Nalicana's Test: Difference between revisions

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#:* Proceed back up to the main route, back up the wooden ramp, then straight on to the [[Frozen Tomb]] portal to continue the flagging quest.
#:* Proceed back up to the main route, back up the wooden ramp, then straight on to the [[Frozen Tomb]] portal to continue the flagging quest.
# The next section has a long stretch with no real branching. You will eventually reach a maze-like section; hug the right wall to soon reach the boss.
# The next section has a long stretch with no real branching. You will eventually reach a maze-like section; hug the right wall to soon reach the boss.
# [[Battle Lord Gregor]], the boss, is undead and is vulnerable to undead slayer and fire attacks. He respawns about twice as often as the eight Gurog Soldiers who surround him.
# [[Battle Lord Gregor]], the boss, is undead and is vulnerable to undead slayer and fire attacks. He respawns about twice as often as the eight Gurog Soldiers who surround him.  He is on a 5 Minunte respawn timer.
# Loot [[Battle Lord Gregor's Mnemosyne]] from him. He drops one per kill, and all who are flagging need one.
# Loot [[Battle Lord Gregor's Mnemosyne]] from him. He drops one per kill, and all who are flagging need one.
# Return the mnemosyne to [[Nalicana]] in [[Asheron's Castle]] to complete the flagging.
# Return the mnemosyne to [[Nalicana]] in [[Asheron's Castle]] to complete the flagging.

Revision as of 01:23, 1 August 2011

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Nalicana's Test
Level: ??
Type: Solo/Group
Starts At: ??
Time to Complete: 1 Hour
Repeat: ??

Quest Overview

This quest allows you to begin earning Luminance points from various higher level creatures and quests. See Luminance for a list of rewards that can be purchased using these points. The flagging need only be completed once per character (turning in the mnemosyne); however, there are two lore items in the dungeon that can be turned in for xp and luminance points every 2 weeks to Fayza.

Walk Through

  1. Speak to Nalicana in Asheron's Castle.
    • Route: Take the portal to Asheron's Island by the windmill in Eastham.
  2. Travel to the Frozen North, and enter the Gurog Ice Cave at 84.9N 7.1W (Frozen Tomb).
    • Route: Take the Snowy Valley Portal (27.1S, 96.0E) in Tou-Tou for a short run west to the cave. You may also run to Gregoria, Gurog Destroyer at 83.8N 4.3W, who gives the Gurog Kill Task, which can be completed while performing this quest. From Gregoria's cottage, run west-northwest to a cliff at 85.3N 6.5W overlooking a frozen valley. Jump into the valley and hug the right wall until you reach the cave.
  3. One of the three gurogs in the first room drops the Entryway Key used on the second door (700 difficulty).
  4. The path straight ahead leads to the Frozen Tomb portal and the flagging quest. To complete the side quest for Fayza, you will need to obtain the Torn Note and the Journal of a Soldier before you proceed through the portal:
    • Proceed on the straight path through wooden ramp up, then take the left branch. The Journal of a Soldier is on the table surrounded by a few Gurog.
    • Return to the main hallway, then proceed straight across to the right branch for the Cellar Key. It spawns on the corpse with a few Gurog around it.
    • Return to the main hallway, but go back down the wooden ramp, then take either the left or right branch down to the cellar door (700 difficulty).
    • The Torn Note is on the corpse of a Gurog in the Mattekar room down below, one drop per kill on a 10-minute respawn.
    • Proceed back up to the main route, back up the wooden ramp, then straight on to the Frozen Tomb portal to continue the flagging quest.
  5. The next section has a long stretch with no real branching. You will eventually reach a maze-like section; hug the right wall to soon reach the boss.
  6. Battle Lord Gregor, the boss, is undead and is vulnerable to undead slayer and fire attacks. He respawns about twice as often as the eight Gurog Soldiers who surround him. He is on a 5 Minunte respawn timer.
  7. Loot Battle Lord Gregor's Mnemosyne from him. He drops one per kill, and all who are flagging need one.
  8. Return the mnemosyne to Nalicana in Asheron's Castle to complete the flagging.
  9. Give both the note and the journal to Fayza in Xarabydun (inside the building with the scroll vendors) for the side quest rewards of XP, luminance, and a Mana Forge Key.


Maps

Dungeon Coordinates Wiki Map ACmaps
Gurog Ice Cave 84.9N, 7.1W -- --
Frozen Tomb 84.9N, 7.1W File:77E7.png 77E7.png --

Items

Quest Items

Entryway Key Battle Lord Gregor's Mnemosyne Cellar Key Torn Note Journal of a Soldier

Rewards

Empyrean Robe (Blue) Luminance, and the Paths of the Empyrean Mana Forge Key

Experience Rewards

Images

Click image for full size version.

Lore & Dialog

Town Crier Sayings:

Town Crier tells you, "I've heard reports of several strange seers, who are testing those powerful enough to use their gifts. I wonder what that's about..."
Town Crier tells you, "Five Seers have made their presence known with the return of the Empyreans. For those who are strong enough, they can find the first Seer, Nalicana, in Asheron's Castle."
Ulgrim the Unpleasant tells you, "Luminance? Bah! When I visited those Seers they were so awe struck by my power they bowed down to me and told about how the legend of the amazing Ulgrim reached them, even while they were stuck in portal space."
Ulgrim the Unpleasant tells you, "Luminance, Seers, Augs, those Empyreans were holding on to all kinds of things in Portal Space. You'd think they could of used them all together to find a way out of their instead of just sitting around waiting to be saved. I supposed not everyone can be as amazing as myself. The world would certainly be better if they could be like me though."

Speak to Nalicana, under 200:

Nalicana looks you over carefully.
Nalicana tells you, "Greetings, young one. While I am pleased to meet you, you are not yet strong enough for what the Light can offer. Gain in experience, and return to me later."
Nalicana tells you, "May the Light go with you."

Speak to Nalicana, 200+:

Nalicana tells you, "Greetings, I am Nalicana, the Seer of the Yalain."
Nalicana tells you, "Due to several factors, including both the return of the... altered... Empyreans, as well as Geraine's manipulations of time via the Book of Eibhil, the Light has empowered several Seers, including myself."
Nalicana tells you, "We may, in turn, empower those who prove their worth to walk the ancient Empyrean Paths, and gain power from the Light itself, known as Luminance."
Nalicana tells you, "The different eras of Empyrean history have each empowered a Path, from our beginnings in the Paths of the Falatacot, through the more recent Dericost and Haebrean Paths, up to the Path of the Yalain."
Nalicana tells you, "To prove your worth, and be empowered to gain Luminance, my task for you is fairly straightforward. There is an Undead, known as Battle Lord Gregor. He is one of Geraine's top nobles, and is the overseer of the forces which now include the beings called Gurog."
Nalicana tells you, "Hidden deep in the area held by these Gurog, he organizes the forces Geraine has chosen to put forth. Find him, defeat him, and bring me his Mnemosyne. Contained therein, we hope to find much knowledge on what Geraine is up to."
Nalicana tells you, "The Gurog have emerged in an area of the mountains of Northern Osteth. You'll find the Battle Lord deep in the caves there."

Killing Gregor:

Battle Lord Gregor is reduced to cinders!
Battle Lord Gregor tells you, "Fool. Killing me will not change anything back to what it was. It's too late for that now."

Turn in Mnemosyne:

You allow Nalicana to examine your Battle Lord Gregor's Mnemosyne.
You hand over all of your Battle Lord Gregor's Mnemosynes.
Nalicana tells you, "Thank you for this. Lord Asheron should be able to learn much from it, to help counter Geraine's mad schemes."
Nalicana tells you, "You have completed the task I have set before you. Now, it is time for you to gain access to the Paths."
Nalicana touches your brow, and you feel a great upwelling of light and heat fill your entire form. Just when it feels like you may burst from the pressure inside you, the feeling fades down to a comfortable warmth.
You've earned 15,000 Luminance.
Nalicana tells you, "Welcome into the Light. You now may gain inner Luminance from your adventures, if they be truly challenging to your strength."
Nalicana tells you, "This Luminance, in turn, may be used to empower both auras and items for your benefit."
Nalicana tells you, "You may always come to me, for the Path of the Yalain is open to all who have proven themselves to the Light."
Nalicana tells you, "In addition, you may also seek out one of the more... specialized... paths from the history of the Empyrean."
Nalicana tells you, "You must choose only one specialty path, for when you choose to walk one Path, you lose access to the others."
Nalicana tells you, "This book will explain the details."
Nalicana gives you Luminance, and the Paths of the Empyrean.

Nalicana tells you, "I see that you have not yet chosen to walk one of the more specialized paths yet."
Nalicana tells you, "There are special benefits that can be gained by choosing to follow one of the Seers of the past cultures of the Empyrean."
Nalicana tells you, "The Seer of the Light Falatacot, the Shade of Lady Adja, can be found in the Cathedral of Ithaenc. Her specialties focus on furthering your resistance to damage, and your skill at the skills you have specialized in."
Nalicana tells you, "The Seer of the Dark Falatacot, Ka'hiri, can be found near the town of Sawato. Her specialties focus on furthering your ability to damage others, and your skill at the skills you have specialized in."
Nalicana tells you, "The Seer of the Dericost, Liam of Gelid, can be found in the entrance of Frore. His specialties focus on furthering your ability to damage others, and your ability to critically damage others."
Nalicana tells you, "The Seer of the Haebrean, Lord Tyragar, can be found in Silyun. His specialties focus on furthering your resistance to damage, and your resistance to critical damage."
Nalicana tells you, "As for myself, I will empower any and all who have proven themselves and absorbed the Luminance necessary to empower themselves or items to help them. I recommend also following one of the other, more specialized paths."
Nalicana tells you, "If you wish to leave one specialty path for another, speak with the Seer you wish to follow, and they will tell you what they require in order to induct you onto their Path."
Nalicana tells you, "Be warned: To change one's Path, once chosen, will disrupt your existing attunements to the Light. All of your specialty path auras will fade."

Repeating Quest (No Reward):

You hand over all of your Battle Lord Gregor's Mnemosynes.
You allow Nalicana to examine your Battle Lord Gregor's Mnemosyne.
Nalicana tells you, "You have already gained access to the Paths of the Empyrean, and may earn Luminance. I have no other reward to offer you for this."

Optional Lore Turn-in:

Attempting turn in with just the journal or the note alone:
You allow Fayza to examine your Journal of a Soldier.
Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"

You allow Fayza to examine your Journal of a Soldier.
You hand over all of your Journal of a Soldiers.
You hand over all of your Torn Notes.
You've earned 150,000,000 experience.
Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
Fayza tells you, "Thank you for bringing this to me."
You've earned 10,000 Luminance.
Fayza gives you Mana Forge Key.

Fayza tells you, "I am still working with the information you brought me to try and figure out some more on those Gurogs"
You must wait 13d 0h 0m 0s to be complete this quest again.

Notes

  • There is a six day pickup timer on Battle Lord Gregor's Mnemosyne, but there is no reward for turning it in a second time. By contrast, there is a 13 day pickup timer on the note and journal, and the NPC will only accept a turn in once every 13 days.
  • You must have both the note and the journal for the turn in.
  • While the main portion is level restricted to 200+ by the portal, the journal and note are in the open tunnel section before the portal. So you can earn the MFK and 15% of level xp from 1+ (it also gives you luminance but since you cannot flag for it under 200, it doesn't accrue).
  • Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
  • Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.
  • One-time only Luminance of 15,000k added during the Blood From Stone patch for turning in the Mnemosyne