Singularity Caul: Difference between revisions
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There are 2 ways to get to Singularity Caul: | There are 2 ways to get to Singularity Caul: | ||
The first is to go into the Singularity Bore dungeon and run North (Up) to the top where there is a portal usable by those flagged to use it. Note: it is easy to get caught up in the monsters if running straight through to the top without killing some of the spawn. | The first is to go into the Singularity Bore dungeon and run North (Up) to the top where there is a portal usable by those flagged to use it. Note: it is easy to get caught up in the monsters if running straight through to the top without killing some of the spawn. The second is to have the recall spell. | ||
The second is to have the recall spell. | |||
Singularity Caul Island may also be reached | Singularity Caul Island may also be reached using Summoning Portal Gems, pulled out of the BMR chest. ([[Antiquated Compass]], [[Desolate Seed]], [[Warrior's Emblem]], [[Burning Veil]], [[Shadow Cursed Totem]], [[Corrupted Skull]], [[Seething Skull]]) | ||
== Related [[Quests]] == | == Related [[Quests]] == |
Revision as of 03:52, 22 May 2009
Introduced: | Lost in the New Horizon | Related Quests: | See Below | Updated: | Mirror, Mirror |
Description
Caul Island is a huge, circular island to the Southwest of Dereth.
It's been the center of many story arcs and events.
All over the island, different items associated with Bael'Zharon and Aerbax can be found, such as Virindi Spires, a Shadow Spire and Stone Statue of Bael'Zharon.
Also, the island is full of all sorts of Empyrean Ruins.
For a Map of Caul, with all important information, see: - AC Maps, Singularity Caul, or Maggie the Jackcat - Singularity Caul
Caul is a large area, there are two ridges that bisect the island, viewed from overhead it looks like an X in a circle, with a small crater area in the very middle. The spawns are fairly well separated by these ridges. For creature information see each specific area:
History
Originally, the island was accessible by invitation only. Bael'Zharon called Monarchs to run "The Gauntlet", an invitation only quest to receive an Atlan Shadow Stone and the title of Dark Master. See the text of Samuel, Former Guardian.
The island opened up for all players during the Lost in the New Horizon event.
In the The Rise of the New Singularity story arc, a group of Virindi led by Levistras chose the island as the location to build a new Singularity.
At that time, it became also possible to access the island by handing Ecorto the Lost Director a Fragment of the New Singularity. The exit portal from the this way accessed Seat of the New Singularity dungeon dropped you close to the dungeon for Caul Recall.
After Levistras was defeated, it still remained a stronghold basis for the Virindi.
The island used to be a good hunting ground for mages. The thick, and fast, spawn consisted mainly of Tuskers, Virindi and Hollow Minions.
During the Mirror, Mirror event, Caul got a huge overhaul. The events before, many smaller incidents hinted at something going on deep down under Caul.
It turned out, Aerbax was conducting experiments, with help of the Shadow Ler Rhan, and the result was a radical change.
The once Virindi dominated island now shows a strong Shadow influence.
Not only did the island physically change (ridges becoming higher and more pronounced, and the plateau in the middle changed into a crater, Caulcano), but also the flora, and for all, the fauna.
The basic structure of the island was however still recognizable. Also, quite a few typical Caul landscape items, such as the Statues of Bael'Zharon, reappeared.
Many new creatures appeared on the landscape, which, never very green, has gotten a basic ash colour, with strangely deformed trees.
Also, some of the older dungeon got relocated (for example Caul Asylum), even to outside the island (for example, Aerbax's Holding), and new dungeons and POIs were introduced.
Video
This was the way the island looked before Aerbax nuked it.
<youtube v="0N_LYEdTAGo" />
Getting to Caul
There are 2 ways to get to Singularity Caul: The first is to go into the Singularity Bore dungeon and run North (Up) to the top where there is a portal usable by those flagged to use it. Note: it is easy to get caught up in the monsters if running straight through to the top without killing some of the spawn. The second is to have the recall spell.
Singularity Caul Island may also be reached using Summoning Portal Gems, pulled out of the BMR chest. (Antiquated Compass, Desolate Seed, Warrior's Emblem, Burning Veil, Shadow Cursed Totem, Corrupted Skull, Seething Skull)
Related Quests
- Aerbax's Prodigal Shadow
- Aerbax's Prodigal Harbinger
- Caul Recall
- Delving into Claude's Mind
- Hunter Quest (Tenebrous Rifts)
- Hunter Quest (Umbral Rifts)
- Shield of Isin Dule Quest
- Sepulcher of Nightmares
- Totem Gateways (101 - 150)
- Tunnel of Love Quest
NPCs
NPC Name | Location | Type | Details |
Solange | 97.4S 94.6W | -- | Hunter Quest (Tenebrous Rifts), Hunter Quest (Umbral Rifts) |
Surloshen Realaidain | 99.6S 96.7W | -- | Tunnel of Love Quest |
Xireri | 94.4S 96.6W | -- | Tunnel of Love Quest |
Items
Nightmare Gate (Object) Statue of Bael'Zharon, the Hopeslayer Black Totem Gateway Black Marrow Reliquary
Points of Interest
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Portals
- 98.0S, 94.7W - Obsidian Rim
Dungeons
Dungeon | Coordinates | Wiki Map | ACmaps |
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The Orphanage | Random Landscape Spawn | -- | 6548 |
Artifex Collegium | 91.9S, 93.7W | File:ArtifexCollegium.gif ArtifexCollegium.gif | -- |
Caul Asylum | 94.8S 91.0W | -- | 6045 |
Repository | 89.3S 93.5W | -- | 0047 |
Tunnel of Love | 94.4S, 96.6W | -- | -- |
Nightmare Gate | 89.7S 93.9W | -- | 00F1 |
Creatures
Rare Spawns
- Atakir, the Dark Prince - Atakir's Blade
- Colossal Mite - Mite Leg Bone
- Fallen Margul - Spear of the Fallen
- Fallen Marionette - Bow of the Fallen
- Fallen Mite - Dirk of the Fallen
- Fallen Rift - Crossbow of the Fallen
- Gikar - Gikar's Dream
- Plaguefang - Plaguefang's Hide
- Puppeteer - Puppeteer's Skull
- Scourge - Scourge's Hide
- Snarl - Snarl's Hide
- Void Lord - Scroll of Raven Fury
Other Creatures
The spawns are fairly well separated by the ridges. For creature information see each specific area: