Run: Difference between revisions

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{{Related|Skills}}
{{Related|Skills}}
 
{{Intro
| Patch Introduced = [[Release]]
|  Related Quests =
|          Updated =
}}
__NoToC__
{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#CCC5A3 colspan=2| {{Icon|Run}} <big>Run</big>
!bgcolor=#CCC5A3 colspan=2| {{Icon|Run}} <big>Run</big>

Revision as of 15:54, 6 March 2012

Related topics: Skills

Introduced:  Release


Run
Description Helps you run faster and jump farther.
Formula Quickness
Base Status Trained
Cost to Train 0
Cost to Specialize 4
Buffs Sprint (Spell), Quickness (Spell)
Debuffs Leaden Feet (Spell), Slowness (Spell)

Notes

  • All characters have this skill trained for free.
  • The Run skill is a 10-to-1 conversion to Miles Per Hour. Therefore, a player with 400 run runs at 40 MPH.
  • There is a soft cap, after a certain point adding points to run will not increase the speed of your character (depending on your internet connection speed).
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat