TaoMagicDragon SC's Leveling Guide: Difference between revisions
imported>Solamede mNo edit summary |
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<br> | <br> | ||
''Weapons:''<br> | ''Weapons:''<br> | ||
* Melee - | * Melee - [[Slash Rending]] Weapon | ||
* | * Missle - [[Slash Rending]] Weapon | ||
* Mage - | * Mage - [[Slash Rending]] Wand with respective spells | ||
<br> | <br> | ||
''Farm In:''<br> | ''Farm In:''<br> | ||
[[Abayar's Laboratory]] ([[Lightning Rending]], [[Fire Rending]] or [[Cold Rending] | [[Abayar's Laboratory]] ([[Lightning Rending]], [[Fire Rending]] or [[Cold Rending] Also Work Here)<br> | ||
[[Crystalline Crag]] (Better for ranged characters) ([[Slash Rending]])<br> | [[Crystalline Crag]] (Better for ranged characters) ([[Slash Rending]])<br> | ||
<br> | <br> | ||
<BR> | <BR> | ||
'''Levels 90-110:''' | '''Levels 90-110:''' | ||
<br> | |||
''Weapons:''<br> | |||
* | * Melee - [[Slash Rending]] Weapon | ||
* Missle - [[Slash Rending]] Weapon | |||
* Mage - [[Slash Rending]] Wand with respective spells | |||
<br> | |||
''Farm In:''<br> | |||
[[Abayar's Laboratory]] ([[Lightning Rending]], [[Fire Rending]] or [[Cold Rending] Also Work Here)<br> | |||
[[Crystalline Crag]] (Better for ranged characters)<br> | |||
Level 90+ [[Eater]] | |||
'''Levels 110-130:''' | '''Levels 110-130:''' |
Revision as of 00:04, 7 February 2010
Note that this is in the process of being reformatted to look good on a wiki site.
This is the leveling guide put together by Taomagicdragon_SC on turbine boards. It has been edited from it's original version to show better formatting.
~Leveling Guide~
Levels 1-5:
Run through the Training Academy.
Levels 5-20:
Weapons:
- Melee – Use Atlan Weapons or Explorer Weapons
- Missile – Use Exquisite Elari Wood Bow or Explorer Weapons
- Mage – Use Taulandoi, Saulandoi, or Explorer Wands
Farm In
Olthoi Arcade
For extra experience do the following quests:
Harvester and Gardener Pincers,
Hunter Quest (Blood Shreths),
Alfrin's Stolen Supplies,
Moarsmen on the Shores (Redspire Quest),
Hunter Quest (Small Fledgling Mukkirs),
The Beacon Quest.
Levels 20-25:
Weapons:
- Melee - No Change
- Missile - No Change
- Mage - No Change
Farm In
Matron Hive South
Levels 25-45:
- Melee – Fire Atlan Weapons or Armor Rending Fire Weapon -
- Missile – Low level Composite Bow with Enchanted Fire Arrows or Deadly Fire Arrows
- Mage – Critical Strike Wand using Flame Bolt (Spell)
Farm In:
Black Spawn Den
Tusker Barracks (40+)
For extra experience do the following quests:
Hunter Quest (Tusker Guards)
Levels 45-50:
Weapons:
- Melee - Lightning Rending, Fire Rending or Cold Rending Weapon
- Missile - Lightning Rending, Fire Rending or Cold Rending Weapon
- Mage - Lightning Rending, Fire Rending or Cold Rending Wand with respective spells.
Farm In:
Abayar's Laboratory
Levels 50-90:
Weapons:
- Melee - Slash Rending Weapon
- Missle - Slash Rending Weapon
- Mage - Slash Rending Wand with respective spells
Farm In:
Abayar's Laboratory (Lightning Rending, Fire Rending or [[Cold Rending] Also Work Here)
Crystalline Crag (Better for ranged characters) (Slash Rending)
Levels 90-110:
Weapons:
- Melee - Slash Rending Weapon
- Missle - Slash Rending Weapon
- Mage - Slash Rending Wand with respective spells
Farm In:
Abayar's Laboratory (Lightning Rending, Fire Rending or [[Cold Rending] Also Work Here)
Crystalline Crag (Better for ranged characters)
Level 90+ Eater
Levels 110-130:
- Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters
Levels 130-140:
- Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.
Levels 140-150:
- Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).
Levels 150+:
Dark Isle
- Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
- Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
- Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
- General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.
If you have the resources:
Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.