Spell Research: Difference between revisions
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Infliction + Conveyance + (Attribute) = Attribute debuff | Infliction + Conveyance + (Attribute) = Attribute debuff | ||
Infliction + Alacritous + (Element) = Streak | Infliction + Alacritous + (Element) = Streak | ||
Infliction + Direction + Element = Bolt | |||
Infliction + Objectification + (Element) = Lure | Infliction + Objectification + (Element) = Lure | ||
Revision as of 16:00, 4 September 2008
See TheJackCat's site for information on Historical Spell Research. [1]
Level VIII Scroll Creation
Players may obtain quills, inks, and glyphs from the new highest tier treasure profiles which may be used to craft spells. Quills may be combined with the Mana Scarabs (which are also the casting scarab for level 8 spells) in order to craft infused quills. Infused quills may be crafted with inks to create a combination of the two. This combination may then be crafted with a glyph to create a level 8 scroll. All components involved in making a scroll (quill, mana scarab, ink, and glypy) are consumed in the process of successfully making a scroll.
All components may also be traded or sold to a vendor, and the scrolls may likewise be traded or sold to a vendor. If crafting something you expected to work fails, very likely the spell simply does not exist for level 8. You will not lose components upon failed crafting, and there is no skill associated with level 8 spell crafting, so feel free to experiment safely with the various components and see what you may accomplish!
- Add the quill to the mana scarab
- The mana scarab infuses the quill with its magical power.
- Add the infused quill to the ink.
- You dip the quill into the magical ink, further empowering it.
- Add the enchanted quill to the glyph.
- You trace the rune with your enchanted quill and the pattern of the spell forms before you as a scroll.
This produces a tradable scroll which you can then learn as normal. Level 8 spells last for 90 minutes, or up to double that with augmentations.
All level 8 spells currently have a difficulty of 455 to cast, meaning that 455 buffed magic skill will cast successfully 50% of the time. Less will produce more fizzles, higher fewer fizzles. With 100 Focus 100 Willpower a trained skill maxes out in the 440s or 450s (depending on your equipment/house buffs) and in the 470s or 480s if specialized.
Here are some examples of casting success for some buffed values (the difficulty is currently under review by Turbine and may be changed in the future):
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Known Formulas
INFUSED QUILL + INK + GLYPH = SCROLL
Introspection + Formation + (Skill) = Skill buff Introspection + Formation + (Element) = Protection Introspection + Formation + (Attribute) = Attribute buff Benevolence + Objectification + (Element) = Bane Infliction + Separation + (Element) = Volley Infliction + Conveyance + (Health) = Harm Other Infliction + Conveyance + (Attribute) = Attribute debuff Infliction + Alacritous + (Element) = Streak Infliction + Direction + Element = Bolt Infliction + Objectification + (Element) = Lure
Bludgeon Bane Debuff = Quill of Infliction+Mana Scarab+Ink of Objectification+Bludgeon Glyph
Creature Enchantment Mastery Self = Quill of Introspection+Mana Scarab+Ink of Formation+Glyph of Creature Enchantment
Known Failures
Infliction + Conveyance [Cannot add] (Element) Introspection + Formation [Cannot add] Armor Introspection [Cannot add] Alacratrous Benevolence [Cannot add] Alacratous