Shadowfire Isparian Claw: Difference between revisions

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imported>Sanddh
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imported>Sanddh
mNo edit summary
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  |              Speed = Fast (12)
  |              Speed = Fast (12)
  |      Buffed Speed = 0
  |      Buffed Speed = 0
  |    Bonus to Attack = 12
  |    Bonus to Attack = 10
  |      Buffed Attack = 29
  |      Buffed Attack =  
  |  Bonus to Defense = 12
  |  Bonus to Defense = 14
  |    Buffed Defense = 29
  |    Buffed Defense =  
  |  Bonus to Missile =  
  |  Bonus to Missile =  
  |    Bonus to Magic =  
  |    Bonus to Magic =  
  |  
  |  
  |    Player Attuned =  
  |    Player Attuned =  
  |          Level Req = 400
  |          Level Req =  
  |    Base Weapon Req =  
  |    Base Weapon Req = 400
  |  Buffed Weapon Req =  
  |  Buffed Weapon Req =  
  |        Special Req =  
  |        Special Req =  
Line 44: Line 44:
== Notes ==
== Notes ==
* Made by combining a [[Perfect Isparian Claw]] with a [[Shadowfire Stone]]. The change is permanent.
* Made by combining a [[Perfect Isparian Claw]] with a [[Shadowfire Stone]]. The change is permanent.
* During the [[Master of Arms]] event, the skill was changed from Unarmed to [[Heavy Weapons]] and the base damage upped from 11.7 - 26 to 22.5 - 50. The UA Activation requirement of 400 was removed.
* During the [[Master of Arms]] event, the skill was changed from Unarmed to [[Heavy Weapons]] and the base damage upped from 11.7 - 26 to 22.5 - 50. The UA Activation requirement of 400 was removed. The Attack mod changed from +12 to +10 and Defense from +12 to +14
 


[[Category:Unenchantable]]
[[Category:Unenchantable]]

Revision as of 11:46, 28 February 2012

Introduced:  A Change in Tactics Related Quests:  Shadowfire Stone Quest Updated:  Master of Arms
Shadowfire Isparian Claw
Shadowfire Isparian Claw

Notes

  • Made by combining a Perfect Isparian Claw with a Shadowfire Stone. The change is permanent.
  • During the Master of Arms event, the skill was changed from Unarmed to Heavy Weapons and the base damage upped from 11.7 - 26 to 22.5 - 50. The UA Activation requirement of 400 was removed. The Attack mod changed from +12 to +10 and Defense from +12 to +14