Saving Asheron: Difference between revisions
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== Images == | == Images == | ||
<gallery widths=200px heights=200px perrow=3> | <gallery widths=200px heights=200px perrow=3> | ||
File:Empowered Empyrean Robe Live.jpg|Asheron's Empyrean Robe (Blue) | |||
File:Asheron (Saving Asheron) Live.jpg|Asheron, back when he actually needed to be saved. | |||
File:Empowered Empyrean Robe (White) Live.jpg|Those who saved Asheron got a white robe. | |||
</gallery> | </gallery> | ||
Revision as of 19:09, 6 December 2011
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Saving Asheron | |
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Level: | ?? |
Type: | Group |
Starts At: | ?? |
Repeat: | ?? |
Quest Overview
- Important: At least one person must complete the Enhancing Mucor quest to take the Mana Barrier down in order to start the quest. The Mana Barrier remains down for 24 hours.
Walk Through
- Use the Portal to Bur at 67.4N 30.5E. Stick left until you come to the portal to Kor-Gursha.
- Route: From Rithwic, take the Glystaene Cottages portal at 8.9N, 60.9E.
- Speak to the Collector Golem to begin the Saving Asheron portion of the quest. To the East and down some ramps eventually to the right.
- Take the East hallway and then speak with Scout Leader Tmauruk.
- Take the Southern Catacombs portal. Northern most East Tunnel From here.
- Stick right past Guruk and use ROCK next to Temple of the Three, Ritual Chambers portal to enter Upper Catacombs.
- Go up until you come to a hallway filled with side doors. This hallway forms a large square, you start in the middle on the west side. Follow the hallway around to the middle of the east side (don't open any doors). There will be some open doorways going west into a large room from the hallway there. Go up the ramps then up to the west as far as you can go until you come to another large room with a portal to the Temple of the Three.
- The Temple of the Three is a long dungeon with a series of locked doors, undead Gatekeepers drop keys to the doors (five). You'll come to two Mana Barriers that need to be destroyed to access the Crystal Array. Archers can destroy both barriers from the hallway before the dispel traps. The Mana Barriers have no missile defense, so even untrained missile skills can hit them. If you don't have a trained missile skill, use Greater Armor Piercing Arrows and a Red Rune Silveran Bow.
- Use the crystal and a portal will open to the Temple of the Three, Ritual Chambers. The portal drop is a good place to rebuff safely. One way down to a large room with a statue at the bottom of three ramps. Kill the statue and a large spawn of sclavus and falatacots will appear.
- After killing General Tain'Kivix and all of the Sclavus Ritualists three named Falatacots will appear.
- Kill the High Acolyte of the Sacrifice first, then the High Acolyte of the Blood, then the High Acolyte of the Spirit.
- With all of the falatacots dead, destroy the Empyrean Blooded Ritual Statue again.
- Pick up a Glowing Statue Shard and exit using the Kor-Gursha portal to the north.
- The shards remain on the ground for quite a while, anyone that died or disconnected (the dungeon sends to Lifestone when relogging) can run back (last portal recall to go to the Glystaene Cottages, run to 67.4N 30.5E to go back to Bur, Kor-Gursha, then Southern Catacombs. When you come to the Rock, instead use the portal next to it, it will send you right back to the Temple of the Three, Ritual Chambers. Run down and pick up a shard.
- Once you are back in Kor-Gursha, give the shard to the Collector Golem for xp, robe, and key.
Note: You are now flagged to do the Bur Recall Quest which starts in Cragstone.
Items
Contract for Saving Asheron 1st Locked Gate Key 2nd Locked Gate Key 3rd Locked Gate Key 4th Locked Gate Key 5th Locked Gate Key Glowing Statue Shard
Empowered Empyrean Robe Empowered Empyrean Robe (White) Fortified Mana Forge Key
Experience Rewards
Title Rewards
Images
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Asheron's Empyrean Robe (Blue)
-
Asheron, back when he actually needed to be saved.
-
Those who saved Asheron got a white robe.
Lore & Dialog
Collector Golem tells you, "Greetings to you, Adventurer from Dereth. I remain here to reward those who aid my Master, Lord Asheron, by defeating the Falatacot's attempts to complete rituals using blood and essence, stolen from my Master."
Collector Golem tells you, "If you could bring to me any sign of your involvement in Lord Asheron's release, salvation, or defense, I am prepared to reward you for your aid."
Scout Leader Tmauruk tells you, "Jurukka. I am Tmauruk, leader of the scouts of this tribe. While I would rather be away from the town scouting, Gruuklar has asked me to remain here and brief those of you who wish to help."
Scout Leader Tmauruk tells you, "Torgluuk has been rescued, but the bloodletters continue to abduct the other shamans of the tribe. Torgluuk wants me to continue instructing you Derethians how to find the upper catacomb so that they can be rescued."
Scout Leader Tmauruk tells you, "There is a rock in the southern catacombs, somewhat near the north of the top level cavern. If you push the rock aside, you'll find a very small corridor, impossible to see without knowing exactly what you are looking for."
Scout Leader Tmauruk tells you, "Bring the chains that bound the shaman to me as evidence of their freedom."
You give Collector Golem Glowing Statue Shard.
Collector Golem tells you, "Analyzing..."
Collector Golem tells you, "Shard identified. Magical lattice points to Falatacot Blood Ritual, with my Lord Asheron's Blood used in the creation of the object this shard is from. Tell me, where did you get this?"
You tell the Collector Golem about what you have experienced in your part in stopping the Ritual of the Three.
Collector Golem tells you, "Information noted. I will relay it to my Master. Our thanks to you. You have helped defend Lord Asheron this day, and that should not be forgotten. Please, accept this as a reward for your selfless act."
You've earned 297,235,856 experience.
Collector Golem grants you the title, "Asheron's Defender"
Collector Golem gives you Empowered Empyrean Robe.
Collector Golem gives you Fortified Mana Forge Key.
Notes
- A Fortified Mana Forge Key was added to the quest rewards during the Risks and Rewards event.