2012
Related topics: Game Mechanics
Introduced: | Release | Related Quests: | Lifestone Greeters | Updated: | A Perfect Paradox |
Notes
Lifestones are magical devices that players can attune to. When they die they are resurrected at the last lifestone they used. Lifestones appear as blue dots on the radar. Players can recall to their attuned lifestone with the command /lifestone. Characters with Item Enchantment can also learn a spell to tie to a different lifestone and recall there, as well as a spell that sends them to their attuned lifestone faster than the command.
Lore
Lifestones were once used as beacons for portal travel by Asheron's people, the Yalaini. After the Yalaini lost their battle to the Olthoi Asheron sent his people into stasis in portal space. After the death of The One Queen Asheron altered the lifestones to be points of resurrection, and they began to grow out of the ground. When Isparians die, they lose a portion of their life force in the form of a Vitae Penalty. This vitae goes to the Yalaini trapped in portal space to keep them alive.
When the stones first began growing they worked imperfectly, causing the corpses of the dead to reanimate as Undead.
Years later Nuhmudira used her arcane knowledge to create lifestone design of her own. This was done out of Nuhmidira's distrust of Asheron and the Empyreans. Besides there different appearance (see the image on the right above) her lifestones do not help the Yalaini trapped in portal space but they still extract vitae of course. There are very few of the Nuhmudira's lifestones around Dereth.
Locations
Lifestones
Town Lifestones are not displayed.
Map Key:
Dungeons with functional Lifestones |