The Temple of Kivik Lir: Difference between revisions

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# Go back the way you came, and this time continue straight (EAST) where you originally went west.
# Go back the way you came, and this time continue straight (EAST) where you originally went west.
# When you come to another dead end room, look for a [[Fragment of Solidified Blood]] on the floor.
# When you come to another dead end room, look for a [[Fragment of Solidified Blood]] on the floor.
# Combine Wood and Blood to make Emblem of Blackened Blood.
# Combine Wood and Blood to make [[Emblem of Blackened Blood]].
# Go back the way you came, to the statue where you first portaled in.
# Go back the way you came, to the statue where you first portaled in.
# Hand the the Blackened Blood to the statue one at a time (go slow to avoid bugs).
# Hand the the [[Emblem of Blackened Blood]] to the statue one at a time (go slow to avoid bugs).


=== Part 2 ===
=== Part 2 ===

Revision as of 23:52, 20 July 2008

Quest Summary
Quest type Group
XP Reward ---
XP Cap ---
Item Reward Ancient Armored Leggings plus one of the following:
Manacle of Biting Pain
Tears of Jvikti Kheval
Fellowship Magic School spells
Title Reward ---
Starting location Mansion
Timer 28 days
Level Restrictions 60-80
80-100
100+
Level Suggestions ---
Introduced in: Across the Vast Divide


General

This quest has three level ranges: 60-80, 80-100, and 100+.

Quick Guide

Part 1

  1. Take Kivik Lir mansion portal device and run to 38.1S, 47.3W.
  2. Go into temple and jump down into pit. DO NOT TALK TO THE WATCHER OF THE DEAD. Use Odd Looking Vine to enter dungeon.
  3. Take the West hall, go WEST at the fork. When you get to a deadend room, look for Charred Wood on the ground.
  4. Go back the way you came, and this time continue straight (EAST) where you originally went west.
  5. When you come to another dead end room, look for a Fragment of Solidified Blood on the floor.
  6. Combine Wood and Blood to make Emblem of Blackened Blood.
  7. Go back the way you came, to the statue where you first portaled in.
  8. Hand the the Emblem of Blackened Blood to the statue one at a time (go slow to avoid bugs).

Part 2

  1. Take the SOUTH hall, and take a RIGHT at the fork. Continue to hug the wall to the LEFT all the way until you find a ramp up to a big room.
  2. Use the lever on the NORTH wall, which opens a door on the SE side of the room (You can also take the door on the west side if you prefer).
  3. Continue up the ramp until you get to a portal device (Watch out for flying daggers).
  4. Use all 4 eyes (one in each direction) ONE TIME. Then use Strange Device on North wall. Do all this quickly, or the device won't accept you.
  5. DO NOT TALK TO STATUE or do anything once inside the next part.

Part 3

At this point in the quest, the leader must split from the group in order to complete another section of the quest (the Trials) and rejoin with the fellow in a few moments. There are 3 Trials, which are on a 15 minute timer. If you don't complete it in time you have to disband your fellow, and recreate it in order to start over. The person doing the trials (and only them) should talk to the statue at the drop ONE time.

Trial #1: The Jumps

You should be a decent Jumper to do this part. Its the hardest trial. Its best to do this one first because the timer starts after you complete your first trial. If the platforms are fading in and out, they are safe. If they are solid, you can fall through them.

  1. Head to the North. Jump up on the platform to your right side and then up again twice more to the top platform.
  2. You'll need to make several jumps to the little room ahead of you.
  3. Now jump out the back door to the platform in the far back of the room where you'll see an Eye. Use the eye to start the timer and complete the first trial.
  4. Jump down onto the level below you. You'll see a lever on the wall, which will open a nearby door.
  5. Run through the door and hang all lefts until you see another lever, which opens a nearby door. This door opens just above where you started the trial.
  6. Jump down to the starting platform and head south back into the waiting room.

Note: If you fall during the jumps, head to the back of the room and complete the last 3 steps of the trial to get back to the start.

Trial #2: Bag of Bones

  1. Head into the East hallway and take a left at the split. Talk to the eye on the wall and you will receive a sachel.
  2. Run back the way you came and go straight at the split. Use the bones on the wall to get a bone.
  3. Put the bone in the sachel and return it to the eye on the wall.

Trial #3: Bloodstone Emblem

  1. Head into the west hallway and talk to the statue at the end of the hall twice to be portaled into a dungeon.
  2. You need to kill 3 creatures (1 of each species) in here, each one drops a piece of a Bloodstone Emblem.
  3. Once you have all 3 pieces, head back to where you portaled in and talk to the statue to be sent back to the beginning.
  4. Combine all 3 pieces and hand the completed Bloodstone Emblem to the statue at the end of the West hallway.
  • Now that you've completed all 3 tasks, talk to the statue in the middle of the waiting room to be portaled into the last part.

Part 4

  1. Use all 4 eyes ONE time, then use the portal device... Once you go in... DO NOT MOVE FORWARD.
  2. The person with highest creature/life magic skills will be in charge of debuffing the Boss (The Special Burun in the middle). Use Cold/Slash debuffs.
  3. Its also a good idea to have the lowest couple people be healers.
  4. If you have a mage with Tusker Fists, have them TF the wall behind the boss while everyone else kills him. Once the wall drops, the spawn dissapears.
  5. Once the boss and the wall are down, head through the opening, up the ramp, and use the statue at the end of the hall to be portaled into the treasure room.

Items

List the items you receive from this quest using the Items Templates or Weapons Templates

Fellowship Magic School spells

  • Conjurant Chant - Creature Enchantment
  • Artificant Chant - Item Enchantment
  • Vitaeic Chant - Life Magic
  • Hieromantic Chant - War Magic
  • Conveyic Chant - Mana Conversion