Light Weapons: Difference between revisions

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!bgcolor=#CCA3A3 colspan=2| {{Icon|Light Weapons}} <big>Light Weapons</big>
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Revision as of 07:23, 24 May 2012

Related topics: Skills, Weapons, Light Weaponry, Category:Weapon, Category:Light Weapon

Introduced:  Master of Arms
File:Combat Exemplar.jpg
Light Weapons
Description Helps you wield light one handed melee weapons. Also helps you punch and kick.
Formula (Strength + Coordination) / 3
Base Status Untrained
Cost to Train 4
Cost to Specialize 4
Buffs Light Weapon Mastery (Spell), Strength (Spell), Coordination (Spell)
Debuffs Light Weapon Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell)

Starting Equipment

Aluvian

Training Dagger

Empyrean & Viamontian

Training Broad Sword

Gear Knight

Training Club

Gharu'ndim

Training Staff

Sho, Umbraen, Penumbraen

Training Knuckles

Tumerok

Training Spear

Undead

Training Hand Axe

Lugian

    • ??

Notes

  • Damage is calculated based on Strength.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat