Save Karul: Difference between revisions
From Drunkapedia
imported>Keith (added lore - updated dungeon name - lum reward increase) |
imported>Darkmurkrow No edit summary |
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| Kill Task = False | | Kill Task = False | ||
| Start Location = [[Royal Tent]] | | Start Location = [[Royal Tent]] | ||
| Timer = | | Timer = 20 hours | ||
| Time to Complete = | | Time to Complete = | ||
| Level Restrictions = 200+ | | Level Restrictions = 200+ | ||
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| Contracts = [[Contract for Deconstruction]] | | Contracts = [[Contract for Deconstruction]] | ||
| Item Rewards = [[Legendary Key]] | | Item Rewards = [[Legendary Key]] | ||
| MMD Rewart = 10 | |||
| Luminance Reward = 20,000 | | Luminance Reward = 20,000 | ||
| Max XP Reward = | | Max XP Reward = 150,000,000 | ||
| Titles = | | Titles = | ||
| Hub Quest = | | Hub Quest = | ||
| | | | ||
| Link Walk Through = True | | Link Walk Through = True | ||
| Link Maps = | | Link Maps = False | ||
| Link Items = True | | Link Items = True | ||
| Link XP Rewards = True | | Link XP Rewards = True | ||
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}} | }} | ||
== Quest Overview == | == Quest Overview == | ||
Find the whereabouts of [[Lieutenant Karul]], a Gear Knight who has gone missing near one of the Hoshino towns. | |||
Warning: This quest has Hoshino golems which hit extremely hard. Unless your melee defense is very high, beware of attempting this quest solo. | |||
== Walk Through == | == Walk Through == | ||
# Talk to [[Lieutenant Roothe]] | # Talk to [[Lieutenant Roothe]] (80.7N 43.0W) at the [[Royal Tent]]. | ||
# Enter [[Samurai Hausu]], portal is on 2nd floor of the building at 79.7N 40.8W. | # Enter [[Samurai Hausu]], portal is on 2nd floor of the building at 79.7N 40.8W. You must go up the stairs and then around to the front of the house. | ||
# The dungeon is a bit of a maze but seems to be symmetrical. There are also samurai statues that | # The dungeon is a bit of a maze but seems to be symmetrical. There are also samurai statues that cast level 8 debuffs when you walk on the floor in front of them. These can be avoided by simplying jumping over the path directly in front of them. | ||
#* Note: For quick reference, use bludgeon on the clay golems (brown), lightning on the bronze golems (green), and acid on the iron golems (black). | |||
# Proceed until you find a destroyable door, destroy it and continue until you find a second destroyable door. | # Proceed until you find a destroyable door, destroy it and continue until you find a second destroyable door. | ||
# | # The final room has a [[Clay Golem Kachi]]. Killing it will summon a [[Bronze Golem Kachi]], followed by an [[Iron Golem Kachi]]. The 2nd golem lets out a fire ring when killed, and the 3rd drops a key. | ||
# Use the key on the door behind the boss and jump across the pit. | # Use the key on the door behind the boss and jump across the pit. | ||
# Talk to [[Lieutenant Karul]] for [[Xp]], 20,000 [[Luminance]] and a [[Legendary Key]]. | # Talk to [[Lieutenant Karul]] for [[Xp]], 20,000 [[Luminance]] and a [[Legendary Key]]. | ||
== Items == | == Items == | ||
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}} | }} | ||
}} | }} | ||
== Lore & Dialog == | == Lore & Dialog == | ||
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File:Iron Golem Sekkou Live.jpg|Iron Golem Sekkou | File:Iron Golem Sekkou Live.jpg|Iron Golem Sekkou | ||
</gallery> | </gallery> | ||
Revision as of 08:21, 18 October 2013
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Save Karul | |
---|---|
Level: | ?? |
Type: | Solo/Group |
Starts At: | ?? |
Repeat: | ?? |
Contracts: | Contract for Deconstruction |
Quest Overview
Find the whereabouts of Lieutenant Karul, a Gear Knight who has gone missing near one of the Hoshino towns.
Warning: This quest has Hoshino golems which hit extremely hard. Unless your melee defense is very high, beware of attempting this quest solo.
Walk Through
- Talk to Lieutenant Roothe (80.7N 43.0W) at the Royal Tent.
- Enter Samurai Hausu, portal is on 2nd floor of the building at 79.7N 40.8W. You must go up the stairs and then around to the front of the house.
- The dungeon is a bit of a maze but seems to be symmetrical. There are also samurai statues that cast level 8 debuffs when you walk on the floor in front of them. These can be avoided by simplying jumping over the path directly in front of them.
- Note: For quick reference, use bludgeon on the clay golems (brown), lightning on the bronze golems (green), and acid on the iron golems (black).
- Proceed until you find a destroyable door, destroy it and continue until you find a second destroyable door.
- The final room has a Clay Golem Kachi. Killing it will summon a Bronze Golem Kachi, followed by an Iron Golem Kachi. The 2nd golem lets out a fire ring when killed, and the 3rd drops a key.
- Use the key on the door behind the boss and jump across the pit.
- Talk to Lieutenant Karul for Xp, 20,000 Luminance and a Legendary Key.
Items
Experience Rewards
Lore & Dialog
- Lieutenant Karul tells you, "Surely Lieutenant Roothe sent you. I suppose I deserve the berating he will rightfully give me for not listening to his wise words."
- Lieutenant Karul tells you, "Your assistance is greatly appreciated, my friend. Having such brave adventurers battling her forces, Hoshino Kei is sure to fall."
- Lieutenant Karul tells you, "I must swallow my pride and return to the camp. I need to gather my senses...and my pieces. I will embark shortly."
- Lieutenant Karul tells you, "You have earned these rewards."
:You've earned 150,000,000 experience.
- You've earned 20,000 Luminance.
- Lieutenant Karul gives you Legendary Key.
Images
Click image for full size version.
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Whirlwind Golem
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Bronze Golem Sekkou
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Clay Golem Sekkou
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Iron Golem Sekkou