Salvaging: Difference between revisions

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The material of an item is the first word in its name.  For example: iron, steel, leather, ivory, and sunstone are all types of materials.  Each loot item has only one material type and can be salvaged into the same salvage material.  Item material is determined by both loot location and loot tier.  Certain [[Creatures|enemy creatures]] drop higher percentages of specific materials and not all materials appear in each loot tier (for example [[Sandstone Salvage|Sandstone]] is known to only drop in lower loot tiers).  The exact mechanics of material generation are unknown.
The material of an item is the first word in its name.  For example: iron, steel, leather, ivory, and sunstone are all types of materials.  Each loot item has only one material type and can be salvaged into the same salvage material.  Item material is determined by both loot location and loot tier.  Certain [[Creatures|enemy creatures]] drop higher percentages of specific materials and not all materials appear in each loot tier (for example [[Sandstone Salvage|Sandstone]] is known to only drop in lower loot tiers).  The exact mechanics of material generation are unknown.


There are currently 72 different types of materials which can be salvaged.  See [[Salvage]] for a full listing of materials their uses.
There are currently 72 different types of materials which can be salvaged.  See [[Salvage]] for a full listing of materials and their uses.


==Workmanship==
==Workmanship==

Revision as of 14:18, 22 October 2013

Related topics: Skills, Crafting, Tinkering, Salvage

Introduced:  All That They Survey Updated:  Friend and Foe
Salvaging
Description Lets you salvage materials from loot items.
Formula None
Base Status Trained
Cost to Train 0
Cost to Specialize 0 - specialized via Ciandra's Essence augment.
Buffs Salvaging (Spell)
Debuffs None

Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each loot item has a material and a workmanship, which determine the material and amount of salvage that will be returned by salvaging it.

Materials

The material of an item is the first word in its name. For example: iron, steel, leather, ivory, and sunstone are all types of materials. Each loot item has only one material type and can be salvaged into the same salvage material. Item material is determined by both loot location and loot tier. Certain enemy creatures drop higher percentages of specific materials and not all materials appear in each loot tier (for example Sandstone is known to only drop in lower loot tiers). The exact mechanics of material generation are unknown.

There are currently 72 different types of materials which can be salvaged. See Salvage for a full listing of materials and their uses.

Workmanship

The workmanship of an item is a number between 1 and 10 and is randomly determined by they item's loot tier. In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged. It is good practice to salvage items of similar workmanship together in separate bags. Once you fill up a bag of 100 units, that bag will have a workmanship of its own, which is an average of all the items that were salvaged to create it. In general, high workmanship salvage is highly sought after because of its value in Tinkering. In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items. Otherwise, the average workmanship of the bag will be less than 10.

Salvaging an Item

In order to salvage an item, you must first purchase an Ust at a vendor.

  1. Double-click the ust to bring up the salvaging panel.
  2. Now, drag items from your pack into the salvaging panel.
  3. When ready, click the Salvage button on the interface and all the items will be destroyed.
    • Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
    • Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold. Use Leather Salvage on items to make them retained so you don't accidentally blow them up.
    • Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.

You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.

By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.

Items

Starting Equipment

  • Ust - the tool used to salvage.

Other Items

  • Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
  • Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
  • Loot items can be found with Salvage Cantrips.
  • Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).

Foolproof Salvage

Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the Charmed Smith augmentation). However, there are bags of Foolproof Salvage that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as Rares or purchased from alternate currency vendors such as the Colosseum Coin Collector. Foolproof salvage cannot be created using the salvaging skill.

Sell Value

The value of the salvage bags depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the Shattered Masks event, the value formula was adjusted to return much lower value for salvaged items. The maximum value of bags was also reduced from 400k to 75k. In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.

Salvage Worth Keeping

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Update History

Friend and Foe

  • Maximum salvage cap increased to take into account specialized Salvaging.

Shattered Masks

  • Value return formula adjusted to greatly reduce return value on salvaged items.
  • Salvage bag maximum value reduced from 400k to 75k.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat