Society Infiltration: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Televangelist
imported>Tuxtax
No edit summary
Line 36: Line 36:
== Walk Through ==
== Walk Through ==
# Talk to the [[Operations Aid]] in your Society's Chapterhouse.  If the quest is available, the Aid will teleport you to a room with an [[Operations Specialist]] and an exit portal.  Talk to the Specialist, and click "Yes" only once you are ready to begin.
# Talk to the [[Operations Aid]] in your Society's Chapterhouse.  If the quest is available, the Aid will teleport you to a room with an [[Operations Specialist]] and an exit portal.  Talk to the Specialist, and click "Yes" only once you are ready to begin.
# Head to the hallway on your left from the drop, and clear the spawns on both sides (there is no need to kill spawns in main room).  As you approach each side room, you can lure the soldiers out into the hallway staying out of the line of fire from archers and mages.  Once both side rooms are clear, this will open a door further in. **You need to pass the entry-way to each room in order for the door to open.  '''If you are a melee or archer, the soldiers' shields will pose a serious problem.'''  The solution lies in the use of the [[Blighted weapons]] -- they are shield hollow and have a high attack bonus.  You will still need to imperil the soldiers at a minimum, but this can easily be accomplished with an [[Incomparable Lense]] or [[Alchemical Phials]].  If you have neither of these abilities, you'll want a [[Royal Runed Slashing Baton]] in order to cast Futility on your targets.
# Head to the hallway on your left from the drop, and clear the spawns on both sides (there is no need to kill spawns in main room).  As you approach each side room, you can lure the soldiers out into the hallway staying out of the line of fire from archers and mages.  Once both side rooms are clear, this will open a door further in. **You need to pass the entry-way to each room in order for the door to open.
# Kill the Soldier in the next room and loot the key on his corpse.  Unlock the Supply Room door and use the lantern which will set the supply crates ablaze.
# Kill the Soldier in the next room and loot the key on his corpse.  Unlock the Supply Room door and use the lantern which will set the supply crates ablaze.
# Head back to the main room and run across to the next set of doors that have opened.  Kill both sets of Master Soldiers by luring them into the hallway and loot two keys from their corpses (loot immediately from each side).  Again, no need to kill the remaining spawns in the side rooms - saving time.  One key will unlock a door to a weapons room and the other to the locked door in the main room.
# Head back to the main room and run across to the next set of doors that have opened.  Kill both sets of Master Soldiers by luring them into the hallway and loot two keys from their corpses (loot immediately from each side).  Again, no need to kill the remaining spawns in the side rooms - saving time.  One key will unlock a door to a weapons room and the other to the locked door in the main room.
Line 43: Line 43:
# Continue to a closed door and a "T" in the hallway.  Head right and unlock the two doors with the prison key.  Note that the prison doors are not directly across from one another.  Talk to the Captives inside to free them.
# Continue to a closed door and a "T" in the hallway.  Head right and unlock the two doors with the prison key.  Note that the prison doors are not directly across from one another.  Talk to the Captives inside to free them.
# Head back up and across to the Smelting Forge.  Place one weapon inside and it will take all three weapons, destroying them.
# Head back up and across to the Smelting Forge.  Place one weapon inside and it will take all three weapons, destroying them.
# Once the weapons are destroyed, the final door at the "T" will open where you will face a Commander. '''There is no need to defeat him.''' Simply run past him and use the documents behind him.
# Once the weapons are destroyed, the final door at the "T" will open where you will face a Commander. You must defeat him before you can use the documents, otherwise you will receive a message that you do not safe with the Commander nearby.
# Use the documents and you will be portaled back to the Operations Specialist.  Talk to him to receive your reward.
# Use the documents and you will be portaled back to the Operations Specialist.  Talk to him to receive your reward.
== Strategies ==
=== General Strategies ===
* If you have a high base [[Assess Creature]], you can use the [[Utterly Flawless Lense]] or [[Incomparable Lense]] to Imperil enemies quickly.
* If you have a high base [[Alchemy]], you can use the [[Alchemical Phials]] to Imperil and Vuln your targets. 
=== Master Soldiers ===
* The [[Master Soldier|Master Soldiers]] have an extremely high melee defense and a shield. Debuffing the shield does not significantly improve damage -- you must use a weapon that ignores shields.
* If you have a [[Weeping Weapons|Weeping weapon]], you will find it difficult to hit them, even with 530+ buffed skill. You must either used a [[Blighted Weapons|Blighted weapon]] (which has a higher attack modifier) or debuff their weapons melee defense modifier. Since hitting them is a challenge, using a [[Royal Runed Weapons|Royal Runed Weapon]] is not feasible until their melee defense modifier is debuffed. If you do choose to use a [[Weeping Weapons|Weeping weapon]], make sure you use an elemental one.
* Debuffing their weapons can be accomplished by using a [[Royal Runed Slashing Baton]] to land [[Futility]], and then casting [[Wi's Folly]]. Note that the [[Master Mages]] will cast level 8 magic ineptitudes on you, except for [[Item Enchantment]]. A 360 buffed skill with [[Futility]] gives a somewhat decent chance to affect them.
* If you are an archer, using a [[Weeping Weapons|Weeping weapon]] and [[Royal Runed Weapons|Royal Runed Weapon]] on the [[Master Soldier|Master Soldiers]] is usually fine.
=== Master Archers ===
* These have an extremely high melee defense skill as well. See above strategies for countering it.
* If you are a Player Killer, you can use a [[Black Page of Salt and Ash]] to get an additional 10% attack skill modifier.
=== Master Mages ===
* These have a higher magic defense, but a lower melee defense than the rest. A good weapon with rending capability will help.
* They debuff magic skills with 8s, so a [[Spectral Rare]] or a [[Society Gem of Dispelling]] comes in handy if you are a mage.


== Items ==  
== Items ==  

Revision as of 21:13, 9 November 2010

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Society Infiltration
Level: ??
Type: Solo
Starts At: ??
Time to Complete: 40 minutes
Repeat: ??

Quest Overview

Feuding Societies are now going after each other by infiltrating each others basements. Your mission, if you choose to accept it, is to sneak in, do as much damage as you can and get out. You have 40 minutes to complete the tasks. Only one person may attempt this quest at a time from each society!!!


  • Note : If you die, you must wait until the 40 minutes is up in order to try again.

Walk Through

  1. Talk to the Operations Aid in your Society's Chapterhouse. If the quest is available, the Aid will teleport you to a room with an Operations Specialist and an exit portal. Talk to the Specialist, and click "Yes" only once you are ready to begin.
  2. Head to the hallway on your left from the drop, and clear the spawns on both sides (there is no need to kill spawns in main room). As you approach each side room, you can lure the soldiers out into the hallway staying out of the line of fire from archers and mages. Once both side rooms are clear, this will open a door further in. **You need to pass the entry-way to each room in order for the door to open.
  3. Kill the Soldier in the next room and loot the key on his corpse. Unlock the Supply Room door and use the lantern which will set the supply crates ablaze.
  4. Head back to the main room and run across to the next set of doors that have opened. Kill both sets of Master Soldiers by luring them into the hallway and loot two keys from their corpses (loot immediately from each side). Again, no need to kill the remaining spawns in the side rooms - saving time. One key will unlock a door to a weapons room and the other to the locked door in the main room.
  5. Unlock weapons room and loot all three weapons on the ground.
  6. Head back to the main room and unlock the remaining door (again, no need to kill spawn if you're quick). Once inside door, head back to the split hallway in order to stay out of line of fire from main room spawn. Bring one of the Master Soldiers out from the room into hallway and kill him looting the key he drops.
  7. Continue to a closed door and a "T" in the hallway. Head right and unlock the two doors with the prison key. Note that the prison doors are not directly across from one another. Talk to the Captives inside to free them.
  8. Head back up and across to the Smelting Forge. Place one weapon inside and it will take all three weapons, destroying them.
  9. Once the weapons are destroyed, the final door at the "T" will open where you will face a Commander. You must defeat him before you can use the documents, otherwise you will receive a message that you do not safe with the Commander nearby.
  10. Use the documents and you will be portaled back to the Operations Specialist. Talk to him to receive your reward.

Strategies

General Strategies

Master Soldiers

  • The Master Soldiers have an extremely high melee defense and a shield. Debuffing the shield does not significantly improve damage -- you must use a weapon that ignores shields.
  • If you have a Weeping weapon, you will find it difficult to hit them, even with 530+ buffed skill. You must either used a Blighted weapon (which has a higher attack modifier) or debuff their weapons melee defense modifier. Since hitting them is a challenge, using a Royal Runed Weapon is not feasible until their melee defense modifier is debuffed. If you do choose to use a Weeping weapon, make sure you use an elemental one.
  • Debuffing their weapons can be accomplished by using a Royal Runed Slashing Baton to land Futility, and then casting Wi's Folly. Note that the Master Mages will cast level 8 magic ineptitudes on you, except for Item Enchantment. A 360 buffed skill with Futility gives a somewhat decent chance to affect them.
  • If you are an archer, using a Weeping weapon and Royal Runed Weapon on the Master Soldiers is usually fine.

Master Archers

  • These have an extremely high melee defense skill as well. See above strategies for countering it.
  • If you are a Player Killer, you can use a Black Page of Salt and Ash to get an additional 10% attack skill modifier.

Master Mages

  • These have a higher magic defense, but a lower melee defense than the rest. A good weapon with rending capability will help.
  • They debuff magic skills with 8s, so a Spectral Rare or a Society Gem of Dispelling comes in handy if you are a mage.

Items

Quest Items

??

Rewards

??

Images

Click image for full size version.

Lore & Dialog

Operations Aid tells you, "We have an important mission if you feel up to it, speak to the Operations Specialist to receive your orders."

Operations Specialist tells you, "We have an important mission if you feel up to it, we need you to infiltrate a society and find out what their plans are." Operations Specialist tells you, "Also while inside see what you can do to sabotage the society." Operations Specialist tells you, "We need you to do this alone to minimize the risk to our own society. Do you think you are up to it?"


When you accept he will tell you:
Operations Specialist tells you, "Very well, do not disappoint me."

If you do not reply, he will say:
Operations Specialist tells you, "Please do not waste my time any further, I must find a soldier brave enough to embark on this mission."

Release one captive:
Captive tells you, "Thank you for getting me out of here, please help our fellow brother in the other cell."

Release both captives:
Captive tells you, "Thank you for releasing us both. Good luck on your mission, we will report back to the Stronghold that you are doing well."

After using the documents:
You quickly look through the documents and make mental notes of all the important activities in these plans.
Quickly you make your escape before reinforcements can stop you from reporting back


Completion:
Operations Specialist gives you Blank Augmentation Gem.
You explain the information you found in the book.

Operations Specialist tells you, "Ahh that is most useful, you did well soldier."
Operations Specialist tells you, "You have certainly earned this, we will certainly be able to use you again in the future."


Notes

  • ??