Unarmed Combat: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Connorthecraftmaster
No edit summary
imported>An Adventurer
No edit summary
Line 1: Line 1:
__TOC__
{{Related|Skills|Weapons|Unarmed Weapons|:Category:Weapon|:Category:UA Weapon}}
{{Intro
| Patch Introduced = [[Release]]
|  Related Quests =
|          Updated =
}}


=== Description ===
{|{{Format|Panel}} width=100%
Helps you punch, kick, and wield punching weapons.
!bgcolor=#CCA3A3 colspan=2| <big>Unarmed Combat</big>
|-
|bgcolor=#d0d0d0 width=150px| Description
| Helps you punch, kick, and wield punching weapons.
|-
|bgcolor=#d0d0d0| Formula
| ([[Strength]] + [[Coordination]]) / 3
|-
|bgcolor=#d0d0d0| Base Status
| Untrained - Trained for free on Sho, and on Shadows with [[Skill Redistribution|changed innate abilities]].
|-
|bgcolor=#d0d0d0| Cost to Train
| 6
|-
|bgcolor=#d0d0d0| Cost to Specialize
| 6
|-
|bgcolor=#d0d0d0| Buffs
| [[Unarmed Combat Mastery (Spell)]], [[Strength (Spell)]], [[Coordination (Spell)]]
|-
|bgcolor=#d0d0d0| Debuffs
| [[Unarmed Combat Ineptitude (Spell)]], [[Weakness (Spell)]], [[Clumsiness (Spell)]]
|-
|}


== Starting Equipment ==


=== Skill Costs ===
== Notes ==
'''Train:''' 6<br>
'''Specialize:''' 6
 
 
=== Formula ===
([[Strength]] + [[Coordination]]) / 3
 
 
=== Starting Equipment ===
*[[Aluvian]]
**[[?]]
*[[Gharu'ndim]]
**[[?]]
*[[Sho]]
**[[?]]
 
 
=== Notes ===
*[[Sho]] characters have this skill trained for free.
*Damage is calculated based on [[Strength]] & Unarmed Combat Skill. The type of glove and boots you wear dictate heavily how damaging your attacks are when not using a weapon.
*Damage is calculated based on [[Strength]] & Unarmed Combat Skill. The type of glove and boots you wear dictate heavily how damaging your attacks are when not using a weapon.



Revision as of 16:25, 27 November 2010

Related topics: Skills, Weapons, Unarmed Weapons, Category:Weapon, Category:UA Weapon

Introduced:  Release


Unarmed Combat
Description Helps you punch, kick, and wield punching weapons.
Formula (Strength + Coordination) / 3
Base Status Untrained - Trained for free on Sho, and on Shadows with changed innate abilities.
Cost to Train 6
Cost to Specialize 6
Buffs Unarmed Combat Mastery (Spell), Strength (Spell), Coordination (Spell)
Debuffs Unarmed Combat Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell)

Starting Equipment

Notes

  • Damage is calculated based on Strength & Unarmed Combat Skill. The type of glove and boots you wear dictate heavily how damaging your attacks are when not using a weapon.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat