Save Karul: Difference between revisions

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imported>Keith
(added lore - updated dungeon name - lum reward increase)
imported>Darkmurkrow
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  |          Kill Task = False
  |          Kill Task = False
  |      Start Location = [[Royal Tent]]
  |      Start Location = [[Royal Tent]]
  |              Timer = 6 Days
  |              Timer = 20 hours
  |    Time to Complete =  
  |    Time to Complete =  
  |  Level Restrictions = 200+
  |  Level Restrictions = 200+
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  |          Contracts = [[Contract for Deconstruction]]
  |          Contracts = [[Contract for Deconstruction]]
  |        Item Rewards = [[Legendary Key]]
  |        Item Rewards = [[Legendary Key]]
|          MMD Rewart = 10
  |    Luminance Reward = 20,000
  |    Luminance Reward = 20,000
  |      Max XP Reward = ???
  |      Max XP Reward = 150,000,000
  |              Titles =  
  |              Titles =  
  |          Hub Quest =  
  |          Hub Quest =  
  |  
  |  
  |  Link Walk Through = True
  |  Link Walk Through = True
  |          Link Maps = True
  |          Link Maps = False
  |          Link Items = True
  |          Link Items = True
  |    Link XP Rewards = True
  |    Link XP Rewards = True
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}}
}}
== Quest Overview ==
== Quest Overview ==
Find the whereabouts of [[Lieutenant Karul]], a Gear Knight who has gone missing near one of the Hoshino towns.
Warning: This quest has Hoshino golems which hit extremely hard.  Unless your melee defense is very high, beware of attempting this quest solo. 


== Walk Through ==
== Walk Through ==
# Talk to [[Lieutenant Roothe]] at 80.7N 43.0W.
# Talk to [[Lieutenant Roothe]] (80.7N 43.0W) at the [[Royal Tent]].
# Enter [[Samurai Hausu]], portal is on 2nd floor of the building at 79.7N 40.8W.
# Enter [[Samurai Hausu]], portal is on 2nd floor of the building at 79.7N 40.8W.  You must go up the stairs and then around to the front of the house.
# The dungeon is a bit of a maze but seems to be symmetrical. There are also samurai statues that spam level 8 debuffs when you walk on the floor in front of them.
# The dungeon is a bit of a maze but seems to be symmetrical. There are also samurai statues that cast level 8 debuffs when you walk on the floor in front of them.  These can be avoided by simplying jumping over the path directly in front of them.
#* Note: For quick reference, use bludgeon on the clay golems (brown), lightning on the bronze golems (green), and acid on the iron golems (black).
# Proceed until you find a destroyable door, destroy it and continue until you find a second destroyable door.
# Proceed until you find a destroyable door, destroy it and continue until you find a second destroyable door.
# Near the end is [[Clay Golem Kachi]], killing it will summon another golem, and then another. The 2nd golem lets out a fire ring when killed, and the 3rd drops a key.  
# The final room has a [[Clay Golem Kachi]].  Killing it will summon a [[Bronze Golem Kachi]], followed by an [[Iron Golem Kachi]]. The 2nd golem lets out a fire ring when killed, and the 3rd drops a key.  
# Use the key on the door behind the boss and jump across the pit.
# Use the key on the door behind the boss and jump across the pit.
# Talk to [[Lieutenant Karul]] for [[Xp]], 20,000 [[Luminance]] and a [[Legendary Key]].
# Talk to [[Lieutenant Karul]] for [[Xp]], 20,000 [[Luminance]] and a [[Legendary Key]].
== Maps ==


== Items ==  
== Items ==  
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}}
}}
}}
}}
== Title Rewards ==
{{Title Rewards Table
| Table Rows =
{{Title
| Title =
|  Task =
}}
}}


== Lore & Dialog ==
== Lore & Dialog ==
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File:Iron Golem Sekkou  Live.jpg|Iron Golem Sekkou  
File:Iron Golem Sekkou  Live.jpg|Iron Golem Sekkou  
</gallery>
</gallery>
== Notes ==
* This page needs details and cleaning up, simply writing a quick walkthrough.

Revision as of 08:21, 18 October 2013

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Save Karul
Level: ??
Type: Solo/Group
Starts At: ??
Repeat: ??
Contracts: Contract for Deconstruction

Quest Overview

Find the whereabouts of Lieutenant Karul, a Gear Knight who has gone missing near one of the Hoshino towns.

Warning: This quest has Hoshino golems which hit extremely hard. Unless your melee defense is very high, beware of attempting this quest solo.

Walk Through

  1. Talk to Lieutenant Roothe (80.7N 43.0W) at the Royal Tent.
  2. Enter Samurai Hausu, portal is on 2nd floor of the building at 79.7N 40.8W. You must go up the stairs and then around to the front of the house.
  3. The dungeon is a bit of a maze but seems to be symmetrical. There are also samurai statues that cast level 8 debuffs when you walk on the floor in front of them. These can be avoided by simplying jumping over the path directly in front of them.
    • Note: For quick reference, use bludgeon on the clay golems (brown), lightning on the bronze golems (green), and acid on the iron golems (black).
  4. Proceed until you find a destroyable door, destroy it and continue until you find a second destroyable door.
  5. The final room has a Clay Golem Kachi. Killing it will summon a Bronze Golem Kachi, followed by an Iron Golem Kachi. The 2nd golem lets out a fire ring when killed, and the 3rd drops a key.
  6. Use the key on the door behind the boss and jump across the pit.
  7. Talk to Lieutenant Karul for Xp, 20,000 Luminance and a Legendary Key.

Items

Rewards

Legendary Key

Experience Rewards

Lore & Dialog

Lieutenant Karul tells you, "Surely Lieutenant Roothe sent you. I suppose I deserve the berating he will rightfully give me for not listening to his wise words."
Lieutenant Karul tells you, "Your assistance is greatly appreciated, my friend. Having such brave adventurers battling her forces, Hoshino Kei is sure to fall."
Lieutenant Karul tells you, "I must swallow my pride and return to the camp. I need to gather my senses...and my pieces. I will embark shortly."
Lieutenant Karul tells you, "You have earned these rewards."

:You've earned 150,000,000 experience.

You've earned 20,000 Luminance.
Lieutenant Karul gives you Legendary Key.

Images

Click image for full size version.