The Temple of Hizk Ri: Difference between revisions
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|Introduced in: || [[Treaties in Stone]] | |Introduced in: || [[Treaties in Stone]] | ||
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== Quick Guide == | |||
== Walk Through == | == Walk Through == | ||
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Explain in detail how to complete the quest. When ever there is a dungeon involved, link it to that dungeon's page on this site, and provide a link to ACmaps. | Explain in detail how to complete the quest. When ever there is a dungeon involved, link it to that dungeon's page on this site, and provide a link to ACmaps. | ||
Take the Obsidian Rim Portal from the Singularity Caul drop. If you don't have the [[Recall to the Singularity Caul]], take the Northwest Direlands Portal from the Aerlinthe drop, and then take the Obsidian Rim Portal from there. | |||
Go to the temple at 51.5S 67.9W. | |||
Everyone in the fellowship needs to pick up the Carved Plate on the Southeast corner of the temple. | |||
Hand the Carved Plate to the pillar on the south side to be portaled into the entrance. This is the only pillar that is missing a plate. | |||
:<font color=green>This pillar has what appears to be a setting for a plate of some kind.</font><br> | |||
:<font color=green>You give Pillar A Carved Plate.</font><br> | |||
:<font color=green>As you look about the room the answer comes to you. The plate slides into place with a click.</font><br> | |||
One person of the fellowship needs to talk to the Guardian statue. | |||
:<font color=goldenrod>Guardian tells you, "You have entered the halls of Hizk Ri, the Matron of Pain. Your presence is unwelcome. You have distrubed a perfect order that has existed for eons. What right have you to enter these halls, cur?"</font><br> | |||
:<font color=goldenrod>Guardian tells you, "Do not answer. Your presence marks a return of the ancient ways. You shall be tested and if not found wanting, you shall find your way to the seat of the Matron's power and wake her from her slumber."</font><br> | |||
:<font color=goldenrod>Guardian tells you, "I pray that you fail, for power such as Hizk Ri's should never be loosed upon the world. We have suffered for millennia under her cruel wiles."</font><br><font color=goldenrod>Guardian tells you, "The pillars scattered about the room are devoted to the bodies that hang in the sky above. A riddle seals their secret and bars entrance to the halls beyond. I shall issue this riddle after this final warning: return to me for judgment only when the riddle is solved. If you fail to do so you will be struck dead where you stand. If you return to me with only half the puzzle solved you will be struck dead where you stand. You have been warned."</font><br> | |||
:<font color=goldenrod>Guardian tells you, "The riddle is as follows: Au, the light of this world, hangs in the east, opposed to star of portent. To the north, the moon run red with blood watches it's twin in the south. Prove your worth, or die trying."</font><br> | |||
The person who talked to the Guardian needs to pick up the four plates on the ground. Give the one with the red moon to the north pillar, yellow moon to the south, sun to the east, and star to the west. Talk to the Guardian again, and a door will open to the south. Everyone should go through the door.<blockquote><font color=goldenrod>Guardian tells you, "You may advance through the halls of Hizk Ri, Matron of Pain. Be warned, you dwell amongst the hopeless and cruel."</font><br></blockquote> | |||
There are three Sealed Doors, one for each level range. Use the Sealed Door to open it -- you can only open the door appropriate for your level. The one for level 100+ is on the west side. | |||
:<font color=goldenrod>Sealed Door tells you, "You are suited for the halls beyond, the restless dead herein will provide a fair challenge to you and those like you. Any beings weaker than you will not be permitted beyond the second guardian, though they may assist you through this corridor. Such assistance would prove you too weak to live."</font><br> | |||
Fight your way through the [[Tormented Patriarch]]es to a room. Use the torch to open a door to a Guardian statue. Use the statue to be teleported to the next dungeon. | |||
:<font color=blue>Guardian teleports you with Well of Tears</font><br> | |||
Everyone needs to talk to the Guardian at the beginning of this dungeon. | |||
:<font color=goldenrod>Guardian tells you, "Within this well the wayward sister of Hizk Ri was cast beneath the world and bound by vile arts to suffer for all eternity. The restless souls, the make this place their home, have tormented the woman's soul since its imprisonment here."</font><br> | |||
:<font color=goldenrod>Guardian tells you, "If you wish to meet Hizk Ri you shall need to garner her sister's tears for me. You will need to collect them in an ancient philter, lost somewhere in this crypt. Collect them from the well and return them to me and I shall then let you pass. Go now and return to me only when you can hand me the phial of bloody tears."</font><br> | |||
Take the north passage. Fight your way through [[Ancient Soul]]s and [[Tormented Patriarch]]es. The [[Ancient Enchanted Philtre]] is on the floor of the first room. Everyone needs to pick this up. (5 minute timer on pickup.) | |||
Continue through the passage, taking the first right, and the next left. Use the philter on the [[Well of Tears]] to get [[A Phial of Bloody Tears]]. | |||
Retrace your steps back to the Guardian. | |||
Hand the Phial to the Guardian to be teleported to the next dungeon. | |||
:<font color=green>You give Guardian A Phial of Bloody Tears.</font><br> | |||
:<font color=goldenrod>Guardian tells you, "You have pleased me. I will sup upon the tears of her soul this night and be sated for a time. Prepare for your reward."</font><br> | |||
Now you must jump around the room and use four eyes to be flagged to enter the next dungeon. There are more than four eyes, and if you use the wrong one you will be portaled to the beginning of the jumps and need to start over. Have people wait in the middle of the statues when they miss a jump. When they are ready to try again, go south and jump down the hole. From there, run east and then clear the undead, and fight your way back up to the starting platform. | |||
There are several ways to do the jumps. See the section on jumping for some strategies. | |||
:<font color=green>The eye stirs and you feel changed.</font><br> | |||
:<font color=blue>Eye of the Watcher cast Biting Bonds on you</font><br> | |||
:<font color=green>The eye stirs and you feel changed.</font><br> | |||
:<font color=blue>Eye of the Watcher cast Chained to the Wall on you</font><br> | |||
:<font color=green>The eye stirs and you feel changed.</font><br> | |||
:<font color=blue>Eye of the Watcher cast Bit Between Teeth on you</font><br> | |||
:<font color=green>The eye stirs and you feel changed.</font> | |||
:<br><font color=blue>Eye of the Watcher cast Under the Lash on you</font><br> | |||
Once you've used all four of the eyes, use the Strange Device to be portaled into the next dungeon. | |||
:<font color=green>A loud hum fills the room and for a moment you feel waves of mana washing over your body. You are certain that something has changed.</font><br> | |||
:<font color=blue>Strange Device teleports you with The Sewer.</font><br> | |||
Fight your way through Burun to a large room. Use the lever to open the door to the Guardian statue. Use the statue to be portaled to the Boss dungeon. Once in the Boss dungeon, do not cast on the creatures or go any closer until you are ready to fight. | |||
:<font color=blue>Guardian teleports you with Patriarch Zixki.</font><br> | |||
The final fight is against eight [[Tormented Patriarch]]es and Zixki. There are eight cells around the room. During the fight, Zixki will randomly teleport players to one of these cells. When this happens, either someone in the main room can open the door, or else the locked up player can use the torch to open the inner door, kill the Tormented Patriarch, and loot [[A Worn Prison Master's Key]] to use on the cell door. Contrary to the notes on the map, the hallways do not do any damage. | |||
A good strategy is to open one of the cells behind you, get everyone inside and close the door again. Have the melees kill the patriarches through the door. When they are all dead, open the cell door and fight the boss in the main room. | |||
When Zixki dies, a door opens for 15 seconds in the north wall. Make sure at least one person gets through. There is a button on the inside that will reopen the door if necessary. Use the Guardian to be portaled to the reward room. | |||
:<font color=blue>Guardian teleports you with Hizk Ri's Crypt.</font><br> | |||
Use the [[Sarcophagus of High Matriarch Hizk Ri]] to get [[Ancient Armored Gauntlets]] and [[Ancient Armored Long Boots]]. Use one of the other items to get that reward. | |||
== Jumping Guide == | == Jumping Guide == |
Revision as of 04:51, 19 June 2008
Quest Summary | |
---|---|
Quest type | Solo/Group |
XP Reward | --- |
XP Cap | --- |
Item Reward | Ancient Armored Gauntlets, Ancient Armored Long Boots, and a choice of life protection fellowship scrolls or a couple other items |
Title Reward | --- |
Starting location | Candeth Keep |
Timer | 28 days? |
Level Restrictions | 60-80 80-100 100+ |
Level Suggestions | --- |
Introduced in: | Treaties in Stone |
Quick Guide
Walk Through
This quest has three level ranges: 60-80, 80-100, and 100+.
Explain in detail how to complete the quest. When ever there is a dungeon involved, link it to that dungeon's page on this site, and provide a link to ACmaps.
Take the Obsidian Rim Portal from the Singularity Caul drop. If you don't have the Recall to the Singularity Caul, take the Northwest Direlands Portal from the Aerlinthe drop, and then take the Obsidian Rim Portal from there.
Go to the temple at 51.5S 67.9W.
Everyone in the fellowship needs to pick up the Carved Plate on the Southeast corner of the temple.
Hand the Carved Plate to the pillar on the south side to be portaled into the entrance. This is the only pillar that is missing a plate.
- This pillar has what appears to be a setting for a plate of some kind.
- You give Pillar A Carved Plate.
- As you look about the room the answer comes to you. The plate slides into place with a click.
One person of the fellowship needs to talk to the Guardian statue.
- Guardian tells you, "You have entered the halls of Hizk Ri, the Matron of Pain. Your presence is unwelcome. You have distrubed a perfect order that has existed for eons. What right have you to enter these halls, cur?"
- Guardian tells you, "Do not answer. Your presence marks a return of the ancient ways. You shall be tested and if not found wanting, you shall find your way to the seat of the Matron's power and wake her from her slumber."
- Guardian tells you, "I pray that you fail, for power such as Hizk Ri's should never be loosed upon the world. We have suffered for millennia under her cruel wiles."
Guardian tells you, "The pillars scattered about the room are devoted to the bodies that hang in the sky above. A riddle seals their secret and bars entrance to the halls beyond. I shall issue this riddle after this final warning: return to me for judgment only when the riddle is solved. If you fail to do so you will be struck dead where you stand. If you return to me with only half the puzzle solved you will be struck dead where you stand. You have been warned." - Guardian tells you, "The riddle is as follows: Au, the light of this world, hangs in the east, opposed to star of portent. To the north, the moon run red with blood watches it's twin in the south. Prove your worth, or die trying."
The person who talked to the Guardian needs to pick up the four plates on the ground. Give the one with the red moon to the north pillar, yellow moon to the south, sun to the east, and star to the west. Talk to the Guardian again, and a door will open to the south. Everyone should go through the door.
Guardian tells you, "You may advance through the halls of Hizk Ri, Matron of Pain. Be warned, you dwell amongst the hopeless and cruel."
There are three Sealed Doors, one for each level range. Use the Sealed Door to open it -- you can only open the door appropriate for your level. The one for level 100+ is on the west side.
- Sealed Door tells you, "You are suited for the halls beyond, the restless dead herein will provide a fair challenge to you and those like you. Any beings weaker than you will not be permitted beyond the second guardian, though they may assist you through this corridor. Such assistance would prove you too weak to live."
Fight your way through the Tormented Patriarches to a room. Use the torch to open a door to a Guardian statue. Use the statue to be teleported to the next dungeon.
- Guardian teleports you with Well of Tears
Everyone needs to talk to the Guardian at the beginning of this dungeon.
- Guardian tells you, "Within this well the wayward sister of Hizk Ri was cast beneath the world and bound by vile arts to suffer for all eternity. The restless souls, the make this place their home, have tormented the woman's soul since its imprisonment here."
- Guardian tells you, "If you wish to meet Hizk Ri you shall need to garner her sister's tears for me. You will need to collect them in an ancient philter, lost somewhere in this crypt. Collect them from the well and return them to me and I shall then let you pass. Go now and return to me only when you can hand me the phial of bloody tears."
Take the north passage. Fight your way through Ancient Souls and Tormented Patriarches. The Ancient Enchanted Philtre is on the floor of the first room. Everyone needs to pick this up. (5 minute timer on pickup.)
Continue through the passage, taking the first right, and the next left. Use the philter on the Well of Tears to get A Phial of Bloody Tears.
Retrace your steps back to the Guardian.
Hand the Phial to the Guardian to be teleported to the next dungeon.
- You give Guardian A Phial of Bloody Tears.
- Guardian tells you, "You have pleased me. I will sup upon the tears of her soul this night and be sated for a time. Prepare for your reward."
Now you must jump around the room and use four eyes to be flagged to enter the next dungeon. There are more than four eyes, and if you use the wrong one you will be portaled to the beginning of the jumps and need to start over. Have people wait in the middle of the statues when they miss a jump. When they are ready to try again, go south and jump down the hole. From there, run east and then clear the undead, and fight your way back up to the starting platform.
There are several ways to do the jumps. See the section on jumping for some strategies.
- The eye stirs and you feel changed.
- Eye of the Watcher cast Biting Bonds on you
- The eye stirs and you feel changed.
- Eye of the Watcher cast Chained to the Wall on you
- The eye stirs and you feel changed.
- Eye of the Watcher cast Bit Between Teeth on you
- The eye stirs and you feel changed.
Eye of the Watcher cast Under the Lash on you
Once you've used all four of the eyes, use the Strange Device to be portaled into the next dungeon.
- A loud hum fills the room and for a moment you feel waves of mana washing over your body. You are certain that something has changed.
- Strange Device teleports you with The Sewer.
Fight your way through Burun to a large room. Use the lever to open the door to the Guardian statue. Use the statue to be portaled to the Boss dungeon. Once in the Boss dungeon, do not cast on the creatures or go any closer until you are ready to fight.
- Guardian teleports you with Patriarch Zixki.
The final fight is against eight Tormented Patriarches and Zixki. There are eight cells around the room. During the fight, Zixki will randomly teleport players to one of these cells. When this happens, either someone in the main room can open the door, or else the locked up player can use the torch to open the inner door, kill the Tormented Patriarch, and loot A Worn Prison Master's Key to use on the cell door. Contrary to the notes on the map, the hallways do not do any damage.
A good strategy is to open one of the cells behind you, get everyone inside and close the door again. Have the melees kill the patriarches through the door. When they are all dead, open the cell door and fight the boss in the main room.
When Zixki dies, a door opens for 15 seconds in the north wall. Make sure at least one person gets through. There is a button on the inside that will reopen the door if necessary. Use the Guardian to be portaled to the reward room.
- Guardian teleports you with Hizk Ri's Crypt.
Use the Sarcophagus of High Matriarch Hizk Ri to get Ancient Armored Gauntlets and Ancient Armored Long Boots. Use one of the other items to get that reward.
Jumping Guide
Lore & Dialog
Finn Skigg tells you, "Good day! I see that you're an adventurous sort. So am I, my dear friend! I must admit that I have been in better spirits than I am at the moment, but the sight of another adventurer has caused a smile to spread across my face."
Finn Skigg tells you, "You see, I have just finished a jaunt across and all around Dererth. I managed to make the walk in about eighty days. I've only recently settled here in the pleasantly arid air of Candeth Keep. I had a particularly nasty run-in with some foul undead near the southern entrance of the Valley of Death."
Finn Skigg tells you,"While making my way into a valley, I was accosted by these foul looking undead beasts. They gave me such a fright that I lost a collection of rare plates I'd received from Baron Eli von Schreft back on Ispar. They're priceless, and I would certainly be pleased if someone were to bring them back to me. If you find them, please bring them here."
A plate rests inside the depression on this pillar. The plate displays an oddly positioned geometric shape.
You allow Pillar to examine your A Carved Plate.
A plate is already set into this pillar. Perhaps you should try using a plate on a pillar with a free setting.
Items
List the items you receive from this quest using the Items Templates or Weapons Templates
- A Carved Plate
- Ancient Enchanted Philter
- Well of Tears
- Strange Device
- Guardian
- Sarcophagus of High Matriarch Hizk Ri
- File:Ancient Armored Gauntlets icon.png Ancient Armored Gauntlets
- File:Ancient Armored Long Boots icon.png Ancient Armored Long Boots
- Portal to Izji Qo's Temple
- Biting Ballistae
- Razorbound Flange
- Scroll of Inferno Warding
- Scroll of Scythe Warding
- Scroll of Lance Warding
- Scroll of Voltaic Warding
- Scroll of Flange Warding
- Scroll of Corrosive Warding
- Scroll of Frore Warding