Society Armor: Difference between revisions
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* '''[[Adept]]''' (2) - Greaves, Tassets | * '''[[Adept]]''' (2) - Greaves, Tassets | ||
* '''[[Knight]]''' (3) - [[Image:Celestial Hand Pauldrons Icon.png]] Pauldrons, [[Image:Celestial Hand Vambraces Icon.png]] Vambraces | * '''[[Knight]]''' (3) - [[Image:Celestial Hand Pauldrons Icon.png]] Pauldrons, [[Image:Celestial Hand Vambraces Icon.png]] Vambraces | ||
* '''[[Lord]]''' (4) - Breastplate, Girth | * '''[[Lord]]''' (4) - [[Image:Eldrytch Web Breastplate Icon.png]] Breastplate, Girth | ||
* '''[[Master]]''' (5) - [[Image:Celestial Hand Helm Icon.png]] Helm | * '''[[Master]]''' (5) - [[Image:Celestial Hand Helm Icon.png]] Helm | ||
Revision as of 22:33, 4 November 2008
Introduced in Ancient Powers.
General
There is a unique set of Society Armor for the three factions of Celestial Hand, Eldrytch Web and Radiant Blood. Each piece is obtained with a respective armor writ, Celestial Hand Armor Writ, Eldrytch Web Armor Writ, and Radiant Blood Armor Writ. There are nine pieces in each set and there's a three day timer on turning in an Armor Writ for the chest key. The armor can be tinked 10 times (all armor and item tinks available) and each piece is unique with random spells, material (bronze, gold, etc) and statistics (a hyrbrid quest/loot system). In other words, each time you loot a society chest for an armor piece, it will come out with random spells, workmanship, and AL. So sometimes the piece will be no good, sometimes great, and the items are tradable and wearable by anyone of that faction of the correct rank.
Society rank requirements to earn and wear each piece:
- Initiate (1) - Sollerets, Gauntlets
- Adept (2) - Greaves, Tassets
- Knight (3) - Pauldrons, Vambraces
- Lord (4) - Breastplate, Girth
- Master (5) - Helm
Note: Currently all NPCs beyond sollerets and gauntlets say you must be a Lord, contrary to the information contained in the Initiate's Handbook. This appears to just be a dialog typo as a player was able to get the greaves after advancing to Adept.
Set Bonus Spells
Wearing multiple pieces adds a bonus spell:
- 2 Pieces - Society Initiate's Blessing (All Attributes +2)
- 4 Pieces - Society Adept's Blessing (All Attributes +4)
- 6 Pieces - Society Knight's Blessing (All Attributes +6)
- 8 Pieces - Society Lord's Blessing (All Attributes +8)
- 9 Pieces - Society Master's Blessing (All Attributes +10)
Armor Writs
Celestial Hand Initiate Armor Writ | Celestial Hand Armor Writ | ||
Eldrytch Web Initiate Armor Writ | Eldrytch Web Armor Writ | ||
Radiant Blood Initiate Armor Writ | Radiant Blood Armor Writ |
Ways to obtain Armor Writs:
- Special Initiation Armor Writ given when joining a faction.
- Buy from Society Quartermaster in the Faction Stronghold for 25 Trade Tokens.
- Give 20 Exhumed Bones to Janaris bint Bazheer in Northwatch Castle Black Market.