Turbine Developers: Difference between revisions

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* Website: [http://members.verizon.net/~vze34fnk/homepage.htm Sean Huxter 3D Animator]
* Website: [http://members.verizon.net/~vze34fnk/homepage.htm Sean Huxter 3D Animator]
* Interviews: [http://archive.gamespy.com/interviews/february01/aog14/ GameSpy]
* Interviews: [http://archive.gamespy.com/interviews/february01/aog14/ GameSpy]
 
[[Image:Sean Huxter.jpg]]


== Damon Iannuzzelli ==
== Damon Iannuzzelli ==

Revision as of 21:21, 7 November 2008

List of developers that have helped shape Asheron's Call over the years. This list is meant to be inclusive and expansive. AC1 development includes years when they were directly or indirectly (consultation) involved with Asheron's Call.

Jeff Anderson


Joe Angell


Charles Bandes


Alex "Ibn" Beckers

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Online Community Relations Representative, Producer
  • In-game References: K'nath X'ela
  • Interviews: E3 2005 - ACVault


Jason Bell

  • AC1 Development: (2004, 2005)
  • Positions: Executive Vice President


Lee Berger

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer


Todd Berkebile

  • AC1 Development: (2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead


Jason Booth

  • AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002)
  • Positions: Artist, Lead Technical Artist, Creative Director (AC2)
  • In-game References: K'nath N'osaj
  • Interviews: GameSpy


Greg "GrogBro" Breault


Tim Brennan

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
  • Worked on Windows NT as a Microsoft intern.

John Cameron

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist


Andy "Frelorn" Cataldo


Brandon Chamberlain

  • AC1 Development: (2000, 2001)
  • Positions: QA Manager, Director of Online Services


Rob Ciccolini

  • AC1 Development: (2006)
  • Positions: Artist, Lead Engineer


Arthur Correa

  • AC1 Development: (2002)
  • Positions: Engineer


Brian Cottle

  • AC1 Development: (2006)
  • Positions: Artist


Heather "Zyrca" Cousineau


James Cowgill

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead


Jim Crowley

  • AC1 Development: 2007, 2008
  • Positions: AC1 Live Producer, Turbine CEO


Nikolaus Davidson

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead


Kwesi Davis

  • AC1 Development: (2001)
  • Positions: Tools Engineer


Eric Deans

  • AC1 Development: (2005, 2006)
  • Positions: Content Designer, Artist


Jay DeMarrais

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer


Sean Dickinson

  • AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator


Bobo Do

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Intern, Artist


Chris Dyl

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Original Developer, Lead Graphics Engineer, Lead Software Engineer
  • A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
  • Chief Technology Officer at Turbine.


Matt "Scenario" Elliot

  • AC1 Development: (2003, 2004, 2005, 2006)
  • Positions: Artist, Lead Artist, Lead Technical Artist
  • In-game References: K'nath T'amt

Bryan Ellis

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Artist, Lead Artist


Michael Ferrier

  • AC1 Development: (1997, 1998, 1999)
  • Positions: User Interface Engineer


Katie Finin

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer


Matthew Ford

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Microsoft Producer


Chris Foster

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Live Team Lead, Creative Director
  • In-game References: K'nath S'hirc


Isabelle Garbani

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist, Lead Artist


Elliot Gilman

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Game Systems Engineer, Lead Content Integrator


Jonathan "Calandryll" Hanna

  • AC1 Development: (2005)
  • Positions: Director of Online Community Relations, Producer
  • Interviews: E3 2005 - ACVault, WarCry


Eric Heimburg

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Scott Herrington

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead, Executive Producer
  • Interviews: Digital Game Developer


Tim Holman

  • AC1 Development: (2002, 2003)
  • Positions: Producer


Sean Huxter

  • AC1 Development: (1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: Original Developer, Artist, Lead Artist, Art Director
  • Website: Sean Huxter 3D Animator
  • Interviews: GameSpy

Damon Iannuzzelli

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist


Eri Izawa

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Live Team Lead
  • Website: Moby Games


Dave "Crowley" Javier


Steven "Ski-Dawg" Kaminsky

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Executive Producer


Ken Karl

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
  • Positions: Beta Coordinator, Community Manager, Microsoft Producer


Cardell Kerr

  • AC1 Development: (2001)
  • Positions: Content Designer


Kintani

  • AC1 Development: (2005, 2006, 2007, 2008)
  • Positions: Quality Assurance, Content Designer
  • In-game References: Inkitan the Crazed
  • Interviews: ACVault


Sean Koriakin

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist
  • Interviews: StudioDaily


Chris Knowles

  • AC1 Development: (2002, 2003, 2004)
  • Positions: Content Designer, Data Integrator, Turbine Test
  • Moved on to Dungeons and Dragons Online.


Michael Kujawa

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer, Server/Networking Engineer


Jesse Kurlancheek

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Designer


Chris "Stormwaltz" L'Etoile

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Designer
  • In-game References: K'nath S'hirc


Brian Labore

  • AC1 Development: (2001)
  • Positions: Artist


Mark Lizotte

  • AC1 Development: (2001)
  • Positions: Artist


Chris Lye


Peter A. MacDonald

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist


Allan "Orion" Maki

  • AC1 Development: (1999, 2000, 2001, 2002, 2003, 2004)
  • Positions: Community Manager, Content Designer, Lead Designer
  • In-game References: K'nath La'nal


Darren Manes

  • AC1 Development: (2004, 2005)
  • Positions: Producer


Deb Kelly Matteson

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Quality Assurance Manager, Live Team Lead


William Mauritzen

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist


Ming Sun Ho

  • AC1 Development: (2004, 2005)
  • Positions: Technical Artist


Bert Molinari

  • AC1 Development: (2002)
  • Positions: Engineer


Jon Monsarrat


Maximilian Montserrat

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer


James Morris

  • AC1 Development: (1998, 1999)
  • Positions: Sever/Networking Engineer


Jessica Mulligan

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Executive Producer
  • Interviews: Gamasutra


Mark Murakami

  • AC1 Development: (2004, 2005)
  • Positions: Engineer


David A. Namerow

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Community Manager


Les Nelken

  • AC1 Development: (2001, 2002, 2003, 2004)
  • Positions: Content Designer, Lead Designer
  • In-game References: K'nath S'el


Daniel O'Brien

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer


Lisa H. Patacchiola

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Lead User Interface Systems Engineer


Kim "Mirin" Payson

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004)
  • Positions: Original Developer, Content Designer, Producer, Lead Designer
  • In-game References: K'nath I'km
  • Also worked on Asheron's Call 2 and Lord of the Rings Online.


Luke Petre

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Chris Pierson

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Content Designer
  • Wikipedia: Chris Pierson
  • Biography: Wizards.com


Todd Porter

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Sandra "Srand" Powers

  • AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Game Systems Designer, Lead Engineer, Producer
  • In-game References: K'nath An'dras


Justin Quimby

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer, Lead Engineer


Toby Ragaini

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000)
  • Positions: Original Developer, Lead Designer, Associate Producer
  • Led the game design team, responsible for the complete design and specification of all game systems and user interactions.
  • Interviews: Gamasutra Postmortem, GameSpy, IGNVault
  • Website: http://thinglefin.com/

Mike Raiter

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Andy Reiff

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Engineer, Lead Game Systems Engineer
  • Designed, coded, and administered several successful MUDs before joining Turbine.
  • Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
  • Moved on to the Lord of the Rings Online.


Brandon "Meanbeard" Salinas


Aatish Salvi

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Dan Scherlis

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Producer, Executive Producer, CEO
  • Harvard MBA


Geoff Scott

  • AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Sound Effects Design & Music


Toby Seltsam

  • AC1 Development: (2004, 2005, 2006)
  • Positions: Data Integrator, Content Design, QA Lead


Severlin

  • AC1 Development: (2006, 2007, 2008)
  • Positions: Senior Game Engineer
  • In-game References: Ves the Mad (Sev)


Michael Sheidow

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist


Zach Shukan

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist


Ben Smith

  • AC1 Development: (2001)
  • Positions: Artist


Randy Spong

  • AC1 Development: (2002, 2003, 2004, 2005)
  • Positions: Online Community Relations, Engineer


Jason Suinn

  • AC1 Development: (2004, 2005)
  • Positions: Content Designer, Designer


James Todd

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Server/Networking Engineer, Lead Server Engineer


Ken Troop

  • AC1 Development: (1999, 2000, 2001, 2002)
  • Positions: Designer, Lead Designer, Producer
  • Interviews:


Sean Turbitt

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist


Cyril Van der Haegen

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist


Chris Willis

  • AC1 Development: (2004, 2005)
  • Positions: Artist


Ian Wilmoth

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist


Ronald Winter

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist


Annabel Sara Worthington

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: User Interface Engineer, Engineer