Phantom Mace: Difference between revisions
From Drunkapedia
imported>Immortalbob mNo edit summary |
imported>Sanddh mNo edit summary |
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| Patch Introduced = [[Atonement]] | | Patch Introduced = [[Atonement]] | ||
| Related Quests = [[Phantom Weapons]] | | Related Quests = [[Phantom Weapons]] | ||
| Updated = | | Updated = [[Master of Arms]] | ||
}} | }} | ||
{{Melee Weapon | {{Melee Weapon | ||
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| Special Properties = [[Phantasmal]], [[Bonded]], [[Unenchantable]], [[Attuned]], [[Ivoryable]]<br>This item cannot be further imbued. | | Special Properties = [[Phantasmal]], [[Bonded]], [[Unenchantable]], [[Attuned]], [[Ivoryable]]<br>This item cannot be further imbued. | ||
| | | | ||
| Damage = 6 - | | Damage = 6.6 - 11 | ||
| Buffed Damage = | | Buffed Damage = | ||
| Element = Bludgeoning | | Element = Bludgeoning | ||
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* Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]] | * Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]] | ||
* All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target. | * All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target. | ||
* During the [[Master of Arms]] event, the skill was changed from Mace to [[Heavy Weapons]] and the Weild requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11 |
Revision as of 09:51, 28 February 2012
Introduced: | Atonement | Related Quests: | Phantom Weapons | Updated: | Master of Arms |
- Value: 5,000
- Burden: 900
- Skill: Heavy Weapons (Mace)
- Damage: 6.6 - 11 , Bludgeoning
- Speed: Fast (30)
- Bonus to Attack Skill: +15%
- Bonus to Melee Defense: +0%
- Properties: Phantasmal, Bonded, Unenchantable, Attuned, Ivoryable
This item cannot be further imbued. - Wield requires base Heavy Weapons 275
- A mace with a ghostly head crafted from pure chorozite.
Notes
- Obtained by applying Bloodhunter Oil to Ravenous Mace
- All weapons have the Phantasmal Special Property. Phantasmal ignores all physical armor on the target.
- During the Master of Arms event, the skill was changed from Mace to Heavy Weapons and the Weild requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11