Player Versus Player: Difference between revisions
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''Main Article: [[Player Killer]]'' | ''Main Article: [[Player Killer]]'' | ||
Introduced in [[Asheron's Call Beta|Beta]], Player Killers (PKs) may harm other PKs. When killed, PKs [[Death Penalty|lose Vitae and drop items]], and the killer will gain experience. | Introduced in [[Asheron's Call Beta|Beta]], Player Killers (PKs) may harm other PKs. When killed, PKs [[Death Penalty|lose Vitae and drop items]], and the killer will gain experience. PKs appear as a red blip on the [[Radar]]. | ||
* On the world of [[Darktide]], all characters are permanently set to PK Status. | * On the world of [[Darktide]], all characters are permanently set to PK Status. | ||
* On the other worlds, Non Player Killers (NPKs) may switch between PK and NPK status by using special altars. | * On the other worlds, Non Player Killers (NPKs) may switch between PK and NPK status by using special altars. | ||
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''Main Article: [[Player Killer Lite]]'' | ''Main Article: [[Player Killer Lite]]'' | ||
Introduced in [[Groundswell]], Player Killer Lite (PKL) status is similar to PK, but with less risks and rewards. PKLs may only harm other PKLs. When killed, PKLs do not lose vitae or drop items, and the killer will not gain experience. | Introduced in [[Groundswell]], Player Killer Lite (PKL) status is similar to PK, but with less risks and rewards. PKLs may only harm other PKLs. When killed, PKLs do not lose vitae or drop items, and the killer will not gain experience. PKLs appear as a pink blip on the [[Radar]]. | ||
* On the world of [[Darktide]], characters may never enter PKL status. | * On the world of [[Darktide]], characters may never enter PKL status. | ||
* On the other worlds, NPKs may enter PKL status by entering the [[/pklite]] command. PKLs are reverted back to NPK status on death, on logging out and back in, or on use of an NPK altar. | * On the other worlds, NPKs may enter PKL status by entering the [[/pklite]] command. PKLs are reverted back to NPK status on death, on logging out and back in, or on use of an NPK altar. | ||
[[Category:Game Concept]] | [[Category:Game Concept]] |
Revision as of 13:46, 12 December 2010
Player Versus Player (PvP) refers to any content where players compete against each other, as opposed to against the game's Non Player Characters. In AC, PvP usually refers to characters with the status of Player Killer or Player Killer Lite, but may also refer other content such as Chess.
Player Killer
Main Article: Player Killer
Introduced in Beta, Player Killers (PKs) may harm other PKs. When killed, PKs lose Vitae and drop items, and the killer will gain experience. PKs appear as a red blip on the Radar.
- On the world of Darktide, all characters are permanently set to PK Status.
- On the other worlds, Non Player Killers (NPKs) may switch between PK and NPK status by using special altars.
Player Killer Lite
Main Article: Player Killer Lite
Introduced in Groundswell, Player Killer Lite (PKL) status is similar to PK, but with less risks and rewards. PKLs may only harm other PKLs. When killed, PKLs do not lose vitae or drop items, and the killer will not gain experience. PKLs appear as a pink blip on the Radar.