Melee Defense Tattoo: Difference between revisions

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{{Intro
{{Intro
  | Patch Introduced = [[The Iron Coast]]
  | Patch Introduced = [[The Hall of the Tusker King]]
  |  Related Quests = [[King Bobo]]
  |  Related Quests = [[King Bobo]]
  |          Updated = [[Into the Darkness]]
  |          Updated = [[Into the Darkness]]

Revision as of 15:33, 10 April 2012

Introduced:  The Hall of the Tusker King Related Quests:  King Bobo Updated:  Into the Darkness
Melee Defense Tattoo
  • Value: 30,000
  • Burden: 350
  • Covers Lower Arms
  • Armor Level: 250 (400)
  • Slashing: 250 (400)
  • Piercing: 250 (400)
  • Bludgeoning: 250 (400)
  • Fire: 250 (400)
  • Cold: 250 (400)
  • Acid: 250 (400)
  • Electric: 250 (400)
  • Nether: Average (250) (400)
  • Spells: Quickness Other VI, Armor Other VI, Coordination Other VI, Invulnerability Other VI, Moderate Invulnerability, Impenetrability V
  • Properties: Unenchantable

    Your base Melee Defense must be at least 230 to wield this item.
  • Activation requires Arcane lore: 150
  • Spellcraft: 300
  • Mana: 1200
  • Mana Cost: 1 point per 10 seconds.
  • A vial of tattoo ink infused with the power of whistling wind. When painted on the upper arms the ink will act as armor and will grant the wearer the power of whistling wind.
Melee Defense Tattoo

Notes

  • Obtained by handing the Fabled Tusker Paw to the Statue of Evasive Wishes.
  • There is only a 3% chance of getting the Tattoo each time you turn in a paw to the statue. Most of the time you will receive experience in your Melee Defense skill instead.
  • There is a typo in the item's description. It says it is painted on your upper arms, however, it actually goes on your lower arms.
  • Moderate Invulnerability added during the Into the Darkness event.