Master of Design: Difference between revisions

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=== New UI and Game Changes ===
* [[Tailoring]]
** Quest items can be tailored upon themselves, loot generated items onto quest items and vice versa, as long as the covered slots are the same
** [[Covenant Armor]] and [[Olthoi Armor]] can be tailored up on the other armor types and vice versa
** [[Society Armor]] can '''not''' be tailored upon


=== New [[Quests]] ===
=== New [[Quests]] ===

Revision as of 17:02, 8 November 2011

Previous Patch - All Patches - Next Patch

November, 2011 - Announcements Page

Turbine Announcements

Teaser Images

Click image for full size version.

Teaser

Rollout

No rollout article this month.

Release Notes

Discoveries

Patch Size: 901k (Client: 4,624k)

Town Crier Rumors

Free Rumors:

Town Crier tells you, "There is a man up near the Frozen Valley who has been searching for his brother. If you're looking for adventure you may want to head there."
Town Crier tells you, "Good news! The tailors have figured out how to remove the looks from all of the special armors in Dereth."
Town Crier tells you, "I hear there are even new reduction options on the larger armor pieces."
Town Crier tells you, "I've heard rumors about a new augmentation that is available from Bandit Castle. I wonder what it could be."
Town Crier tells you, "I've noticed a few new helpful people around certain towns. Always nice to see new faces."

Pyreal Rumors:

Town Crier tells you, "Have you heard the excellent news? Leather and Sandstone can now be applied to all weapons and armor. The uninscription stone should work on all of those items as well."
Town Crier tells you, "Sir Daeglan, by Neftet, is searching for information on Geraine. Any brave adventurers should report to him, I ams sure they will be rewarded greatly."
Town Crier tells you, "With the new tailoring and reduction options some of the armor pieces seem to have changed the parts of the body they cover."
Town Crier tells you, "Seems like we'll be seeing a lot of new outfits running around these towns soon."
Town Crier tells you, "There is a new Empyrean who uses his abilities to allow the adjustment of ones natural attributes."


Ulgrim Rumors

Free Rumors:

Ulgrim the Unpleasant tells you, "Hey I hear the disco is open again. I remember the first year that place opened, I partied all night long."
Ulgrim the Unpleasant tells you, "You've haven't partied until you've partied with me. You can start by getting me a stout."

Ulgrim the Unpleasant tells you, "It's about time those town criers stopped dressing up like fools. You'd think they would take their simple job more seriously."

Ulgrim the Unpleasant tells you, "You'd think those people running the Town Network would at least change the Tou-Tou sign."
Ulgrim the Unpleasant tells you, "Maybe they just like seeing the look on people's faces as they step through the portal."

Stout Rumors:

Ulgrim the Unpleasant tells you, "More problems up in the Frozen Valley. What can you say about some that wanders into caves he knows he shouldn't be in?"
Ulgrim the Unpleasant tells you, "If you head up there make sure to drink some stout first. That's what I do, it keeps you warm."
Ulgrim the Unpleasant tells you, "And those wights aren't so hideous when you're drunk, know what I mean?"

Ulgrim the Unpleasant tells you, "So the tailors have added some more options with those kits they sell."
Ulgrim the Unpleasant tells you, "Remember back when a man was judged by how well he performed in combat, not by how his shoes matched his helm."
Ulgrim the Unpleasant tells you, "Times like this lead me to drinking..."

Ulgrim the Unpleasant tells you, "Some fool in Neftet is looking for information on Geraine. Nothing like being months behind what is going on."
Ulgrim the Unpleasant tells you, "He asked me for the information, and I do have it all, but he didn't even offer me a stout first."
Ulgrim the Unpleasant tells you, "That's a hint."


New UI and Game Changes

  • Tailoring
    • Quest items can be tailored upon themselves, loot generated items onto quest items and vice versa, as long as the covered slots are the same
    • Covenant Armor and Olthoi Armor can be tailored up on the other armor types and vice versa
    • Society Armor can not be tailored upon

New Quests

Live Events

Updated Quests


New NPCs

Updated NPCs


New Locations

Updated Locations


New Items

Contract for Braid Mansion Contract for Nen Ai's Pet Drudge Contract for The Beacon Contract for The Missing Necklace Contract for Sea Temple Catacombs Contract for Under Cove Crypt Contract for Holtburg Redoubt Contract for Drudge Hideout Contract for Facility Hub Contract for Yanshi Tunnels Contract for Aerbax's Prodigal Tusker


Note from WardleyFile:Door Key Icon.png Door Key Wardley's Boots Wardley's Shirt Wardley's NecklaceFile:Large Tome Icon.png Large TomeFile:Book 2 The Gurogs and the beginnings of the Plan Icon.png Book 2 The Gurogs and the beginnings of the Plan

12th Anniversary Night Club Ticket Night Club Shirt (2011)

Hood


New Spells


New Titles


Portal.dat

Portal.dat (Ingame Items)

70E5 70E6
70E7 70E8

New Creatures

[[File:<Creature Class> Icon.png|link=<Creature Class>]] [[<Creature Class>]]

  • [[<Creature Name>]]
  • [[<Creature Name>]][[<Creature Name>/]][[<Creature Name>/]]

Images

Click image for full size.


Known Issues

  • Particle effects are removed when tailoring a shield that has them. This will be a permanent "bug". Addressed by Sev: One limitation of our item art system is that you'll have to relog to get particle effects to show up on the new shield. - Severlin
  • Old style mattekar coat cannot be tailored.
  • No Augmentation Trainers (NPCs) appear to accept the new Jack of All Trades augmentation gem for swapping.

Typos


Splash Screen