Skill Credit: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Tlosk
(New page: 150 Category:Game Concept)
 
imported>Tlosk
No edit summary
Line 1: Line 1:
150
Skill credits are used to obtain new skills and abilities. Each skill has two credit costs, the cost to train, and the cost to specialize. A skill must be trained first in order to be specialized. At character creation you are given 50 skill credits, any credits unused during creation will be carried over and be available to use later.
 
Additional credits are given at certain level milestones, the table below details these. There are two additional skill credits available with special quests. The first is available at level 35, see [[Hunting Aun Ralirea]] for details. The second is available at level 90 and requires the [[Throne of Destiny (Expansion)]] pack. See [[Chasing Oswald]] for details.
 
Including all precreation credits, all leveling credits, and all quest credits, a character can have '''98 total skill credits''' to use for skills and abilities.
 
{|border=0
|-valign=top
|
{|border=1 cellspacing=0 cellpadding=3
!Level
!Total Credits
|-
! 2
|align=center| 1
|-
! 3
|align=center| 2
|-
! 4
|align=center| 3
|-
! 5
|align=center| 4
|-
! 6
|align=center| 5
|-
! 7
|align=center| 6
|-
! 8
|align=center| 7
|-
! 9
|align=center| 8
|-
! 10
|align=center| 9
|-
! 12
|align=center| 10
|-
! 14
|align=center| 11
|-
! 16
|align=center| 12
|-
! 18
|align=center| 13
|-
! 20
|align=center| 14
|-
! 23
|align=center| 15
|-
! 26
|align=center| 16
|-
|}
|
{|border=1 cellspacing=0 cellpadding=3
!Level
!Total Credits
|-
! 29
|align=center| 17
|-
! 32
|align=center| 18
|-
! 35
|align=center| 19
|-
! 40
|align=center| 20
|-
! 45
|align=center| 21
|-
! 50
|align=center| 22
|-
! 55
|align=center| 23
|-
! 60
|align=center| 24
|-
! 65
|align=center| 25
|-
! 70
|align=center| 26
|-
! 75
|align=center| 27
|-
! 80
|align=center| 28
|-
! 85
|align=center| 29
|-
! 90
|align=center| 30
|-
! 95
|align=center| 31
|-
! 100
|align=center| 32
|-
|}
|
{|border=1 cellspacing=0 cellpadding=3
!Level
!Total Credits
|-
! 105
|align=center| 33
|-
! 110
|align=center| 34
|-
! 115
|align=center| 35
|-
! 120
|align=center| 36
|-
! 125
|align=center| 37
|-
! 130
|align=center| 38
|-
! 140
|align=center| 39
|-
! 150
|align=center| 40
|-
! 160
|align=center| 41
|-
! 180
|align=center| 42
|-
! 200
|align=center| 43
|-
! 225
|align=center| 44
|-
! 250
|align=center| 45
|-
! 275
|align=center| 46
|-
|}
|}
 
 
 


[[Category:Game Concept]]
[[Category:Game Concept]]

Revision as of 09:39, 1 July 2008

Skill credits are used to obtain new skills and abilities. Each skill has two credit costs, the cost to train, and the cost to specialize. A skill must be trained first in order to be specialized. At character creation you are given 50 skill credits, any credits unused during creation will be carried over and be available to use later.

Additional credits are given at certain level milestones, the table below details these. There are two additional skill credits available with special quests. The first is available at level 35, see Hunting Aun Ralirea for details. The second is available at level 90 and requires the Throne of Destiny (Expansion) pack. See Chasing Oswald for details.

Including all precreation credits, all leveling credits, and all quest credits, a character can have 98 total skill credits to use for skills and abilities.

Level Total Credits
2 1
3 2
4 3
5 4
6 5
7 6
8 7
9 8
10 9
12 10
14 11
16 12
18 13
20 14
23 15
26 16
Level Total Credits
29 17
32 18
35 19
40 20
45 21
50 22
55 23
60 24
65 25
70 26
75 27
80 28
85 29
90 30
95 31
100 32
Level Total Credits
105 33
110 34
115 35
120 36
125 37
130 38
140 39
150 40
160 41
180 42
200 43
225 44
250 45
275 46