Soul Stone Quest: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Sanddh
imported>Sanddh
Line 12: Line 12:
|XP Cap || none  
|XP Cap || none  
|-
|-
|Item Reward || [[Soul Stone]] [[Numuhdira's Enlightenment]] [[Numuhdira's Wisdom]](Salvage Spells Self & Other 1-7)
|Item Reward || [[Soul Stone]]; [[Burun Slaying Weapon]]; [[Numuhdira's Enlightenment]]; [[Numuhdira's Wisdom]](Salvage Spells Self & Other 1-7)
|-
|-
|Title Reward || none  
|Title Reward || none  
Line 18: Line 18:
|Starting location || [[Numuhdira's Cottage]] (20.8S, 22.5E)  
|Starting location || [[Numuhdira's Cottage]] (20.8S, 22.5E)  
|-
|-
|Timer || ---
|Timer || 1 month
|-
|-
|Level Restrictions || ---  
|Level Restrictions || ---  
|-
|-
|Level Suggestions || ---
|Level Suggestions || 80+ (solo)
|-
|-
|Introduced in: || ---  
|Introduced in: || ---  

Revision as of 06:32, 5 June 2008

Soul Stone Quest Write Up

(This write up was made a few years ago, since then minor changes occurred, such as it's not Nuhmidira anymore, but a Student of hers)

Quest Summary
Quest type Solo/Duo
XP Reward none
XP Cap none
Item Reward Soul Stone; Burun Slaying Weapon; Numuhdira's Enlightenment; Numuhdira's Wisdom(Salvage Spells Self & Other 1-7)
Title Reward none
Starting location Numuhdira's Cottage (20.8S, 22.5E)
Timer 1 month
Level Restrictions ---
Level Suggestions 80+ (solo)
Introduced in: ---

Walk Through

Introduction

This quest is needed to get the Soul Stone which, wrapped with a Bloodied Burun Hide, gives Noble Weapons the Burun Slaying attribute. In addition, after completing the quest, you get all Salvage Spells (self and other) when talking to a Royal Guard.

How many parts you have to do to get the rewards, depends on if you saved or damned Numuhdira

  • If you saved her, you just need to do the Hand-Written Journal
  • If you never made a choice, you need to do Hand-Written Journal and Burial Urn
  • If you damned her, you need to do Hand-Written Journal, Burial Urn and Remains of Xi Ru.

Creatures: Sclavi (cathedral), Moarsmen

Weapons needed: Cold, Fire

Walkthrough

Starting Point, Flagging and Entering

  • Starting point - Official starting point is talking to Antius Blackmoor, but this is not necessary to start the quest
  • Go to Numuhdira's cottage (west of Uziz, at 20.8S, 22.5E), it is hidden, so you have to find the entrance to actually see it.
  • Get flagged for island by using the Journal, and go to Vesayan Islands to use the portal (83.4S, 89.8E).
  • From (hot) drop, run into cathedral, kill sclavus lords, run up up, jump on platform, turn 180 degrees, and run to the "balcony", there's the portal to Xi Ru's Chapel where you will find Nuhmidira.
  • Talk to Numuhdira
  • Talk to the 3 "ghosts"(transparent NPCs)
  • The left ghost has busts, choose Nali.
  • The right one has paintings, choose Geraine
  • The middle one has statues up the ramp, choose Aurlanne.
  • Talk to all ghosts again, and you can go through door up the ramps

Hand-Written Journal

  • Go left, lever, door, portal.
  • Route: Straight, button & door, room, a lever to the E-side of room opens door at opposite side, up ramp, right, room with books, right, go over a small catwalk, more rooms, a catwalk with a book, more rooms again, a door with a button, behind it a big room, use middle lever to open door on opposite side, go right, left at next intersection, button with door, behind it pedestal with the Indecipherable Book (click it to get the Hand-Written Journal)and portal back to Nummie.
  • Hand Nummie the book if you saved her. If not:

Burial Urn

  • Door up ramps again, straight this time. you really NEED 2 people here (or a very very high jump skill).
  • Lever to go through door & portal.
  • At first intersection, go right and immediately left up a ramp. Doors, buttons everywhere. Room. another ramp, left, go up ramp, big room.
  • Here's the trick: Before you enter the room, there are two buttons. Open the door to the room, let someone go to NNW corner room, push other button, person 1 goes in, opens door for person 2, and runs to NEE corner room. Person 2 runs to dead end, there's a trigger plate there to open door NEE.
  • Always check if door is opened, otherwise you can start all over.
  • So: person 1 stands in front to-be-open-door, steps in, opens door for person 2, goes to next door. Person 2 runs to trigger plate, opens next door, runs back to big room. Rinse repeat.
  • Door sequence: 1. NNW; 2. ENE, 3. WSW, 4. NNE, 5. SSW, 6. WNW, 7. ESE, 8. SSW.
  • Last trigger plate will open the door in the middle of S wall. Person 1 gets in. To open door for person 2, the button is UP.
  • To get up, you need to shift jump 3 stepping stones that fade in and out vision the whole time. No worries, they are there all the time. Up there, person 1 opens door for person 2.
  • Fight your way to the portal. On the other side, over a half-invisible catwalk, is the urn. Click it to get the Burial Urn
  • Return the urn to Numuhdira, if you've never made a choice, you're done.
  • If you damned her, tough look, you need to get

Remains of Xi Ru

  • Again, door, this time right. Also here, 2 people needed. Lever, door, portal.
  • Go right, ramp, open door with button, you're in a big room with platforms and a catwalk up in the air. go underneath either of the platforms and fight your way up. There's a small room with a lever. 1 person stays there. The other goes on, opens door to platform, and in the middle of the catwalk is the next door. person 1 opens that door with the lever.
  • Little shift jump to get from catwalk through door. Wait on other side near button for lever puller. Right, down ramp, down again, right, down ramp again, a door with 2 buttons. Kill the Moarsmen, use both buttons to open both doors. Room with paintings and crypt. Door to crypt can be opened simply by double click. double click sarcophagus to get the Remains of Xi Ru.
  • Portal, and back to Numuhdira, who is STILL pissed.


[[Category:Quest]]