Musansayn's Library: Difference between revisions

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  |        Item Rewards = 2 [[Potion of Healing|Potions of Healing]]<br>200 Pyreals
  |        Item Rewards = 2 [[Potion of Healing|Potions of Healing]]<br>200 Pyreals
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  |      Max XP Reward = 5000
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  |              Titles =  
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Revision as of 23:03, 1 December 2010

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Musansayn's Library
Level: ??
Type: Solo
Starts At: ??
Repeat: ??

Quest Overview

Walk Through

  1. Speak to Rubid al-Jurma at the Northwest Samsur Outpost 0.0S, 16.3E.
  2. Run southwest to Musansayn's Vaults at 1.0S, 18.6E.
  3. When inside the vaults keep left through each room until you reach the Library Door, use the key Rubid gave you to unlock it.
  4. From here, take the east door to the next section where you will come to a room with drudges burning books from the library to keep warm. Rescue the book from the Drudges and return it to Rubid at the outpost for your rewards.

Maps

Dungeon Coordinates Wiki Map ACmaps
Musansayn's Vaults 1.0S, 18.6E -- 0155

Items

Quest Items

Library Key The Hundred Trackless Paths

Rewards

Potion of Healing

Images

Lore & Dialog

Rubid al-Jurma tells you, "I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth. Here is a book that explains their mission. I am also giving you a list describing the locations of the nearest stamp and portals to other towns. If you collect any of the Society's stamped letters, you may bring them back to me for a reward."
Rubid al-Jurma gives you A Book of Quests for New Explorers.
Rubid al-Jurma gives you Nexus Town Information Guide.

Rubid al-Jurma tells you, "Also, have you a moment to help me recover another item? Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur. He later disappeared into the desert."
Rubid al-Jurma gives you Library Key.
Rubid al-Jurma tells you, "This key will open the door to his famed library. Follow the road leading southeast - you will see his house off to your left. If you can find any book remaining there, bring it back to me."


You give Rubid al-Jurma The Hundred Trackless Paths.
Rubid al-Jurma tells you, "Ah, a fragment of the great work of Khaymahlai. The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection."
Rubid al-Jurma gives you 200 Pyreals.
Rubid al-Jurma tells you, "The merchant Lubziklan al-Luq will pay well for this. He wishes his daughter to learn the history of the Gharu'n in Ispar."
You've earned 5,000 experience.
Rubid al-Jurma gives you 2 Potions of Healing.

Rubid al-Jurma tells you, "If you have time, you might also want to talk to Saqat at the East Outpost. I hear he was looking for someone to help him with a small task."