Training Halls: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Arkalor
No edit summary
imported>Arkalor's Bot
m (Text replace - "Category:Retired" to "Category:Retired Dungeon")
Line 94: Line 94:
Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"</font>
Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"</font>


== Notes ==
== Update History ==
* During the [[The Paths of Destruction]] event, the tutorial creatures were updated to reward 0 xp to prevent people from macroing inside the halls.
{{Update History|
* During the [[Crests of a Turbulent Sea]] event, the [[Character Templates]] were revised and new Starter Weapons were introduced.
[[The Paths of Destruction]]
* Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls.
 
[[Crests of a Turbulent Sea]]
* [[Character Templates]] revised and new Starter Weapons introduced.
}}


[[Category:Dungeon]]
[[Category:Dungeon]]
[[Category:Retired]]
[[Category:Retired Dungeon]]

Revision as of 13:25, 19 February 2013

Related topics: Character Creation, User Interface

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Training Halls
Level: ??
Type: Solo/Group
Starts At: ??
Repeat: ??

Quest Overview

The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call.

The halls were officially retired during the The First Strike event when six of the Starter Outposts were destroyed. The old tutorial has since been replaced with the newer Training Academy Quest.

Walkthrough

  • Enter the Training Halls portal at any of the Starter Outposts.
  • Speak with the Greeter for instructions.
  • Follow the glowing green arrows through the halls, you will come to a long hallway with rows of Straw Target Drudges that you can practise your combat skills on.
  • Continue on and pick the Training Hall Key up from off the floor and unlock the door directly in front of you.
  • Hand your Calling Stone to the Training Master for a Healing Tonic and 75 experience points.
  • Exit the hall via the surface portal nearby when finished.

Items

Quest Items

Welcome Letter Training Hall KeyFile:Calling Stone (Retired) Icon.png Calling Stone (Retired) Healing Tonic

Starter Weapons

Starter Budiaq Starter Spear Starter Yari Starter Jo Starter Nabut Starter Quarterstaff Starter Club Starter Jitte Starter Kasrullah Starter Hand Axe Starter Shou-ono Starter Tungi Starter Shortsword Starter Simi Starter Yaoji Starter Knife Starter Jambiya Starter Shortbow Starter Yag Starter Shouyumi Starter Crossbow Starter Dart Starter Shouken

Images

Click image for full size version.

Lore & Dialog

Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."


Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."

Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"

Update History

The Paths of Destruction

  • Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls.

Crests of a Turbulent Sea