Missile Weapons: Difference between revisions
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Revision as of 07:23, 24 May 2012
Related topics: Skills, Weapons, Missile Weaponry, Category:Weapon, Category:Missile Weapon
Introduced: | Master of Arms |
Missile Weapons | |
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Description | Helps you fire missile weapons such as bows, crossbows and thrown weapons. |
Formula | Coordination / 2 |
Base Status | Untrained |
Cost to Train | 6 |
Cost to Specialize | 6 |
Buffs | Missile Weapon Mastery (Spell), Coordination (Spell) |
Debuffs | Missile Weapon Ineptitude (Spell), Clumsiness (Spell) |
Starting Equipment
Aluvian, Empyrean & Sho
- Training Shortbow
- Arrow (250)
Gear Knight, Umbraen, Penumbraen & Viamontian
Gharu'ndim, Tumerok & Undead
- Training Atlatl
- Atlatl Dart (250)
Lugian
- ??
Notes
- Damage is calculated based on Coordination.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |