Radar: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Arkalor
imported>Arkalor
No edit summary
Line 39: Line 39:
** PK and PKL player blips were changed to red and pink Xs respectively (later changed back to blips due to negative feedback).
** PK and PKL player blips were changed to red and pink Xs respectively (later changed back to blips due to negative feedback).


[[Category:Game Concept]]
[[Category:User Interface]]

Revision as of 21:06, 13 December 2011

Related topics: User Interface

Radar

The radar is located in the upper-right corner of the screen. Its position can vary depending on whether you have a panel open and if you have enabled the stretch UI option.

The Radar displays your heading, your field of view, and information about objects around you in the form of colored dots.

Radar Dots

If the color of a dot is slightly dimmed, that indicated that the object in question is above or below you.
In addition to the dots white, pink and red dots will show up as a hollow square instead if the player is in your allegiance. Hostile players will show up as an X if you are also a player killer and they are not in your allegiance.

Images

Click image for full size.

Notes

  • In Keep Your Enemies Closer, an option was added to display a player's coordinates below the radar.
  • In Fever Dreams, other members of a player's allegiance were changed to show up as squares instead of circles on the radar.
  • In Persuasion, the radar was updated to display all creatures in the vicinity regardless of whether they are moving or not.
  • In Castling, leaders of a fellowship now display as triangles on the radar.
  • In Visions in the Darkness, the following changes were made:
    • The charge radius was removed (red circle in the center of the radar).
    • The radar blips for fellowship members now appear as green downward-pointing triangles and the leader as an upward-pointing triangle.
    • PK and PKL player blips were changed to red and pink Xs respectively (later changed back to blips due to negative feedback).