Loot: Difference between revisions
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{{Loot Links}} | {{Loot Links}} | ||
{{Exemplar ToC|Loot}} | {{Exemplar ToC|Loot}} | ||
{{Related|Game Mechanics|Items}} | {{Related|Game Mechanics|Items}} | ||
'''Loot''' is | '''Loot''' is any item generated by AC's random treasure system. Is also used as a general term to describe all items dropped by creatures and chests including non-tier items such as trophies and rares. | ||
== | ==Loot Items== | ||
=== Profiles === | === Profiles === | ||
Loot items generated by creatures and chests are controlled by treasure profiles.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref> | Loot items generated by creatures and chests are controlled by treasure profiles.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref> | ||
Each profile has general parameters that control treasure generation including: number of items, item type, occurance and the [[#Loot Tiers|Loot Tier]]. <ref>12/19/2008 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=439681&postcount=73 Re: Please do something to make chest pulls just a little better]</ref> There are three general profiles types that are distributed among the creatures and chests in the game.<ref>11/25/2009 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=479858&postcount=6 Re: Okay, thinks it's time to "fix" the Mana Forge Chests again...]</ref> | |||
* '''Generic Items''' - Basic items that do not mutate at all | * '''Generic Items''' - Basic items that do not mutate at all (similar to trophies). | ||
* '''Mundane Items''' - | * '''Mundane Items''' - Mutated items that do not have magical spells. | ||
* ''' | * '''Magical Items''' - Mutated items that possess magical spells and mana. | ||
Creatures are "stamped" with the name of the profile and the same profile can be used by other creature types.<ref>01/14/2010 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=486191&postcount=17 Re: Please pass the peas]</ref> <ref>08/02/2009 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=469357&postcount=13 Re: The loot on dark isle is garbage again]</ref> | |||
[[File:Loot Live.png|frame|center|Loot generated by a [[Gold Shallows Shredder]].]] | |||
=== Mutations === | |||
Each loot tier has tables for item selection and tables for the possible mutations that a selected item can receive.<ref name=TreasureInAC/> | |||
A generic item such as a [[Peerless Healing Kit]] cannot be mutated as one type of healing kit is always the same. However, an item such as a breastplate can be selected from the treasure tables and then mutated with varying mundane properties such as material (salvage) type, value, armor level, wield requirement and so on. If the item is magical, it will also be mutated with spells (see also: [[Loot/Spell Distribution|Spell Distribution]]) and mana properties. | |||
While mutations generally get higher in value and more powerful with each tier, some types of item are not available at all until the higher tiers. For example, a chainmail girth is available from tier 1 right up to tier 8 (with much better mutations) but a piece of [[Lorica Armor]] will not appear in loot at all until tier 5. | |||
=== Loot Tiers === | |||
Loot tiers are generally linked with a target level range of creature and sometimes location as is the case with the highest tier 8 creatures (found only in the high level hunting grounds). | |||
Loot tiers are generally linked with a target level range of creature and sometimes location as is the case with the highest tier 8 creatures | |||
{|class="wikitable" | {|class="wikitable" | ||
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Creatures and chests that have luck applied to them have an increased chance of generating items with better mutations. | Creatures and chests that have luck applied to them have an increased chance of generating items with better mutations. | ||
Specifically, items dropped by chests and creatures with luck will have: | Specifically, items dropped by chests and creatures with luck will have<ref>03/18/13 Turbine Forums - [https://www.asheronscall.com/en/forums/showthread.php?59580-How-many-of-the-updated-quests-have-you-completed&p=680118&viewfull=1#post680118 Re: How many of the updated quests have you completed?]</ref>: | ||
* Slightly increased chance of cantrips. | * Slightly increased chance of cantrips. | ||
* Increased chance of better [[Rating]]s applied to armor, clothing and jewelry. | * Increased chance of better [[Rating]]s applied to armor, clothing and jewelry. | ||
* Much better chance of reaching maximum stats for damage, variance, modifiers and armor levels. | * Much better chance of reaching maximum stats for damage, variance, modifiers and armor levels. | ||
==== "Group" ==== | ==== "Group" ==== | ||
A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures as | A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures and tougher creature such as the Gold creatures on Vissidal have this property in addition to the luck property.<ref>09/08/2007 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=362360&postcount=21 Re: Interesting fact Dark Isle vs Vissy]</ref> | ||
== Non- | == Non-Tier Generated Items == | ||
===Trophies=== | ===Trophies=== | ||
[[Trophies]] | ''Main article: [[Trophies]]'' | ||
Most creatures can drop their own trophies in addition to separate tier loot. For example, a [[Platinum Golem]] drops tier 6 loot but it can also drop one or more of its four possible trophies such as an Ancient Empyrean Trinket. | |||
{| | {| | ||
|[[File:Trophies Live.jpg|frame|An [[Ancient Empyrean Trinket]] and some treasure.]] | |[[File:Trophies Live.jpg|frame|An [[Ancient Empyrean Trinket]] and some treasure.]] | ||
|} | |} | ||
Trophies can have fixed or random drop rates and are generated as a creature spawns, with loot being generated on the creature's death.<ref>06/15/2000 Turbine - [[Developer Chat - 2000/06/15|Transcript of Asheron's Call Developer Chat, June 15]]</ref> With the advent of the [[Black Marrow Reliquaries]], certain chests can now also drop random trophies.<ref>02/13/2005 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=183256&postcount=7 New keys and chest.]</ref> | |||
Trophy lists can be found on every [[Creature|creature]]/creature class and [[Chests|chest]] page. | |||
=== Rares === | === Rares === | ||
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|[[File:Rares Live.jpg|frame|A [[Berzerker's Crystal]] and some treasure.]] | |[[File:Rares Live.jpg|frame|A [[Berzerker's Crystal]] and some treasure.]] | ||
|} | |} | ||
== Archives == | |||
* [[Loot/Weapons Pre2012]] | |||
* [[Loot/Tier 7 Pre2013]] | |||
== Trivia == | == Trivia == |
Revision as of 18:06, 14 May 2013
Loot Tier 0 | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 |
Related topics: Game Mechanics, Items
Loot is any item generated by AC's random treasure system. Is also used as a general term to describe all items dropped by creatures and chests including non-tier items such as trophies and rares.
Loot Items
Profiles
Loot items generated by creatures and chests are controlled by treasure profiles.[1]
Each profile has general parameters that control treasure generation including: number of items, item type, occurance and the Loot Tier. [2] There are three general profiles types that are distributed among the creatures and chests in the game.[3]
- Generic Items - Basic items that do not mutate at all (similar to trophies).
- Mundane Items - Mutated items that do not have magical spells.
- Magical Items - Mutated items that possess magical spells and mana.
Creatures are "stamped" with the name of the profile and the same profile can be used by other creature types.[4] [5]
Mutations
Each loot tier has tables for item selection and tables for the possible mutations that a selected item can receive.[1]
A generic item such as a Peerless Healing Kit cannot be mutated as one type of healing kit is always the same. However, an item such as a breastplate can be selected from the treasure tables and then mutated with varying mundane properties such as material (salvage) type, value, armor level, wield requirement and so on. If the item is magical, it will also be mutated with spells (see also: Spell Distribution) and mana properties.
While mutations generally get higher in value and more powerful with each tier, some types of item are not available at all until the higher tiers. For example, a chainmail girth is available from tier 1 right up to tier 8 (with much better mutations) but a piece of Lorica Armor will not appear in loot at all until tier 5.
Loot Tiers
Loot tiers are generally linked with a target level range of creature and sometimes location as is the case with the highest tier 8 creatures (found only in the high level hunting grounds).
Tier | Creature Level Found On* |
---|---|
Tier 1 | 8, 15 |
Tier 2 | 20, 30 |
Tier 3 | 40, 50 |
Tier 4 | 60, 80 |
Tier 5 | 100, 115 |
Tier 6 | 135, 160 |
Tier 7 | 185, 190, 200, 205, 210, 215, 220, 225, 235, 240, 250, 265 |
Tier 8 | Hoshino Fortress Graveyard Mhoire Castle Tou-Tou Inner Neftet |
* Creature levels and corresponding loot tiers are part of an ongoing creature rebalance. Some creatures may not currently be dropping the correct loot for their level.
Additional Properties
There are also other special properties that can affect the quality and/or amount of items that are generated.
"Luck"
Creatures and chests that have luck applied to them have an increased chance of generating items with better mutations.
Specifically, items dropped by chests and creatures with luck will have[6]:
- Slightly increased chance of cantrips.
- Increased chance of better Ratings applied to armor, clothing and jewelry.
- Much better chance of reaching maximum stats for damage, variance, modifiers and armor levels.
"Group"
A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures and tougher creature such as the Gold creatures on Vissidal have this property in addition to the luck property.[7]
Non-Tier Generated Items
Trophies
Main article: Trophies
Most creatures can drop their own trophies in addition to separate tier loot. For example, a Platinum Golem drops tier 6 loot but it can also drop one or more of its four possible trophies such as an Ancient Empyrean Trinket.
Trophies can have fixed or random drop rates and are generated as a creature spawns, with loot being generated on the creature's death.[8] With the advent of the Black Marrow Reliquaries, certain chests can now also drop random trophies.[9]
Trophy lists can be found on every creature/creature class and chest page.
Rares
Main article: Rares
Rares are powerful items that can appear with loot on a defeated creature greater in level than the player character who killed it - or on any creature over level 100.
There are six tiers of rares ranging from the most common tier 1 rares, which consist of volatile skill buff gems, to the least common tier 6 rares consisting of weapons for each class. Rare armor and weapons can also be levelled up to cast more powerful spells on the wielder.
Archives
Trivia
- Loot tiers have been referred to as "Loot Levels" and "Wealth Ratings" by past developers.[1]
- Prior to the Ancient Powers event, Asheron’s Call had only six wealth ratings. When the game first shipped, only the first five were commonly available to players. The lowest wealth ratings were assigned to the low level creatures; wealth rating 4 was assigned to the high level creatures; and wealth rating 5 was assigned only to very special creatures like Olthoi Nobles.[1]
- There are currently 8 loot tiers and although not really seen, there is technically an 9th tier as many creatues do not generate any loot at all (tier 0). They may, however, still drop trophies.
- In the first 3 years of AC, when a creature was killed and loot was left inside the corpse, the body decayed immediately leaving the leftover loot on the floor. This feature was removed in The Iron Coast event to increase server performance. See Item Decay for a list of other similar changes made.
Update History
|
References
- ↑ 1.0 1.1 1.2 1.3 03/23/2004 Turbine - Treasure in Asheron's Call
- ↑ 12/19/2008 Turbine Forums - Re: Please do something to make chest pulls just a little better
- ↑ 11/25/2009 Turbine Forums - Re: Okay, thinks it's time to "fix" the Mana Forge Chests again...
- ↑ 01/14/2010 Turbine Forums - Re: Please pass the peas
- ↑ 08/02/2009 Turbine Forums - Re: The loot on dark isle is garbage again
- ↑ 03/18/13 Turbine Forums - Re: How many of the updated quests have you completed?
- ↑ 09/08/2007 Turbine Forums - Re: Interesting fact Dark Isle vs Vissy
- ↑ 06/15/2000 Turbine - Transcript of Asheron's Call Developer Chat, June 15
- ↑ 02/13/2005 Turbine Forums - New keys and chest.