Missile Weapons: Difference between revisions

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!bgcolor=#CCA3A3 colspan=2| {{Icon|Missile Weapons}} <big>Missile Weapons</big>
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Revision as of 21:39, 7 September 2012

Related topics: Combat, Skills, Weapons, Missile Weaponry, Category:Weapon, Category:Missile Weapon

Introduced:  Master of Arms
Missile Weapons
Description Helps you fire missile weapons such as bows, crossbows and thrown weapons.
Formula Coordination / 2
Base Status Untrained
Cost to Train 6
Cost to Specialize 6
Buffs Missile Weapon Mastery (Spell), Coordination (Spell)
Debuffs Missile Weapon Ineptitude (Spell), Clumsiness (Spell)

Starting Equipment

Aluvian, Empyrean & Sho

Training Shortbow
Arrow (250)

Gear Knight, Umbraen, Penumbraen & Viamontian

Light Training Crossbow
Quarrel (250)

Gharu'ndim, Tumerok & Undead

Training Atlatl
Atlatl Dart (250)

Lugian

    • ??

Notes

  • Damage is calculated based on Coordination.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat